Oana Goge
Verified Expert in Engineering
Game Design Developer
Oana is a highly skilled and experienced game developer with a wide array of tools at her disposal. Over the past four years, she has been specializing in the Unity engine. She has a bachelor's degree in Computer Science and a master's in Game Technology. She brings game ideas to life.
Portfolio
Experience
Availability
Preferred Environment
Git, Tumult Hype, Construct 2, Unity
The most amazing...
...things I've coded are genetic algorithms to evolve AI for a simple turn-based strategy game.
Work Experience
Owner
FireFun Games
- Commissioned to create several mobile games in Unity, including a racing game and an infinite runner.
- Implemented various APIs, particularly ad providers, in Unity.
- Built several educational games for children in HTML5.
- Self-published two simple mobile games.
- Finished and did bug-fixing on previously abandoned projects.
Lead Developer
Lucus Aps
- Programmed gameplay.
- Architected systems.
- Programmed networks.
- Trained interns.
- Led a team of developers.
Game Programmer
Tactile Entertainment
- Programmed gameplay and UI features.
- Developed and integrated native plugins for Android and iOS.
- Conducted localization and bug fixing on projects.
Experience
Formula for Thrills
Formula for Thrills was an exciting educational project that I was the sole programmer for. I got a chance to work with physicists on finding a good simulation algorithm, and then I combined the power of Canvas with the beautiful animations of Hype to create a fun and accessible game.
Skyline Skaters
I contributed to this game while working for Tactile Entertainment. It was a great opportunity to see a game from start to release and then see updates and support.
Airheads Jump
I contributed to this game while working for Tactile Entertainment. It was the second commercial game I ever contributed to, and it was a great learning experience.
Multiverse: Connected Universes
http://oana.itch.io/multiverse-connected-universesMade for the Ludum Dare Compo #30.
I really enjoyed the theme of this competition, and decided to make a ship controlled by Newtonian physics, Asteroids-style. It was my first attempt at playing with Unity’s new 2D tools.
I believe it is a really promising idea, and I intend to create a mobile version of this game with multiple levels in the future.
Find the Challenging Words
My first self-published game, made primarily for experimental purposes.
Don’t Hit The Sides
I made this game as part of the Ludum Dare #58 game competition. It was made entirely by myself, including the design, graphics and sound.
Once releasing it in the Play Store, I was surprised to see a large number of downloads in spite of no advertising, as well as an ok retention rate. This game will receive a major improvement in an update in the near future, as well as a port to iOS, so stay tuned!
Sprint Car Dirt Track Racing
https://itunes.apple.com/us/app/sprint-car-dirt-track-game/id991639715?mt=8A simple racing game with specific requirements, this game was quite fun to make. I also had the opportunity to make several updates to it, including a championship mode.
Munchbot
I was contracted to re-make the game in Unity, to make it scale better on the new iPhone 6 and fix a few minor issues in the process.
Skills
Languages
C#, JavaScript, Java, HTML5, SQL, CSS3, CSS, C++, C, ActionScript 3
Frameworks
Unity, Unity3D, Hype
Tools
UnityScript, Adobe Illustrator, Subversion (SVN), Construct 2, SourceTree, Git, Adobe Photoshop, Eclipse IDE, Android Studio, Aptana, Xcode, IntelliJ IDEA, Audacity, Blender, Inkscape
Paradigms
Agile Software Development, Object-oriented Programming (OOP)
Platforms
MacOS, Linux, Windows, Android, iOS
Other
Apps, Game Design, Unity3D Native Plugin Interface, Tumult Hype, Spriter
Libraries/APIs
HTML5 Canvas, Facebook SDK, jQuery
Storage
MySQL
Education
Master's Degree in Game Technology
IT University of Copenhagen - Copenhagen
Bachelor's Degree in Computer Science
“Politehnica” University Of Bucharest - Bucharest
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