Rob Merrick, Gameplay Software Developer in Shelley, ID, United States
Rob Merrick

Gameplay Software Developer in Shelley, ID, United States

Member since July 3, 2021
Rob is a software engineer with seven years of professional experience and a huge passion for game development. In 2015, he obtained a bachelor's degree in computer science with a mathematics minor. He worked as a game engineer, a full-stack engineer for web development, and a student researcher for a nuclear engineering facility. Recently, Rob started his own software engineering business that has released two apps to the Google Play and App Store to date.
Rob is now available for hire



  • Visual Studio 7 years
  • C# 7 years
  • Linear Algebra 5 years
  • 3D Graphics 5 years
  • Unity 5 years
  • Git 3 years
  • Entrepreneurship 2 years
  • Digital Audio Workstations (DAW) 1 year


Shelley, ID, United States



Preferred Environment

Slack, Git, Visual Studio, Unity, C#

The most amazing...

...algorithm I've developed is a sudoku solver. It sounds simple on the surface, but the logic gets very complex very fast when solving hard puzzles.


  • Founder | Software Engineer

    2019 - PRESENT
    Game Hog Studio
    • Launched two apps to the App Store and Google Play store — 10 Minute Sudoku and a utility app called Baby's First 100 Foods.
    • Hit the top 25 in the App Store in the first week for the food and drink category with Baby's First 100 Foods.
    • Completed a 3D battle game for a game jam that lasted a week.
    Technologies: Unity3D, C#, Blender, Git, Digital Audio Workstations (DAW), Xcode, Google Play Store, App Store, Websites, Entrepreneurship
  • Gameplay Software Engineer

    2020 - 2021
    • Created the entire gliding system from scratch, including the ability for characters with wings to glide and enter updrafts to glide higher. The idea came from my innovation day project.
    • Created the entire free-look camera system used by third parties to create cinematic and promotional videos.
    • Worked with an engineering team to port the 3D game from PC onto mobile platforms.
    Technologies: Unity3D, C#, 3D Graphics
  • Full-stack Software Engineer

    2017 - 2019
    • Maintained the company's website for online sales of wellness products.
    • Created new features on the in-house custom WPF application used for store check-outs and customer management.
    • Collaborated with upper management to ensure that new feature requirements are correct to begin the software implementation.
    Technologies: C#.NET, SQL, JavaScript, ASP.NET
  • Full-stack Software Developer

    2015 - 2017
    • Refactored an old report generation system into a new structure without the massive amounts of technical debt.
    • Created new database structures to implement websites using the company's metadata-driven approach.
    • Supported several clients with issues found during report generation.
    Technologies: SQL, C#.NET, Git, Jenkins, ASP.NET
  • Student Researcher, CS Team

    2014 - 2015
    Idaho State University, RISE Complex
    • Created a professional GUI application to run a massive program that would analyze atomic neutron emissions to research nuclear processes.
    • Collaborated with doctors of nuclear science to understand the complex problems that needed software to complete analysis.
    • Debugged the software used for the neutron emission unfolding process to ensure that a given output is correct for a given input.
    Technologies: Java, Swing, Subversion (SVN)


  • Gliding

    While working at WildWorks, I created the entire gliding system used in the company's 3D fantasy world, Characters who have earned wings in the game can glide around the level and use updrafts to glide even higher. The prototype was created in a single day for my innovation day project. I then developed it into a complete feature, and it became a central gameplay mechanic. The game is free to download and play, and while new characters won't be able to get wings for free in the beginning, players can still watch other characters gliding around the map.


  • Languages

    C#, SQL, C++, Assembly, C#.NET, JavaScript, Java
  • Frameworks

    Unity, Unity3D, ASP.NET, Swing
  • Tools

    Visual Studio, Slack, Git, Blender, Xcode, Jenkins, Subversion (SVN)
  • Other

    3D Graphics, Calculus, Linear Algebra, Statistics, Discrete Mathematics, Entrepreneurship, Data Structures, Algorithms, Compilers, Digital Audio Workstations (DAW), Websites, Embedded Systems, PIC32, Differential Equations, Computer Networking, Google Play Store, App Store, Music Composition
  • Libraries/APIs



  • Bachelor's Degree in Computer Science
    2012 - 2015
    Idaho State University - Pocatello, Idaho, US

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