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Ragib Ahsan

Ragib Ahsan

Dhaka, Dhaka Division, Bangladesh
Member since August 13, 2014
Ragib has several years of versatile experience in mobile application and game development with an edge in iOS. Highlights include 1.5+ years of experience in a leading social game development company called Playdom. For about a year, he's been fascinated with the Parse cloud platform. He also has a keen interest in machine learning, Python web scraping, and other automations.
Ragib is now available for hire
Portfolio
Experience
  • C++, 4 years
  • Objective-C, 2 years
  • iOS SDK, 2 years
  • Facebook iOS SDK, 2 years
  • Xcode, 2 years
  • Cocoa Touch, 2 years
  • Cocos2d-x, 1 year
  • Parse, 1 year
Dhaka, Dhaka Division, Bangladesh
Availability
Part-time
Preferred Environment
Mac OS X, Xcode, Charles, Git
The most amazing...
...project I've worked on is Marvel: Avengers Alliance (Android), the world-famous turn-based multiplayer social game based on characters from Marvel Comics.
Employment
  • Co-Founder & Software Engineer
    2014 - PRESENT
    Appinoid, Ltd.
    • Developed a variant of a popular puzzle game on the Facebook web platform.
    • Developed an infinite run 2D game on the Unity Android platform.
    • Developed an Instagram-like grabber iOS app with the Parse Cloud platform.
    • Developed a gift card distribution iOS app with the Parse Cloud platform.
    • Gained valuable experience in project management, requirement analysis, and documentation.
    Technologies: iOS SDK, Android SDK, Unity 3D, JavaScript, Parse Cloud Platform, Google App Engine
  • Software Engineer
    2012 - 2013
    Playdom Bangladesh (Disney Interactive)
    • Worked on an in-house ballistic physics engine for a turn-based semi real-time multiplayer arcade game.
    • Worked on isometric engine-based, industry-leading hidden object games.
    • Worked on an in-house social framework for integrating social media in various social games.
    • Conducted a research project on bridging the gap between design mockups to view development for mobile platforms.
    • Worked in cross-geographic dynamic teams with Agile methodologies in practice.
    • Worked with industry-standard project development tools like SVN, Jira, Confluence, and Crucible.
    Technologies: ActionScript 3, Flash, Objective-C, iOS SDK, Android SDK, NDK, Facebook API, C++, Cocos2d-x
  • Student Developer
    2011 - 2011
    Apertium, Google Summer of Code 2011
    • Worked on adopting an orphaned language pair (Bengali-English) in a rule-based machine translation system.
    • Contributed to the enrichment of a Bengali morphological analyzer, the creation of a B-E bilingual dictionary, the development of E-B translation rules, and the implementation of translation regression testing.
    Technologies: Rule-based machine translation, Shell scripts, Python, MySQL, Lttoolbox
Experience
  • Marvel: Avengers Alliance (Android) (Development)

    Based on characters and storylines published by Marvel Comics, it is the Android version of the turn-based multiplayer arcade game developed by Playdom. Worked with Android SDK, NDK, C++, Cocos2d-x, CocosBuilder, and Facebook Android SDK.

  • Blackwood and Bell Mysteries Mobile (iPhone) (Development)

    A hidden-object game based on detective cases. Developed over an in-house isometric engine for gardens. Worked with iOS SDK, Objective-C, and OpenGL.

  • Wild Ones (Facebook and Google+) (Development)

    A turn-based multiplayer 2D arcade game built on top of an in-house ballistic physics engine that works on bitmap-masked maps on Flash. Worked with ActionScript 3 and Flash.

  • GetGiftz (Development)

    An iOS application that provides virtual gift cards to users from several vendors. Worked with several ad network SDKs, Gift provider SDK, and Parse Cloud Platform.

  • Likehub (Development)

    An Instagram-like grabber iOS application that allows the users to build popularity on their Instagram posts. Tech: iOS SDK, InstagramKit, Parse Cloud Platform, and ad networks like Fyber and AARKI.

  • The Goal Line (Development)

    It is a simple infinite-run 2D game on Android for World Cup soccer. Tech: Android SDK and Unity 3D.

  • 2048: Friends (Facebook) (Development)
    https://www.facebook.com/games/secretreveal/

    A simple variant of the famous 2048 puzzle game on Facebook web platform. Worked with JavaScript, HTML, CSS, and Facebook JavaScript API.

  • Apertium-bn-en (Development)

    A Bengali-English rule based machine translation system based on an open-source translation engine, Apertium. Worked on adopting the new Bengali-English language pair. Contributed to the morphological analyzer, bilingual dictionary, and translation rules.

Skills
  • Tools
    Xcode, Android Studio, WebStorm, PyCharm, Android NDK, Charles
  • Languages
    Objective-C, C++, Java, Python, JavaScript
  • Frameworks
    iOS SDK, Cocos2d-x, ZURB Foundation, Cocoa Touch
  • Libraries/APIs
    Parse SDK, Facebook iOS SDK, Facebook API, OpenGL
  • Paradigms
    iOS UI Design
  • Platforms
    Parse, Google App Engine
Education
  • Bachelor of Science degree in Computer Science and Engineering
    2007 - 2012
    Bangladesh University of Engineering and Technology - Dhaka
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