Game Developer2016 - PRESENTFreelance
- Built over 10 hyper casual mobile game prototypes—Lazy Giant Games—Each prototype took between 1-4 weeks, and the technology used was Unity.
- Built the initial prototype of the AR experience of Millipede called 64 Ways of Being. This prototype was showcased at Melbourne's Penny Arcade Expo (PAX). The technologies I used were Unity and Vuforia.
- Developed the mobile word puzzle game called Sushi Cat Words, part of Armor Games. The application was published on Apple's App Store, and the technology used was Unity.
- Created a prototype—Well Placed Cactus—for the NSW fire fighting simulation and training tool. The application aimed to train NSW firefighters and had keyboard and controller support on PC. The technology used was Unity.
- Built the endless mobile runner called Bum Run at Dan Masoomi and Square Eye games. The app was published on App and Google Play Store. The technology used was Unity.
- Developed the Power Play cricket VR experience at Exposure, deployed in pubs around Brisbane to promote collaboration between Cricket Australia and XXXX Gold. It included a cricket bat attached to a Vive system. Used Unity and SteamVR.
Game Developer2013 - 2016GiggleUp and Fliptus
Technologies: Unity, C#, Objective-C, Xcode, Cocos2d
- Developed a highly polished mobile clicker with a musical theme called Beat Bop. The project spanned nine months and was featured on iOS. I was in charge of all front-end development and used Unity as the main technology. http://beatbopgame.com/.
- Created a highly polished hyper casual mobile game called Glob Trotter. The project spanned three months and was featured on iOS. I was in charge of all front-end development and used Unity as the main technology.
- Built a highly polished mobile match-3 game named Rainbow Rumble. The project spanned six months and was featured on iOS. I was in charge of all front-end development and used Xcode, Objective-C, and Cocos2d.