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Patricio Foieri

Patricio Foieri

Buenos Aires, Argentina
Member since October 11, 2012
Patricio has been developing Flash games since 2005 to present for companies like Disney, Coca Cola, and Nestle. In mid-2008, he co-founded a social games company (Vertigo), which published social games, Vertigo was acquired in 2011 by Willdom. Ever since then, he's been working freelance while continuing to engage with his own projects.
Patricio is now available for hire
  • Globant
    AS3, Flash Builder
  • Flypaper
    Flash Builder, Flex, ActionScript 3.0
  • Vertigo
    ActionScript 3, Flex 3.0 MX, Flex 4.6 Spark
  • Flash, 10 years
  • Scrum, 10 years
  • ActionScript 3, 8 years
  • Flex, 4 years
Buenos Aires, Argentina
Preferred Environment
The most amazing...
...thing I've ever built is a game framework, Gaze Studio, with unique features designed from my work experience that have a single purpose: to help me develop.
  • Senior Actionscript Developer
    2013 - PRESENT
    • Development of UI and gameplay of gambling oriented video games.
    • Upgrade and migration of development frameworks and support.
    Technologies: AS3, Flash Builder
  • Flex Developer
    2011 - 2012
    • Learn and get familiar with the Flypaper's Development API.
    • Development Flex and AS3 only components that interact with third party APIs including Google's APIs and WebServices.
    • Development of custom Flex components exclusively to work with client's needs and requirements.
    • Research and development of Flex components that interact with Microsoft Kinect's motion sensors.
    • Perform task of bug fixing, solve memory leaks and performance tweaks of old components.
    Technologies: Flash Builder, Flex, ActionScript 3.0
  • Co-Founder, CTO
    2008 - 2011
    • Design technical game documents of social games and advergames for brands and client characters.
    • Design technical game documents of custom social games to expand the company IP portfolio.
    • Manage both small development teams and client's side producers to achieve successfully all the product's requirements.
    • Provide expertise support and training to developers and designers.
    • Evaluate and identify appropriate technology platforms for delivering the company‚Äôs services.
    • Develop of custom company sets of libraries and framework to improve code maintenance and delivery.
    • Assist and supervise recruitment and training of developers.
    Technologies: ActionScript 3, Flex 3.0 MX, Flex 4.6 Spark
  • Game Developer
    2005 - 2007
    Three Melons
    • Game design, game play mechanics and level design for platform games, reaction games, puzzles, racing, sports and other mini games.
    • Development of 3D games and tech demos using Macromedia Director (Lingo) and Havok Physics API.
    • Development of 2D games using Flash ActionScript 2 and ActionScript 3.
    • Created a reusable flash 2D engine for platform games, to ease the development of common features including platforms, one side platforms, items, enemies, parallax backgrounds, etc.
    • Done most of the game graphic integration for all the games I developed.
    • Ported games from mobile (Java) to web (ActionScript) using only videos as reference to maintain the original concept of the games.
    Technologies: Macromedia Director, Flash
  • Flaptcha (Development)

    Flaptcha is a Flash AS3 implementation of reCAPTCHA's API. Also includes FlaptchaBox a Flex's (Spark) fully skinnable component.

  • Flash Anticheat Library (Development)

    The purpose of this library is to provide developers with tools to protect the game's client-side from memory editors, cheaters and hacking attempts.

    It's impossible to fully protect the client-side of a game but it's possible to increase the threshold of knowledge required to cheat.

    Secure variables from memory editors.
    Games can detect external changes from memory editors, lock the game and report the users.

  • Time Raider (Development)

    Indie Game, Time Raider is a platform puzzle game with an experimental gameplay where the player have to synchronize three characters in order to disarm and avoid traps to reach a treasure.

  • Cyberpunk (Development)

    Cyberpunk flash puzzle game disguised as an arresting and involving hacking simulation.

    Award winning (second place) in the first casual game play competition CGDC1 at

  • Languages
    ActionScript 3, JavaScript, PHP
  • Frameworks
    Flex, Box2D
  • Tools
    Flash Builder, Flash, Away3D
  • Platforms
    Windows, Playbook, Android
  • Paradigms
  • Storage
  • Libraries/APIs
    Google Maps, Facebook API, Starling
  • Ing. degree in Computer Engineering
    2001 - 2007
    Universidad Catolica Argentina - Capital Federal
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