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Nick De Cooman

Nick De Cooman

Ghent, Belgium
Member since July 21, 2015
Nick is a full-stack software engineer with a passion for modern technologies, IoT, and startups. The focus of his work is to build elegant and robust software with a strong visual identity. With over five years of experience in both mobile and web development, he has worked for various clients like Samsonite and Coca-Cola.
Nick is now available for hire
  • Agile, 5 years
  • iBeacon, 5 years
  • Node.js, 4 years
  • JavaScript, 4 years
  • React Native, 2 years
Ghent, Belgium
Preferred Environment
Node.js, React (Native), iOS
The most amazing...
...project I've coded is a multi-device golf game where users can create their own golf course by placing devices in any order they want.
  • Application Prototyping Engineer
    2017 - PRESENT
    • Developed a React Native app in the context of the City of Things project in Antwerp.
    Technologies: Node.js, React (Native), Docker
  • IoT Solution Architect
    In The Pocket
    2015 - 2017
    • Translated business, product, and technical requirements into a scalable and robust architecture. This also involved client facing communication, setting up deployment strategies, and mentoring.
    • Helped scale the back-end of the Harald beacon platform ( to more than 4 million API requests/day. I also developed the iOS SDK in Objective-C.
    • Worked for both as an architect and developer for the following clients: Coca-Cola, Samsonite, Citie, Resengo, and the Brussels Airport.
    Technologies: Node.js, React (Native), iBeacons, Docker
  • Full-Stack Engineer
    In The Pocket
    2014 - 2015
    • Involved in Coca-Cola's first large scale beacon setup in Belgium. I was part of the development team behind a dedicated iPad application allowing visitors of the Coca-Cola Visitor Center to experience rich iBeacon interactions.
    • Developed the front-end of an Android app for a popular Belgian magazine app.
    Technologies: iOS, Android, iBeacons, Node.js
  • Golve (Development)

    Golve is a multi-screen mini golf application for Android. By placing multiple devices next to each other, users can create their own custom golf courses. Once the game is started, the ball seamlessly rolls from one device to the other.

    Golve was created to showcase the underlying Unclouded framework. It was awarded as a finalist of the Mobile Monday Appsmarathon in September 2013.

  • 3D Create & Print (Development)

    For Eaglemoss Publications (London, UK), I developed both a Windows and Mac OSX application as part of their 3D Create & Print Collection. The application offers a complete suite for 3D printing objects using the V3 Printer designed by Sebastian Conran. With a strong focus on simplicity, the main goal of the application is to deliver a 3D printing experience as straightforward and magical as possible.

  • Languages
    JavaScript, Java, GraphQL, Objective-C, Swift, Ruby
  • Libraries/APIs
    Node.js, React.js, Redux-saga, REST API
  • Paradigms
    Agile, API Architecture, Functional Programming, Object-oriented Programming (OOP)
  • Other
    iBeacon, Sigfox, Internet of Things (IoT), Bluetooth
  • Frameworks
    Express.js, Redux, React Native, Ruby on Rails (RoR), YARN
  • Tools
    HipChat, Jenkins, JIRA, Slack, Confluence, Nginx, Mongoose, RabbitMQ, Postman, NPM
  • Platforms
    iOS, Android, Docker, Azure
  • Storage
    MongoDB, MySQL/MariaDB, PostgreSQL, Redis
  • Erasmus Student exchange during master's degree studies in Computer Science
    Ecole Polytechnique Fédérale de Lausanne (EPFL) - Lausanne, Switzerland
    2011 - 2012
  • Master of Science in Computer Science (Specialization in Software Engineering)
    Vrije Universiteit Brussel (VUB) - Brussels, Belgium
    2007 - 2012
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