Pavle Stevanović, Swift Developer in Belgrade, Serbia
Pavle Stevanović

Swift Developer in Belgrade, Serbia

Member since January 26, 2017
Pavle is an exceptional iOS and Unity developer with a background in competitive programming. Pavle loves the work that he is doing and takes great pride in the quality and speed of his work. As a professional, Pavle is resourceful and driven, and as a person, Pavle is communicative and easy-going—a talent who is sure to be a valuable asset to any project.
Pavle is now available for hire

Portfolio

Experience

Location

Belgrade, Serbia

Availability

Part-time

Preferred Environment

Visual Studio, Windows, Xcode, MacOS

The most amazing...

...work I've done is when I developed an application that was used to control an oil rig drill in Texas.

Employment

  • Freelance iOS Developer

    2019 - 2020
    Mark Manson (via Toptal)
    • Developed an iOS application for #1 NYTimes bestselling author, Mark Manson.
    • Integrated rich text, audio, and video content in the app. Implemented Apple Pay subscription for premium content.
    • Implemented custom courses where the app needs to be interactive on top of showing content.
    Technologies: Swift
  • Freelance iOS Developer

    2018 - 2019
    nvicta (via Toptal)
    • Developed an iPad app for controlling the oil rig drill in real time.
    • Developed a real-time 3D interactive visualization of the drill using SceneKit and SpriteKit.
    • Developed real-time two-way communication with the server to control the drill and display progress.
    • Implemented lots of custom views and controls according to the design, like dials, knobs, gauges, with completely custom interactivity and drawing.
    Technologies: Socket.IO, SpriteKit, iOS SceneKit, Swift, iOS
  • Freelance Data Visualization Expert

    2018 - 2018
    UC Berkeley Seismology Lab (via Toptal)
    • Developed custom graph and charts views for data presentations.
    • Developed a solution for hexagonal grid based displaying of aggregated data on the map.
    • Used the Google Maps SKD to display earthquake data on a map.
    Technologies: Google Maps SDK, Swift, iOS
  • Freelance iOS Engineer

    2018 - 2018
    Wildfire (via Toptal)
    • Implemented an app redesign.
    • Added support for iPhone X.
    • Implemented A/B tests.
    • Improved the stability and app performance.
    Technologies: Objective-C
  • Freelance iOS Developer

    2017 - 2017
    Bessemer Alliance (via Toptal)
    • Implemented an app redesign.
    • Installed an audio recording engine.
    • Added support for iPhone X.
    Technologies: Objective-C, Swift, iOS
  • Unity Developer

    2015 - 2017
    Ironwood Studio
    • Led the development on several titles.
    • Developed standalone-level editors for level creators and artists.
    • Implemented in-app purchasing, social integration, various ad networks, and various analytics services in games.
    • Scripted an image parser for custom collider generation in Python.
    Technologies: Python, Facebook SDK, iOS, C#, Unity
  • Freelance iOS Developer

    2014 - 2015
    Freelance
    • Developed a fully-featured music player for streamed audio.
    • Built a car-sharing application using the Google Maps SDK.
    • Coded custom graph manipulation views.
    • Worked on multiple projects for several outsourcing companies.
    Technologies: Python, Xcode, Objective-C, Swift

Experience

  • Mark Manson App (Development)
    https://apps.apple.com/us/app/the-mark-manson-app/id1483762065

    ‎I developed a mobile app for Mark Manson, the #1 NY Times bestselling author of The Subtle Art of Not Giving a F*ck.

  • MyShake (Development)
    https://apps.apple.com/us/app/myshake/id1467058529

    I worked on the iOS MyShake app for UC Berkeley Seismology Lab because they required some advanced data visualisation of earthquakes on the map. I didn't know it at the time of development but the app is now being used as an earthquake early warning app for the state of California.

  • Diggy Loot (Development)
    https://itunes.apple.com/app/id1161312833

    A 2D-puzzle adventure. I was the lead developer tasked with implementing core gameplay and creating a standalone level editor (the game has over 200 unique levels).

Skills

  • Languages

    C#, Objective-C, Swift, JavaScript, Python
  • Frameworks

    Cocoa, Unity, iOS SceneKit
  • Tools

    Xcode, Git, Visual Studio
  • Platforms

    iOS, Firebase, MacOS, Windows
  • Libraries/APIs

    Google Maps SDK, Firebase iOS SDK, AVKit, Facebook SDK, SpriteKit, Socket.IO, Google Analytics API
  • Paradigms

    Functional Programming, Agile Software Development

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