Scroll To View More
Patricio Foieri

Patricio Foieri

Buenos Aires, Argentina
Member since October 11, 2012
Patricio has been developing Flash games since 2005 for companies including Disney, Coca Cola, and Nestle. In mid-2008, he co-founded a social games company (Vertigo), which published social games, Vertigo was acquired in 2011 by Willdom. He is currently developing games and training apps for Four Players Studio in Unity 3D and C#, including augmented reality for mobile devices and Microsoft's HoloLens AR holograms.
Patricio is now available for hire
Portfolio
Experience
  • Flash, 10 years
  • Scrum, 10 years
  • ActionScript 3, 8 years
  • Flex, 4 years
  • SteamVR, 2 years
  • C#.NET, 2 years
  • Unity, 2 years
Buenos Aires, Argentina
Availability
Part-time
Preferred Environment
Unity
The most amazing...
...thing I’ve developed is Time Raider, a personal video game that is currently online and free to play.
Employment
  • Senior Developer
    2017 - PRESENT
    Four Players Studio
    • Developed VR and AR games for kids.
    • Built immersive VR presentation showcases for companies including Microsoft.
    • Created 3D advergames for Android.
    • Programmed the back-end to store user behavior, scores, and contact information.
    • Developed apps with image recognition using a Microsoft-based stack of custom vision services, face recognition API services, and other Azure resources.
    • Created HoloLens interactive experiences for expos.
    Technologies: Unity3D, C#, PHP, HoloLens, HTC VIVE, Android, Microsoft Surface, Visual Studio 2017
  • Senior ActionScript Developer
    2016 - 2017
    Wideo SRL
    • Refactored and improved algorithms for Wideo’s old features.
    • Built new features with the integration of external APIs. (Text translation, text autocorrector).
    • Migrated the old architecture to a modern framework using Flash Builder and Flex.
    Technologies: ActionScript 3.0, Flash Builder, HTML5
  • Senior Flex Developer
    2015 - 2016
    Global Logic
    • Developed and maintained online stock trading web app CITYINDEX using Flex, Flash Builder, and ActionScript 3.0.
    Technologies: Flex Builder, ActionScript 3.0, Flash
  • Senior ActionScript Developer
    2013 - 2015
    Globant
    • Developed the UI, front-end, and gameplay of gambling-oriented video games Jackpots and Card Games.
    • Upgraded and migrated development frameworks and support for Electronic Arts.
    Technologies: AS3, Flash Builder
  • Flex Developer
    2011 - 2012
    Flypaper
    • Developed Flex and AS3-only components that interact with third-party APIs including Google's APIs and Web Services.
    • Built custom Flex components exclusively to work with client's needs and requirements.
    • Researched and developed Flex components that interact with Microsoft Kinect's motion sensors.
    • Fixed bugs, solved memory leaks, and tweaked the performance of old components.
    Technologies: Flash Builder, Flex, ActionScript 3.0
  • Co-founder, CTO
    2008 - 2011
    Vertigo
    • Designed technical game documents of social games and advergames for brands and client characters.
    • Designed technical game documents of custom social games to expand the company IP portfolio.
    • Managed both small development teams and client-side producers to successfully achieve all product requirements.
    • Provided expertise, support, and training to developers and designers.
    • Evaluated and identified appropriate technology platforms for delivering the company’s services.
    • Developed custom company sets of libraries and frameworks to improve code maintenance and delivery.
    • Assisted and supervised recruitment and training of developers.
    Technologies: ActionScript 3, Flex 3.0 MX, Flex 4.6 Spark
  • Game Developer
    2005 - 2007
    Three Melons
    • Designed game play mechanics and levels for platform games, reaction games, puzzles, racing, sports, and other mini games.
    • Built 3D games and tech demos using Macromedia Director (Lingo) and Havok Physics API.
    • Created 2D games using Flash ActionScript 2 and ActionScript 3.
    • Created a reusable Flash 2D engine for platform games to ease the development of common features including platforms, one side platforms, items, enemies, parallax backgrounds, etc.
    • Did most of the game graphic integration for all the games I developed.
    • Ported games from mobile (Java) to web (ActionScript) using only videos as reference to maintain the original concept of the games.
    Technologies: Macromedia Director, Flash
Experience
  • Flaptcha (Development)
    http://code.google.com/p/flaptcha/

    Flaptcha is a Flash AS3 implementation of reCAPTCHA's API. Also includes FlaptchaBox a Flex's (Spark) fully skinnable component.

  • Flash Anticheat Library (Development)
    http://code.google.com/p/flash-anticheat-engine/

    The purpose of this library is to provide developers with tools to protect the game's client-side from memory editors, cheaters and hacking attempts.

    It's impossible to fully protect the client-side of a game but it's possible to increase the threshold of knowledge required to cheat.

    Features:
    Secure variables from memory editors.
    Games can detect external changes from memory editors, lock the game and report the users.

  • Time Raider (Development)
    http://jayisgames.com/cgdc3/?gameID=11

    Indie Game, Time Raider is a platform puzzle game with an experimental gameplay where the player have to synchronize three characters in order to disarm and avoid traps to reach a treasure.

  • Cyberpunk (Development)
    http://jayisgames.com/games/cyberpunk/

    Cyberpunk flash puzzle game disguised as an arresting and involving hacking simulation.

    Award winning (second place) in the first casual game play competition CGDC1 at CasualGameplay.com.

Skills
  • Languages
    ActionScript 3, C#.NET, C#, JavaScript, PHP
  • Frameworks
    Flex, Box2D, Unity, Unity3D
  • Tools
    Flash, Flash Builder, Unity SDK, Away3D
  • Platforms
    Windows, SteamVR, Playbook, Android
  • Paradigms
    Scrum
  • Storage
    MySQL
  • Other
    HTC Vive
  • Libraries/APIs
    Google Maps
Education
  • Ing. degree in Computer Engineering
    2001 - 2007
    Universidad Catolica Argentina - Capital Federal
I really like this profile
Share it with others