Radu-Adrian Marcu, Virtual Reality (VR) Developer in Stuttgart, Baden-Württemberg, Germany
Radu-Adrian Marcu

Virtual Reality (VR) Developer in Stuttgart, Baden-Württemberg, Germany

Member since October 18, 2020
Radu is a first-class degree computer science engineer and game developer of the University of Plymouth. For almost three years, he led the software development of Daimler Trucks VR project, DeepUX, tackling many subjects, including networking, UI/UX, VR simulation, mobility, mobile-PC-VR integration, and data logging. He is now eager to utilize his knowledge and experience as a Toptal freelancer.
Radu-Adrian is now available for hire




Stuttgart, Baden-Württemberg, Germany



Preferred Environment

Windows, Git, Atlassian, Unity3D, C#, Unity

The most amazing...

...project I've led is DeepUX by Daimler. Developed XTAL headset, monster PC, hi-fi audio communication, and VR truck simulator, all in one mobile van.


  • Unity3D Software Engineer

    2018 - PRESENT
    AKKA Benelux
    • Estimated project development costs, risks, and duration.
    • Utilized the complete Atlassian toolchain, including Confluence, Jira, Bitbucket, and Sourcetree.
    • Oversaw the complete development process, from concept phase to deployment and even maintenance.
    • Consulted a client with possible and viable solutions for his futuristic ideas.
    • Supported and advised a project manager with technical know-how.
    • Onboarded, advised, and supervised a junior developer.
    Technologies: Unity3D, C#, Visual Studio, Extended Reality (XR), Virtual Reality (VR), Human-machine Interface (HMI), UI, UX, Mobile, iOS, Unity, Android, Oculus, XTAL
  • Unity3D Software Engineer Freelancer

    2020 - 2021
    Online Freelance Agency
    • Maintained a perfect track record of exclusively 5/5 star reviews with over 40 projects I've worked on.
    • Adapted to the clients' requirements and delivered upon their expectations.
    • Guided, taught, and advised aspiring developers and technical artists.
    • Developed an extremely wide variety of software applications.
    Technologies: Unity3D, C#, Git, UI, UX, Concepting, Prototyping, Mobile, Virtual Reality (VR), Unity
  • Residential Assistance Support Analyst

    2016 - 2018
    University of Plymouth
    • Served as a part-time support analyst while studying at the University of Plymouth.
    • Won the title Student Employee of the Year as a member of the support analysts team constituted only out of students.
    • Communicated effectively in the team and delivered substantial results without micromanagement or constant supervision.
    Technologies: Ticket Systems


  • DeepUX

    DeepUX is a mobile Unity3D VR truck simulator with pedals and an actual truck steering wheel, controlled by iOS applications from two iPads, surrounded by hi-fi audio systems, packed with rechargeable 400Ah truck batteries – all built as replacements for the backseats of a Mercedes van.

    The project is currently being used to test various infotainment concepts in real time. The client would drive the van to a well-known rest station for truck drivers and ask the drivers if they would be interested in taking part in their survey.

    After the interview is done, the application exports recordings and data from inside the simulation, which are then later used to conclude the tested concept's viability.

    I led the software development in three Unity projects and one .NET project, advised the project manager from a technological perspective, estimated costs and development, and oversaw the testing and deployment process.

  • Skrptr | UI Builder

    Skrptr is an editor extension and package of components that allows Unity developers without programming knowledge to build fast, fully navigational, and animated user interfaces using only the Unity inspector.

    Considering that I developed this asset in my own free time, I assumed every role required to ready it up for its first release.

    The rationale behind this asset is that it would greatly shorten the development time of Unity projects, as it did for me.

  • Daimler Poseidon

    A Unity3D Android application to monitor the real-time electric flows of a Daimler e-truck prototype.

    I was the front-end and back-end developer of this project as resources were tight. Real-time signals had to be received wirelessly and interpreted accordingly in order to display the correct flow. The client's objective was to draw attention to the project at conventions. Therefore, a keen eye for detail and user experience was required.

  • Byte2Bike

    Byte2Bike is a Unity front-end PC software with a Java and REST back end meant to ease the development process and reduce production cost of an e-bike. The whole software is capable of connecting to an e-bike, identifying components, and inducting new users on how to install component firmware and troubleshoot errors. I served as the lead developer of the front end in Unity, guided designers with technical knowledge, and estimated development and cost.


  • Languages

    C#, C++, SQL, Java, Embedded C
  • Frameworks

    Unity, Unity3D
  • Tools

    Atlassian Suite, Git, Borland C, 3ds Max, Atlassian, Visual Studio
  • Paradigms

  • Platforms

    Android, Mobile, Oculus, Windows, iOS
  • Other

    Virtual Reality (VR), UI, XTAL, Concepting, Unity Editor Scripting, Cisco IT Essentials, 3D Modeling, Ticket Systems, Extended Reality (XR), Human-machine Interface (HMI), UX, Prototyping, Mobile UI, Mobile UX, Real-time Data, Animation, UI Animation, Can2Mqtt, Version Control, Version Control Systems
  • Libraries/APIs



  • Bachelor's Degree in Computing and Games Development
    2015 - 2018
    University of Plymouth - Plymouth, United Kingdom
  • International Baccalaureate in Intensive Mathematics and Informatics
    2010 - 2014
    Samuel von Brukenthal National College - Sibiu, Romania

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