Ronen Vaanunu, Software Design Developer in Yoqneam Ilit, Israel
Ronen Vaanunu

Software Design Developer in Yoqneam Ilit, Israel

Member since January 4, 2016
Ronen is a software engineer with 13+ years of experience in the fields of mobile gaming and computer graphics. He has been developing games in Unity3D for four years and has a very good low-level and high-level system understanding. During his career he worked in corporates and also startups. He develops using C# and C++.
Ronen is now available for hire

Portfolio

Experience

Location

Yoqneam Ilit, Israel

Availability

Part-time

Preferred Environment

Visual Studio, Unity3D, MacOS, Windows

The most amazing...

...thing I've developed was a game called ReWordz, which is a word puzzle game for mobile platforms.

Employment

  • Software Engineer and Game Developer

    2015 - PRESENT
    Self-employed
    • Led the development and architecture of DietWiz, a mobile meal planning application developed in Unity.
    • Developed VR projects (games and apps) in Unity3D for: HTC Vive, Oculus Rift and Gear VR.
    • Designed and developed the game ReWordz, a mobile word game for iOS and Android platforms.
    • Designed and developed the game Hyper Ball Mazes.
    • Integrated and worked with various SDKs in Unity that are relevant to mobile platforms, such as IAP, ads (interstitials/rewarded videos), analytics, Google Firebase, push notifications, and Facebook.
    Technologies: Virtual Reality (VR), C#, Unity
  • Mobile Game Developer

    2014 - 2015
    InfiApps
    • Developed a platform using C# and Objective-C for creating slot machine games in Unity3D.
    • Integrated frameworks/SDKs for mobile games, such as IAP, advertising plugins, and Facebook.
    • Developed on the server side using PHP and SQL.
    • Ported a game from Cocos2D (with iOS support only) to Android using Apportable.
    Technologies: SQL, PHP, Objective-C, C#, Cocos2d, Unity3D
  • Software Engineer

    2011 - 2014
    Playcast Media Systems (now GameFly Streaming)
    • Developed a platform for running PC games in a virtual machine using C++.
    • Designed, led, and developed a 3D user interface application using Unity3D in C#.
    • Reverse engineered PC games that were later ported to the cloud gaming service.
    • Interviewed candidates for different engineering roles in the company.
    • Oversaw the technical side of onboarding new games to the service.
    Technologies: Cloud Gaming, Unity3D, DirectX, Win32 API
  • Software Engineer

    2010 - 2011
    Elbit Systems
    • Developed an OpenGL driver for an in-house GPU.
    • Developed in user and kernel spaces using C.
    • Worked in VxWorks 6.6 and in VxWorks 653 (safety critical systems).
    • Developed embedded software for displays used in military and civilian aircrafts.
    • Participated in the HW and SW design of the GPU developed by the team.
    Technologies: OpenGL, VxWorks
  • Software Engineer

    2006 - 2010
    General Electric Healthcare
    • Developed software for medical scanners using the NM scanning technology in C++.
    • Developed a data link layer that was used to send and organize information received from embedded software using TCP in C++.
    • Participated in the design and architecture of a motion control embedded software.
    • Developed a motion control application running in an embedded system using C, C++.
    • Implemented a collision detection solution using methods from the gaming industry to avoid collisions in medical systems.
    Technologies: Embedded Systems, VxWorks, C++

Experience

  • ReWordz: Free Word Search

    ReWordz is a word search puzzle for mobile platforms I've developed as an independent entrepreneurship. The game is available in the App Store and also in Google Play,

Skills

  • Languages

    C, C#, C++, Objective-C, SQL, PHP
  • Frameworks

    Unity3D, Cocos2d, Unity
  • Libraries/APIs

    DirectX, OpenGL, Win32 API
  • Paradigms

    Concurrent Programming, Agile Software Development
  • Platforms

    VxWorks, Windows, MacOS
  • Other

    Software Design, Embedded Systems, Cloud Gaming, Virtual Reality (VR)
  • Tools

    Visual Studio

Education

  • B.A. Degree in Mathematics and Computer Science
    2003 - 2007
    Technion - Israel Institute of Technology - Haifa

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