Roman Vlasov, Developer in Bückeburg, Lower Saxony, Germany
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Roman Vlasov

Verified Expert  in Engineering

Bio

Roman worked at Meta, has 15 years of experience in 3D and VR software development, and a Ph.D. in computer science. He has led and worked on projects of all sizes, from scoping requirements to launch, primarily focusing on VR/AR, games, 3D interactive applications, CAD, and computer vision. With expertise in various languages and platforms, like C++, Java, and C#, Roman has designed and developed cutting-edge products, including VR arcade games, facial recognition, and advanced medical imaging.

Portfolio

Freelance
Human-machine Interface (HMI), Human-computer Interaction (HCI)...
Meta
Developer Relations, Game Development, Virtual Reality (VR)...
MIVAR
Human-computer Interaction (HCI), Human-machine Interface (HMI), Visual Studio...

Experience

  • C# - 15 years
  • C++ - 15 years
  • Game Development - 12 years
  • Virtual Reality (VR) - 12 years
  • Unity - 11 years
  • Java - 10 years
  • Augmented Reality (AR) - 3 years
  • Unreal Engine - 1 year

Availability

Part-time

Preferred Environment

Linux, Windows, Eclipse IDE, Android Studio, Git, Visual Studio, Unity, Unreal Engine

The most amazing...

...thing I've done while working at Meta (Facebook) was helping game studios successfully develop and launch games on the Quest VR platform.

Work Experience

Senior Software Engineer

2016 - PRESENT
Freelance
  • Played a key role in clients' projects, from scoping requirements to launch, and further developed existing products.
  • Developed a VR demonstrator for the IIP-Ecosphere project that involves more than 50 organizations in Germany, including VW, Sennheiser, and universities. The demonstrator will be the face of the project and shown to visitors at exhibitions.
  • Assembled a team and led the complete development of a highly optimized, real-time face detection and tracking and age/gender classification system for low-performance devices. This is now the very core technology for the client's business case.
  • Collaborated with the client's cross-functional team on the integration of the face analysis system and guided the development of related analytics tools.
  • Created a complete pipeline from collecting and annotating training data to creating machine learning models.
  • Developed an Android app to easily create floor plans and compute various parameters such as floor area.
  • Developed 3D and 2D computer games for clients from scratch.
Technologies: Human-machine Interface (HMI), Human-computer Interaction (HCI), Graphical User Interface (GUI), Windows Mixed Reality (WMR), SteamVR, OpenCV, Dlib, User Interface (UI), Android Development, Profiling, Project Management, Facial Recognition, Computer Vision, Technical Leadership, Project Leadership, Team Leadership, Agile Software Development, Concurrent Programming, Multithreading, Software Architecture, Software Design, API Development, Software Design Patterns, R&D, NDK, Android NDK, C#, C++, Virtual Reality (VR), Unity, Visual Studio, 3D Graphics, Git, XML, JSON, Requirements & Specifications, User Requirements, Requirements, Requirements Analysis, Artificial Intelligence (AI), Machine Learning, Data Structures, Algorithms, 2D Graphics, Android Studio, Java, Android, Game Development, Leadership, Management, Docker, Software Development, Software Engineering, Computer Graphics, Augmented Reality (AR), Computational Complexity, Linear Algebra, Object-oriented Programming (OOP), Unit Testing, Kanban, Data Engineering, Mobile Game Development, Unity Game Assets, Unity3D, 3D, APIs, GitHub, SQL, 3D Games, Game Design, Animation, Smartphones, Tablets & Smartphones, Blueprints Visual Scripting, API Integration, Immersive Experiences, Complex Problem Solving, Unity2D, 2D Games, Game Physics, Mathematics, 3D Visualization, Collision Detection, Mesh Operations, Game AI, Game Programming, Gameplay Development, Programming, Data Visualization, Code Review, Blueprint, JavaScript, Unity Editor Scripting, Optimization, Performance Optimization, Memory Profiling, Mobile Development, Avatars, Real-time Rendering Engines

Developer Relations Software Engineer

2021 - 2023
Meta
  • Acted as a problem-solving expert engineer with excellent communication skills and developer empathy.
  • Helped developers successfully create and launch games and apps on the Quest VR platform, including "Ghostbusters: Rise of the Ghost Lord," "Vampire: The Masquerade - Justice," "Hellsweeper VR," and others.
  • Conducted technical due diligence for prospective game titles and milestone reviews for existing titles. The results were used in big funding decisions.
  • Provided personalized engineering support to developers of high-profile game titles.
  • Analyzed and resolved performance issues for the titles, ensuring they met platform requirements. Proactively managed technical issues.
  • Facilitated cross-functional and cross-team collaboration within Meta to identify and resolve issues. Ensured effective communication and coordination between teams to implement necessary fixes.
  • Advocated for external developers within Meta. This involved keeping a pulse on internal teams' actions and steering them when practical/critical. Everything developer-facing went through our team.
  • Created educational materials for developers so that they could excel on the Quest VR platform.
  • Developed and shipped user- and creator-facing features for Horizon, the center of Meta's VR Metaverse.
Technologies: Developer Relations, Game Development, Virtual Reality (VR), Augmented Reality (AR), Unity, Unreal Engine, Management, C++, C#, RenderDoc, Profiling, React VR, JavaScript, Python, Perfetto, Mercurial, Git, Visual Studio, Visual Studio Code (VS Code), Due Diligence, Leadership, CMake, Software Development, Software Engineering, Computer Graphics, Computational Complexity, Linear Algebra, Object-oriented Programming (OOP), Unit Testing, Kanban, Mobile Game Development, Unity Game Assets, Unity3D, 3D, APIs, GitHub, NoSQL, Mixed Reality (MR), 3D Games, Game Design, Animation, Blueprints Visual Scripting, API Integration, Immersive Experiences, Complex Problem Solving, Unity2D, Oculus, Game Physics, Mathematics, 3D Visualization, Collision Detection, Mesh Operations, Unreal Engine 5, Game AI, Game Programming, Gameplay Development, Unreal Engine 4, Programming, Data Visualization, Jira, Code Review, Meta Quest, MMO, Blueprint, Game Production, Unity Editor Scripting, Android, Performance Optimization, Memory Profiling, Mobile Development, Avatars, Real-time Rendering Engines

Founder

2019 - 2021
MIVAR
  • Designed and developed a walk-through VR escape room experience for VR arcades.
  • Expanded customer relationships and found potential business clients.
  • Developed an enhanced version of the VR experience where virtual and real environments are synchronized.
  • Applied for and received state funding for the company.
  • Collaborated with the concept designer and writer on the design and storyline of the VR experience.
  • Completed the advisory track of the Y Combinator Startup School (Note: this is not the Y Combinator core program).
  • Presented the company at the Gamescom International Game Conference and the VR Arcade Conference.
Technologies: Human-computer Interaction (HCI), Human-machine Interface (HMI), Visual Studio, Requirements Analysis, Requirements & Specifications, Requirements, Haptics, Agile Software Development, Computer Graphics, Business Development, Business to Business (B2B), User Requirements, Project Leadership, R&D, 3D Graphics, Windows Mixed Reality (WMR), SteamVR, C#, Git, Unity, Technical Leadership, Project Management, Virtual Reality (VR), Startups, Game Development, Leadership, Management, Software Development, Software Engineering, Linear Algebra, Object-oriented Programming (OOP), Unity Game Assets, Unity3D, 3D, GitHub, Mixed Reality (MR), 3D Games, Game Design, Animation, Immersive Experiences, Complex Problem Solving, Game Physics, Mathematics, 3D Visualization, Collision Detection, Mesh Operations, Game AI, Game Programming, Gameplay Development, Programming, Unity Editor Scripting, Performance Optimization, Android, Mobile Development, Real-time Rendering Engines

Senior Software Engineer

2016 - 2019
Adpack (IDA GmbH)
  • Developed core software that targets and plays commercials based on the set of people currently looking at the screen and produces reports. It runs on hundreds of Adpack edge devices in places like shops, post offices, and airports.
  • Designed and developed a new RESTful API framework for the Adpack edge devices.
  • Wrote research proposals to secure state funding for R&D projects.
Technologies: Android, cURL Command Line Tool, Requirements, Requirements & Specifications, Requirements Analysis, Research Proposals, Concurrent Programming, Multithreading, Network Programming, Data Structures, Algorithms, Agile, Agile Software Development, Software Design Patterns, Software Design, Software Architecture, API Development, Git, Android NDK, NDK, Android Studio, Java, C++, REST, Jira, Confluence, Leadership, Management, CMake, Software Development, Software Engineering, Computational Complexity, Object-oriented Programming (OOP), Unit Testing, Kanban, APIs, GitHub, Smartphones, Tablets & Smartphones, API Integration, Complex Problem Solving, Mathematics, Data Visualization, Code Review, Performance Optimization, Mobile Development

Lead Software Engineer | Research Associate

2013 - 2015
Nanyang Technological University
  • Collected requirements, designed, and led the development of visualization frameworks for the bowl-shaped, 320-degrees Cave Automatic Virtual Environment with five active stereo projectors, allowing researchers to easily extend projects to the CAVE.
  • Saved the institute $280,000 by replacing their 3rd-party visualization framework with the one I developed.
  • Migrated the ongoing Unity VR projects to the Oculus Rift VR headset and to the glasses-free stereo display with eight views.
  • Integrated tracking devices, including Leap Motion, Kinect 2, and marker-based motion capture, into the ongoing projects.
  • Conducted user-study research with 16 people about the degree of virtual presence and cost-effectiveness for four displaying devices.
  • Interviewed job candidates, performed administrative tasks, assisted during audits, and negotiated support contracts.
  • Wrote research proposals and project reports, made presentations, and presented demos to VIPs such as government officials and visitors from big tech companies.
Technologies: MonoDevelop, Research Proposals, Network Programming, Visual Studio, Computer Graphics, Visualization, Agile Software Development, Requirements & Specifications, User Requirements, Requirements Analysis, Project Management, Technical Leadership, Team Leadership, Project Leadership, Microsoft Kinect, Motion Tracking, Virtual Reality (VR), Oculus Rift, Leap Motion, Motion Capture, R&D, Research, Data Structures, Algorithms, Make, C++, C#, Git, 3D Graphics Engines, DirectX, OpenGL, 3D Graphics, 2D Graphics, Geometry, Shaders, 3D Math, Unity, OGRE, Game Development, Leadership, Management, CMake, Software Development, Software Engineering, Computational Complexity, Linear Algebra, Object-oriented Programming (OOP), Applied Mathematics, Unity Game Assets, Unity3D, 3D, APIs, Mixed Reality (MR), 3D Games, Animation, API Integration, Immersive Experiences, Complex Problem Solving, Oculus, Python, Game Physics, Mathematics, Simulations, 3D Visualization, Collision Detection, Mesh Operations, Game AI, Game Programming, Gameplay Development, Programming, Code Review, Unity Editor Scripting, Performance Optimization, Real-time Rendering Engines

Software Engineer | Ph.D. Researcher

2009 - 2015
Leibniz University of Hannover, Institute of Man-Machine-Communication
  • Designed and developed a VR system with haptic interaction, using 3D volumetric data. It was sponsored by DAAD, the German Academic Exchange Service.
  • Visualized medical imaging data using volume rendering and added the "feeling" of virtual objects using force-feedback devices.
  • Improved marching cubes and smoothing algorithms, resulting in more than 10x faster graphics rendering of deformations.
  • Developed a flexible deformation framework that allowed the use of haptic rendering together with different deformation models and developed deformation models.
  • Exhibited the system during CeBIT international computer expos in 2013 and 2015, published research papers, and appeared in a German newspaper.
  • Served as a teaching assistant for a course on data structures and algorithms.
  • Wrote a research proposal leading to the project being funded by the European Union.
  • Supervised the work of undergraduate students and interviewed job applicants.
Technologies: Graphical User Interface (GUI), User Interface (UI), Subversion (SVN), Concurrent Programming, Multithreading, Computational Geometry, Geometry, Visual Studio, Data Structures, Algorithms, 3D Graphics, Computer Graphics, Software Design Patterns, Software Design, Software Architecture, Technical Leadership, Research Proposals, Eclipse IDE, Haptic Feedback, Haptics, Virtual Reality (VR), Visualization, Human-computer Interaction (HCI), Human-machine Interface (HMI), Native UI, XML, Volumetric Data, Volume Rendering, Point Clouds, Medical Imaging, Physics, R&D, Research, Java Native Access (JNA), C++, Java 3D, Java, Game Development, Leadership, Management, Software Development, Software Engineering, Computational Complexity, Linear Algebra, Object-oriented Programming (OOP), Ray Casting, Applied Mathematics, Unit Testing, 3D, APIs, API Integration, Immersive Experiences, Complex Problem Solving, Game Physics, Mathematics, Simulations, 3D Visualization, Collision Detection, Mesh Operations, Data Visualization, Code Review, Optimization, Performance Optimization, Memory Profiling, Real-time Rendering Engines

Software Engineer (Part-time)

2008 - 2009
SoftDev SPb
  • Worked on TurboCAD, versions 16.0, 16.1, and 17, a powerful CAD system and AutoCAD's competitor.
  • Designed and developed a mesh simplification tool. It's based on the QSlim algorithm and reduces the number of triangles to the specified number while maintaining the best "quality" of the model.
  • Developed and improved 3D and 2D CAD-specific tools, including simple extrude, prism, sweep, revolve, Face2Face lofting, bisector, helix, construction lines, and twisted extrude; 3D-polylines clipper by a volume; and hidden line renderer.
  • Designed and developed a layout tool that optimizes the layout of details on wooden sheets in order to save wood.
Technologies: Graphical User Interface (GUI), User Interface (UI), R&D, Software Design Patterns, Software Design, Mesh Development, Microsoft Foundation Classes (MFC), Microsoft Foundation Class (MFC) Library, Data Structures, Algorithms, Technical Leadership, API Development, Visual Studio, OpenGL, CAD, CAD Development, StarTeam, C++, Geometry, Computational Geometry, 3D Math, 3D Graphics Engines, 2D Graphics, 3D Graphics, Game Development, Leadership, Software Development, Software Engineering, Computer Graphics, Computational Complexity, Linear Algebra, Object-oriented Programming (OOP), Applied Mathematics, Unit Testing, 3D, APIs, Mesh Simplication, API Integration, Complex Problem Solving, Mathematics, 3D Visualization, Collision Detection, Mesh Operations, Data Visualization, Code Review, Optimization, Performance Optimization, Real-time Rendering Engines

Junior Software Engineer (Part-time)

2006 - 2007
Driver-Inter, Ltd.
  • Developed camera models, GUIs, editor's behavior, and other features for a golf simulator.
  • Built Samsung MenuTool, an editor for easy and intuitive creation of menus for phones and games.
  • Implemented surface flattening algorithms for mapping of a 3D surface to a 2D space.
Technologies: User Interface (UI), Graphical User Interface (GUI), DirectX, 3D Graphics Engines, C++, Computer Graphics, Computational Geometry, Geometry, 2D Graphics, Data Structures, Algorithms, R&D, Microsoft Foundation Class (MFC) Library, Microsoft Foundation Classes (MFC), CVS, Visual Studio, C#, 3D Math, 3D Graphics, Game Development, Software Development, Software Engineering, Computational Complexity, Linear Algebra, Object-oriented Programming (OOP), Applied Mathematics, 3D, APIs, 3D Games, Animation, Smartphones, Tablets & Smartphones, API Integration, Immersive Experiences, Complex Problem Solving, Game Physics, Mathematics, 3D Visualization, Collision Detection, Mesh Operations, Game Programming, Programming, Code Review, Optimization, Performance Optimization, Real-time Rendering Engines

Researcher (Internship)

2006 - 2006
St. Petersburg State Polytechnical University, Department of Theoretical Mechanics
  • Created and implemented a computer model of the formation of molecules from atoms.
  • Visualized the process of the formation of molecules in real time in both 2D and 3D.
  • Presented the model at the Institute for Problems in Mechanical Engineering of the Russian Academy of Sciences in Saint Petersburg.
Technologies: Research, Visual Studio, C++, Mechanics, Physics, DirectX, 3D Graphics, 2D Graphics, Software Development, Software Engineering, Computer Graphics, Computational Complexity, Linear Algebra, Object-oriented Programming (OOP), Applied Mathematics, 3D, APIs, Complex Problem Solving, Mathematics, Simulations, 3D Visualization, Collision Detection, Data Visualization, Performance Optimization, Real-time Rendering Engines

VR Demonstrator for IIP-Ecosphere

I developed a VR demonstrator for the Intelligent Industrial Production Ecosphere (IIP-Ecosphere), a project that's uniting companies within the land of Lower Saxony in Germany. More than 50 organizations are participating, including Volkswagen, Sennheiser, and several universities.

The VR demonstrator will be the face of the project and shown to visitors at exhibitions. It represents the structure of the IIP-Sphere as a landscape with various groups of buildings, each associated with the project participant, and every participant has its own demo space inside their building.

VR Escape Room Experience for VR Arcades

I developed this escape room experience for VR arcades. The storyline and design are based on those provided by the concept designer and the writer. The VR experience itself is multiplayer software designed for use with a VR headset and backpack PC. Think of an escape room on steroids and in VR. It's free-roaming where the movements of the users are translated one-to-one from the real world to the virtual world.

The advanced version of the VR experience has rough replicas of virtual objects in reality, exactly in the same place where they are expected to be. As a result, the player can not only see but also literally touch the virtual objects. This greatly enhances the player's immersion experience.

Visualization Frameworks

https://www.dropbox.com/s/h5cdnrf7vt0gvma/CAVE.mp4?dl=0
While working for a research institute in Singapore, I led the complete development of two visualization frameworks for the custom-built, bowl-shaped 320-degrees Cave Automatic Virtual Environment (CAVE) with five active stereo-projectors. The frameworks allowed researchers to easily extend their projects to the CAVE. This saved the institute $280,000 by replacing their 3rd-party visualization framework with the one I developed.

VR System with Haptic Interaction

https://www.tib.eu/de/suchen/id/TIBKAT:872208478
Using haptic interaction with 3D volumetric medical data and force-feedback devices, I designed and developed a novel virtual reality system that allows people to feel virtual objects.

The system was sponsored by a Siemens/DAAD Ph.D. scholarship. It was exhibited during CeBIT international computer exhibitions in 2013 and 2015 with more than 3,000 people visiting the stand, including politicians. It was also recognized in a German newspaper, written about in published research papers, and presented at international scientific conferences. Last but not least, the haptic interaction part of the MultiScaleHuman project was based on my work.

Face Analysis System

I built a highly optimized, real-time face analysis system for a low-performance target platform. The system does anonymous face detection and tracking and age/gender classification. It is one of two best-in-class systems; only one other system in the world can operate with comparable performance and accuracy and fulfill all the requirements. The system I built can work with many faces at the same time, and its modular structure allows it to be extended to other use cases.

While leading the complete project, from scoping requirements to launch, I also created the complete pipeline, from collecting and annotating training data to creating machine learning models. The system is now the very core technology for the client's business case.

Mesh Simplification

While working on TurboCAD at SoftDev SPb, I designed and developed a mesh simplification tool. This tool reduces the number of triangles in the given model to the desired count while maintaining the best "quality." It's based on the QSlim algorithm and is particularly useful for models with such a huge number of triangles that they can't be interactively rendered or manipulated without being simplified.

Augmented Reality Meetup Group (AR Berlin)

https://www.meetup.com/AR-Berlin/
I organize and moderate AR Berlin meetups where speakers from the industry present their work and share their learnings, tips and tricks, and new technologies. We've had 14 events so far, with more to come.
2009 - 2016

Ph.D. in Computer Science

Leibniz University of Hanover - Hanover, Germany

2007 - 2009

Master's Degree in Informatics and Applied Mathematics

Saint Petersburg State Polytechnical University - Saint Petersburg, Russia

2003 - 2007

Bachelor's Degree in Informatics and Applied Mathematics

Saint Petersburg State Polytechnical University - Saint Petersburg, Russia

JULY 2018 - PRESENT

Alumni of Startup Accelerator

Entrepreneur First

Libraries/APIs

NDK, API Development, Java Native Access (JNA), OpenCV, Dlib, DirectX, OpenGL, Microsoft Foundation Class (MFC) Library, Microsoft Foundation Classes (MFC)

Tools

Visual Studio, Git, Android Studio, Eclipse IDE, Android NDK, MonoDevelop, Subversion (SVN), CVS, CAD, Jira, Mercurial, RenderDoc, Perfetto, GitHub, Make, Confluence, cURL Command Line Tool, CMake

Languages

C++, Java, C#, XML, JavaScript, Python, SQL, Fortran

Frameworks

Unity, Unity3D, Unity2D, OGRE, Microsoft Kinect, Unreal Engine, Unreal Engine 4, Blueprint, React VR

Paradigms

Human-computer Interaction (HCI), Object-oriented Programming (OOP), Agile Software Development, Requirements Analysis, Concurrent Programming, Kanban, Agile, Waterfall Development, Management, Mobile Development, Unit Testing, High-performance Computing (HPC), Distributed Computing, REST

Platforms

Windows, Oculus, SteamVR, Software Design Patterns, Oculus Rift, Windows Mixed Reality (WMR), Android, Visual Studio Code (VS Code), Linux, Docker

Storage

JSON, Databases, NoSQL

Industry Expertise

Project Management

Other

Virtual Reality (VR), Haptics, Haptic Feedback, CAD Development, Algorithms, Data Structures, Software Development, Software Engineering, Computer Science, Native UI, Requirements & Specifications, Technical Leadership, Project Leadership, Volume Rendering, Volumetric Data, Medical Imaging, Computational Geometry, Computational Complexity, 3D Math, Point Clouds, Research, Applied Mathematics, Competitive Programming, Human-machine Interface (HMI), R&D, Mesh Development, Developer Relations, Game Development, Unity Game Assets, 3D, Mixed Reality (MR), 3D Games, API Integration, Immersive Experiences, Complex Problem Solving, 2D Games, Game Physics, Mathematics, Simulations, 3D Visualization, Collision Detection, Mesh Operations, Game AI, Game Programming, Gameplay Development, Programming, Data Visualization, Code Review, Meta Quest, MMO, Unity Editor Scripting, Performance Optimization, Memory Profiling, Real-time Rendering Engines, Support Vector Machines (SVM), Augmented Reality (AR), 3D Graphics Engines, 3D Graphics, Software Design, Computer Graphics, Team Leadership, Software Architecture, User Requirements, Motion Tracking, Geometry, Linear Algebra, 2D Graphics, Java 3D, Visualization, Mechanics, Physics, StarTeam, Leap Motion, Startups, Community Development, Community Management, Facial Recognition, Research Proposals, Multithreading, Data Engineering, Software Development Management, Software Development Lifecycle (SDLC), Profiling, Leadership, Due Diligence, Mobile Game Development, APIs, Game Design, Smartphones, Tablets & Smartphones, Blueprints Visual Scripting, Mesh Simplication, Unreal Engine 5, Game Production, Avatars, Computer Vision, Machine Learning, Calculus, Startup Accelerators, Ray Casting, Artificial Intelligence (AI), Computer Networking, Mathematical Analysis, Analytical Geometry, Tensor Analysis, Materials Science, Discrete Mathematics, Probability Theory, Statistics, Quantitative Calculus, Optimization, Queueing Theory, Ray Tracing, Digital Signal Processing, Signal Processing, UML Diagrams, Automata Theory, Shaders, Motion Capture, Network Programming, Requirements, Android Development, Business to Business (B2B), Business Development, User Interface (UI), Graphical User Interface (GUI), Meetups, Animation

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