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Pavle Stevanović, Swift Developer in Belgrade, Serbia
Pavle Stevanović

Swift Developer in Belgrade, Serbia

Member since January 26, 2017
Pavle is now available for hire
Pavle Stevanović, Swift Developer in Belgrade, Serbia
Pavle Stevanović

Swift Developer in Belgrade, Serbia

Member since January 26, 2017
Pavle is an exceptional iOS and Unity developer with a background in competitive programming. He loves the work that he is doing and takes great pride in the quality and speed of his work. As a professional, he is resourceful and driven, and as a person, he is communicative and easy-going—a talent who is sure to be a valuable asset to any project.
Pavle is now available for hire

Experience

  • Objective-C, 3 years
  • Cocoa, 2 years
  • Xcode, 2 years
  • C#, 1 year
Belgrade, Serbia

Availability

Part-time

Preferred Environment

macOS, Xcode, Windows 10, Visual Studio

The most amazing...

...work I've done is when I, as the sole developer, developed an entire 3D mobile game from a demo to a complete game in less than two months.

Employment

  • Freelance Data Visualization Expert

    2018 - 2018
    UC Berkeley Seismology Lab (via Toptal)
    • Worked on the iOS version of the MyShake app.
    • Developed custom graph and charts views for data presentations.
    • Used the Google Maps API to display earthquake data on a map.
    • Developed a solution for hexagonal grid based displaying of aggregated data on the map.
    Technologies: iOS, Swift
  • Freelance iOS Engineer

    2018 - 2018
    Wildfire (via Toptal)
    • Implemented an app redesign.
    • Added support for iPhone X.
    • Implemented A/B tests.
    • Improved the stability and app performance.
    Technologies: Objective-C
  • Freelance iOS Developer

    2017 - 2017
    Bessemer Alliance (via Toptal)
    • Implemented an app redesign.
    • Installed an audio recording engine.
    • Added support for iPhone X.
    Technologies: iOS, Swift, Objective-C
  • Unity Developer

    2015 - 2017
    Ironwood Studio
    • Led the development on several titles.
    • Developed standalone-level editors for level creators and artists.
    • Implemented in-app purchasing, social integration, various ad networks, and various analytics services in games.
    • Scripted an image parser for custom collider generation in Python.
    Technologies: Unity, C#, iOS, Facebook SDK, Python
  • Freelance iOS Developer

    2014 - 2015
    Freelance
    • Developed a fully-featured music player for streamed audio.
    • Built a car-sharing application using the Google Maps SDK.
    • Coded custom graph manipulation views.
    • Worked on multiple projects for several outsourcing companies.
    Technologies: Swift, Objective-C, Xcode, Python

Experience

  • Diggy Loot (Development)
    https://itunes.apple.com/app/id1161312833

    A 2D-puzzle adventure. I was the lead developer tasked with implementing core gameplay and creating a standalone level editor (the game has over 200 unique levels).

  • Car4Use (Development)

    I ported a car-sharing application from Android to iOS on a tight schedule as the sole developer.

  • The Impetus (Development)

    A 3D mobile endless climber. I was the sole developer on this project. The game features many different types of traps and minigames, Facebook high score integration, two ad networks, in-app purchases, daily rewards, and more. The project evolved from an idea to a finished product ready for the final round of QA testing in less than two months.

Skills

  • Languages

    C#, Objective-C, Swift, JavaScript, Python
  • Frameworks

    Cocoa, Unity
  • Libraries/APIs

    CocoaPods, Facebook SDK, Facebook API, Google Analytics API
  • Tools

    Xcode, Git
  • Platforms

    iOS, Visual Studio 2016
  • Paradigms

    Functional Programming, Agile Software Development
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