Patricio Foieri, Software Developer in Buenos Aires, Argentina
Patricio Foieri

Software Developer in Buenos Aires, Argentina

Member since October 30, 2012
Patricio has been developing Flash games since 2005 for companies including Disney, Coca Cola, and Nestle. In mid-2008, he co-founded a social games company (Vertigo), which published social games, Vertigo was acquired in 2011 by Willdom. He is currently developing games and training apps for Four Players Studio in Unity 3D and C#, including augmented reality for mobile devices and Microsoft's HoloLens AR holograms.
Patricio is now available for hire




Buenos Aires, Argentina



Preferred Environment


The most amazing...

...thing I’ve developed is a VR APP training for forensics in crime scenes.


  • Senior Developer

    2017 - PRESENT
    Four Players Studio
    • Developed VR and AR games for kids.
    • Built immersive VR presentation showcases for companies including Microsoft.
    • Created 3D advergames for Android.
    • Programmed the back-end to store user behavior, scores, and contact information.
    • Developed apps with image recognition using a Microsoft-based stack of custom vision services, face recognition API services, and other Azure resources.
    • Created HoloLens interactive experiences for expos.
    Technologies: Visual Studio 2017, Surface, Microsoft, Android, HTC Vive, HoloLens, PHP, C#, Unity3D
  • Senior ActionScript Developer

    2016 - 2017
    Wideo SRL
    • Refactored and improved algorithms for Wideo’s old features.
    • Built new features with the integration of external APIs. (Text translation, text autocorrector).
    • Migrated the old architecture to a modern framework using Flash Builder and Flex.
    Technologies: HTML5, Adobe Flash Builder, ActionScript 3
  • Senior Flex Developer

    2015 - 2016
    Global Logic
    • Developed and maintained online stock trading web app CITYINDEX using Flex, Flash Builder, and ActionScript 3.0.
    Technologies: Flash, ActionScript 3, Builder, Flex
  • Senior ActionScript Developer

    2013 - 2015
    • Developed the UI, front-end, and gameplay of gambling-oriented video games Jackpots and Card Games.
    • Upgraded and migrated development frameworks and support for Electronic Arts.
    Technologies: Adobe Flash Builder, AS3
  • Flex Developer

    2011 - 2012
    • Developed Flex and AS3-only components that interact with third-party APIs including Google's APIs and Web Services.
    • Built custom Flex components exclusively to work with client's needs and requirements.
    • Researched and developed Flex components that interact with Microsoft Kinect's motion sensors.
    • Fixed bugs, solved memory leaks, and tweaked the performance of old components.
    Technologies: ActionScript 3, Flex, Adobe Flash Builder
  • Co-founder, CTO

    2008 - 2011
    • Designed technical game documents of social games and advergames for brands and client characters.
    • Designed technical game documents of custom social games to expand the company IP portfolio.
    • Managed both small development teams and client-side producers to successfully achieve all product requirements.
    • Provided expertise, support, and training to developers and designers.
    • Evaluated and identified appropriate technology platforms for delivering the company’s services.
    • Developed custom company sets of libraries and frameworks to improve code maintenance and delivery.
    • Assisted and supervised recruitment and training of developers.
    Technologies: Adobe Spark, Adobe Flex, ActionScript 3
  • Game Developer

    2005 - 2007
    Three Melons
    • Designed game play mechanics and levels for platform games, reaction games, puzzles, racing, sports, and other mini games.
    • Built 3D games and tech demos using Macromedia Director (Lingo) and Havok Physics API.
    • Created 2D games using Flash ActionScript 2 and ActionScript 3.
    • Created a reusable Flash 2D engine for platform games to ease the development of common features including platforms, one side platforms, items, enemies, parallax backgrounds, etc.
    • Did most of the game graphic integration for all the games I developed.
    • Ported games from mobile (Java) to web (ActionScript) using only videos as reference to maintain the original concept of the games.
    Technologies: Flash, Adobe Director


  • Flaptcha

    Flaptcha is a Flash AS3 implementation of reCAPTCHA's API. Also includes FlaptchaBox a Flex's (Spark) fully skinnable component.

  • Flash Anticheat Library

    The purpose of this library is to provide developers with tools to protect the game's client-side from memory editors, cheaters and hacking attempts.

    It's impossible to fully protect the client-side of a game but it's possible to increase the threshold of knowledge required to cheat.

    Secure variables from memory editors.
    Games can detect external changes from memory editors, lock the game and report the users.

  • Time Raider

    Indie Game, Time Raider is a platform puzzle game with an experimental gameplay where the player have to synchronize three characters in order to disarm and avoid traps to reach a treasure.

  • Cyberpunk

    Cyberpunk flash puzzle game disguised as an arresting and involving hacking simulation.

    Award winning (second place) in the first casual game play competition CGDC1 at


  • Languages

    ActionScript 3, C#, C#.NET, AS3, HTML5, JavaScript, PHP
  • Frameworks

    Unity3D, Unity, Flex, Adobe Flex
  • Tools

    Subversion (SVN), Flash, Unity SDK, Git, HoloLens, Adobe Director, Adobe Spark
  • Platforms

    Windows, SteamVR, Vuforia, Microsoft, Surface, Visual Studio 2017, Android, ARCore
  • Paradigms

  • Storage

  • Other

    HTC Vive, Adobe Flash Builder, Builder
  • Libraries/APIs

    Google Maps


  • Ing. Degree in Computer Engineering
    2001 - 2007
    Universidad Catolica Argentina - Capital Federal

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