Patricio Foieri

Patricio Foieri

Buenos Aires, Argentina
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Patricio Foieri

Patricio Foieri

Buenos Aires, Argentina
Member since October 11, 2012
I've developed flash games since 2005 to present for companies like Disney, Coca Cola, Nestle. In mid 2008 I co-founded a social games company (Vertigo) where we published social games, Vertigo was acquired in 2011 by Willdom. Ever since I've been working freelance yet I still do my own projects.
Patricio is now available for hire
Portfolio
  • Globant
    AS3, Flash Builder
  • Flypaper
    Flash Builder, Flex, ActionScript 3.0
  • Vertigo
    ActionScript 3, Flex 3.0 MX, Flex 4.6 Spark
Experience
  • Adobe Flash, 10 years
  • Scrum, 10 years
  • ActionScript 3.0, 8 years
  • Flex, 4 years
Buenos Aires, Argentina
Availability
Part-time
Preferred Environment
Flash Builder 4.6
The most amazing...
...I've ever built is a game framework, Gaze Studio, with unique features designed from my work experience, this features have a single purpose: help me develop.
Employment
  • Senior Actionscript Developer
    Globant
    2013 - PRESENT
    • Development of UI and gameplay of gambling oriented video games.
    • Upgrade and migration of development frameworks and support.
    Technologies: AS3, Flash Builder
  • Flex Developer
    Flypaper
    2011 - 2012
    • Learn and get familiar with the Flypaper's Development API.
    • Development Flex and AS3 only components that interact with third party APIs including Google's APIs and WebServices.
    • Development of custom Flex components exclusively to work with client's needs and requirements.
    • Research and development of Flex components that interact with Microsoft Kinect's motion sensors.
    • Perform task of bug fixing, solve memory leaks and performance tweaks of old components.
    Technologies: Flash Builder, Flex, ActionScript 3.0
  • Co-Founder, CTO
    Vertigo
    2008 - 2011
    • Design technical game documents of social games and advergames for brands and client characters.
    • Design technical game documents of custom social games to expand the company IP portfolio.
    • Manage both small development teams and client's side producers to achieve successfully all the product's requirements.
    • Provide expertise support and training to developers and designers.
    • Evaluate and identify appropriate technology platforms for delivering the company‚Äôs services.
    • Develop of custom company sets of libraries and framework to improve code maintenance and delivery.
    • Assist and supervise recruitment and training of developers.
    Technologies: ActionScript 3, Flex 3.0 MX, Flex 4.6 Spark
  • Game Developer
    Three Melons
    2005 - 2007
    • Game design, game play mechanics and level design for platform games, reaction games, puzzles, racing, sports and other mini games.
    • Development of 3D games and tech demos using Macromedia Director (Lingo) and Havok Physics API.
    • Development of 2D games using Flash ActionScript 2 and ActionScript 3.
    • Created a reusable flash 2D engine for platform games, to ease the development of common features including platforms, one side platforms, items, enemies, parallax backgrounds, etc.
    • Done most of the game graphic integration for all the games I developed.
    • Ported games from mobile (Java) to web (ActionScript) using only videos as reference to maintain the original concept of the games.
    Technologies: Macromedia Director, Flash
Experience
  • Flaptcha (Development)
    http://code.google.com/p/flaptcha/

    Flaptcha is a Flash AS3 implementation of reCAPTCHA's API. Also includes FlaptchaBox a Flex's (Spark) fully skinnable component.

  • Flash Anticheat Library (Development)
    http://code.google.com/p/flash-anticheat-engine/

    The purpose of this library is to provide developers with tools to protect the game's client-side from memory editors, cheaters and hacking attempts.

    It's impossible to fully protect the client-side of a game but it's possible to increase the threshold of knowledge required to cheat.

    Features:
    Secure variables from memory editors.
    Games can detect external changes from memory editors, lock the game and report the users.

  • Time Raider (Development)
    http://jayisgames.com/cgdc3/?gameID=11

    Indie Game, Time Raider is a platform puzzle game with an experimental gameplay where the player have to synchronize three characters in order to disarm and avoid traps to reach a treasure.

  • Cyberpunk (Development)
    http://jayisgames.com/games/cyberpunk/

    Cyberpunk flash puzzle game disguised as an arresting and involving hacking simulation.

    Award winning (second place) in the first casual game play competition CGDC1 at CasualGameplay.com.

Skills
  • Languages
    ActionScript 3.0, JavaScript, PHP
  • Frameworks
    Flex, Box2D
  • Tools
    Adobe Flash, Adobe Flash Builder, Away3D
  • Platforms
    Windows, Playbook, Android
  • Paradigms
    Scrum
  • Storage
    MySQL
  • Libraries/APIs
    Starling, Google Maps, Facebook API
Education
  • Ing. degree in Computer Engineering
    Universidad Catolica Argentina - Capital Federal
    2001 - 2007
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