Patricio Foieri
Verified Expert in Engineering
Software Developer
Patricio has been developing Flash games since 2005 for companies including Disney, Coca Cola, and Nestle. In mid-2008, he co-founded a social games company (Vertigo), which published social games, Vertigo was acquired in 2011 by Willdom. He is currently developing games and training apps for Four Players Studio in Unity 3D and C#, including augmented reality for mobile devices and Microsoft's HoloLens AR holograms.
Portfolio
Experience
Availability
Preferred Environment
Unity
The most amazing...
...thing I’ve developed is a VR APP training for forensics in crime scenes.
Work Experience
Senior Developer
Four Players Studio
- Developed VR and AR games for kids.
- Built immersive VR presentation showcases for companies including Microsoft.
- Created 3D advergames for Android.
- Programmed the back-end to store user behavior, scores, and contact information.
- Developed apps with image recognition using a Microsoft-based stack of custom vision services, face recognition API services, and other Azure resources.
- Created HoloLens interactive experiences for expos.
Senior ActionScript Developer
Wideo SRL
- Refactored and improved algorithms for Wideo’s old features.
- Built new features with the integration of external APIs. (Text translation, text autocorrector).
- Migrated the old architecture to a modern framework using Flash Builder and Flex.
Senior Flex Developer
Global Logic
- Developed and maintained online stock trading web app CITYINDEX using Flex, Flash Builder, and ActionScript 3.0.
Senior ActionScript Developer
Globant
- Developed the UI, front-end, and gameplay of gambling-oriented video games Jackpots and Card Games.
- Upgraded and migrated development frameworks and support for Electronic Arts.
Flex Developer
Flypaper
- Developed Flex and AS3-only components that interact with third-party APIs including Google's APIs and Web Services.
- Built custom Flex components exclusively to work with client's needs and requirements.
- Researched and developed Flex components that interact with Microsoft Kinect's motion sensors.
- Fixed bugs, solved memory leaks, and tweaked the performance of old components.
Co-founder, CTO
Vertigo
- Designed technical game documents of social games and advergames for brands and client characters.
- Designed technical game documents of custom social games to expand the company IP portfolio.
- Managed both small development teams and client-side producers to successfully achieve all product requirements.
- Provided expertise, support, and training to developers and designers.
- Evaluated and identified appropriate technology platforms for delivering the company’s services.
- Developed custom company sets of libraries and frameworks to improve code maintenance and delivery.
- Assisted and supervised recruitment and training of developers.
Game Developer
Three Melons
- Designed game play mechanics and levels for platform games, reaction games, puzzles, racing, sports, and other mini games.
- Built 3D games and tech demos using Macromedia Director (Lingo) and Havok Physics API.
- Created 2D games using Flash ActionScript 2 and ActionScript 3.
- Created a reusable Flash 2D engine for platform games to ease the development of common features including platforms, one side platforms, items, enemies, parallax backgrounds, etc.
- Did most of the game graphic integration for all the games I developed.
- Ported games from mobile (Java) to web (ActionScript) using only videos as reference to maintain the original concept of the games.
Experience
Flaptcha
http://code.google.com/p/flaptcha/Flash Anticheat Library
http://code.google.com/p/flash-anticheat-engine/It's impossible to fully protect the client-side of a game but it's possible to increase the threshold of knowledge required to cheat.
Features:
Secure variables from memory editors.
Games can detect external changes from memory editors, lock the game and report the users.
Time Raider
http://jayisgames.com/cgdc3/?gameID=11Cyberpunk
http://jayisgames.com/games/cyberpunk/Award winning (second place) in the first casual game play competition CGDC1 at CasualGameplay.com.
Skills
Languages
ActionScript 3, C#, C#.NET, AS3, HTML5, JavaScript, PHP
Frameworks
Unity3D, Unity, Flex, Adobe Flex
Tools
Subversion (SVN), Flash, Unity SDK, Git, HoloLens, Adobe Director, Adobe Spark
Platforms
Windows, SteamVR, Vuforia, Microsoft, Surface, Visual Studio 2017, Android, ARCore
Paradigms
Scrum
Storage
MySQL
Other
HTC Vive, Adobe Flash Builder, Builder
Libraries/APIs
Google Maps
Education
Ing. Degree in Computer Engineering
Universidad Catolica Argentina - Capital Federal
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