Pavle Stevanović, Swift Developer in Belgrade, Serbia
Pavle Stevanović

Swift Developer in Belgrade, Serbia

Member since January 26, 2017
Pavle is an exceptional iOS and Unity developer with a background in competitive programming. He loves the work that he is doing and takes great pride in the quality and speed of his work. As a professional, he is resourceful and driven, and as a person, he is communicative and easy-going—a talent who is sure to be a valuable asset to any project.
Pavle is now available for hire

Experience

Location

Belgrade, Serbia

Availability

Full-time

Preferred Environment

macOS, Xcode, Windows 10, Visual Studio

The most amazing...

...work I've done is when I, as the sole developer, developed an entire 3D mobile game from a demo to a complete game in less than two months.

Employment

  • Freelance Data Visualization Expert

    2018 - 2018
    UC Berkeley Seismology Lab (via Toptal)
    • Worked on the iOS version of the MyShake app.
    • Developed custom graph and charts views for data presentations.
    • Used the Google Maps API to display earthquake data on a map.
    • Developed a solution for hexagonal grid based displaying of aggregated data on the map.
    Technologies: iOS, Swift
  • Freelance iOS Engineer

    2018 - 2018
    Wildfire (via Toptal)
    • Implemented an app redesign.
    • Added support for iPhone X.
    • Implemented A/B tests.
    • Improved the stability and app performance.
    Technologies: Objective-C
  • Freelance iOS Developer

    2017 - 2017
    Bessemer Alliance (via Toptal)
    • Implemented an app redesign.
    • Installed an audio recording engine.
    • Added support for iPhone X.
    Technologies: iOS, Swift, Objective-C
  • Unity Developer

    2015 - 2017
    Ironwood Studio
    • Led the development on several titles.
    • Developed standalone-level editors for level creators and artists.
    • Implemented in-app purchasing, social integration, various ad networks, and various analytics services in games.
    • Scripted an image parser for custom collider generation in Python.
    Technologies: Unity, C#, iOS, Facebook SDK, Python
  • Freelance iOS Developer

    2014 - 2015
    Freelance
    • Developed a fully-featured music player for streamed audio.
    • Built a car-sharing application using the Google Maps SDK.
    • Coded custom graph manipulation views.
    • Worked on multiple projects for several outsourcing companies.
    Technologies: Swift, Objective-C, Xcode, Python

Experience

  • Mark Manson App (Development)
    https://apps.apple.com/us/app/the-mark-manson-app/id1483762065

    ‎I developed a mobile app for Mark Manson, the #1 NY Times bestselling author of The Subtle Art of Not Giving a F*ck.

  • Diggy Loot (Development)
    https://itunes.apple.com/app/id1161312833

    A 2D-puzzle adventure. I was the lead developer tasked with implementing core gameplay and creating a standalone level editor (the game has over 200 unique levels).

  • The Impetus (Development)

    A 3D mobile endless climber. I was the sole developer on this project. The game features many different types of traps and minigames, Facebook high score integration, two ad networks, in-app purchases, daily rewards, and more. The project evolved from an idea to a finished product ready for the final round of QA testing in less than two months.

  • Car4Use (Development)

    I ported a car-sharing application from Android to iOS on a tight schedule as the sole developer.

Skills

  • Languages

    C#, Objective-C, Swift, JavaScript, Python
  • Frameworks

    Cocoa, Unity
  • Libraries/APIs

    CocoaPods, Firebase iOS SDK, Facebook SDK, Facebook API, Google Analytics API
  • Tools

    Xcode, Git
  • Platforms

    iOS, Firebase, Visual Studio 2016
  • Paradigms

    Functional Programming, Agile Software Development

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