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Santiago Alvarez, C# Developer in Medellín - Antioquia, Colombia
Santiago Alvarez

C# Developer in Medellín - Antioquia, Colombia

Member since August 25, 2017
Santiago is now available for hire
Santiago Alvarez, C# Developer in Medellín - Antioquia, Colombia
Santiago Alvarez

C# Developer in Medellín - Antioquia, Colombia

Member since August 25, 2017
Santiago has around three years of professional experience in game development with two published titles, including one Disney game. He earned a degree in software engineering and he's worked on the development of games from concept to release. Santiago's worked with a cross-functional team locally and remotely and is a self-starter; he always has a personal project that he's working on.
Santiago is now available for hire

Portfolio

Experience

  • Unity3D, 3 years
  • C#, 3 years
  • Game Development, 3 years
  • Software Engineering, 2 years
  • HTML5, 1 year
  • Java, 1 year
  • Photoshop CC, 1 year
  • JavaScript, 1 year
Medellín - Antioquia, Colombia

Availability

Part-time

Preferred Environment

Windows, Mac, Visual Studio, CLion, Git

The most amazing...

...project I have worked on was a Disney game!

Employment

  • Software Engineer (Contract)

    2018 - PRESENT
    GSN Games
    • Developed features and supported both the WorldWinner app and previous games as well as developing new games for the enjoyment of daily thousands of players.
    • Supported and developed features for the WorldWinner app; e.g., the front-end code for the account statement feature in which players could explore their list of transactions inside the app.
    • Wrote a native plugin in Objective-C and Java; it was a generic date picker used mainly for filtering transactions in the account statement feature.
    • Fixed multiple bugs in Super Plinko, an HTML5 and JavaScript game.
    • Helped cross the final lap to SwapIt 2, an HTML5 and JavaScript game, via bug fixes and optimizing the code for its release to the public.
    Technologies: Unity, C#, JavaScript, HTML5, Phaser, Bash
  • Software Engineer

    2016 - 2018
    Timba Games
    • Worked as part of the team who developed Puppet Kings.
    • Developed gameplay features for multiple projects.
    • Maintained and updated code written by third-party contractors.
    • Managed and was in charge of the design and development of multiple in-house tools.
    • Mentored intern programmers.
    Technologies: Unity, C#, Unity Editor Extension, Photoshop
  • Gameplay and UI Programmer

    2016 - 2016
    Cocodrilo Dog Games
    • Worked as part of the team who developed Moana: Rhythm Run.
    • Extended the core functionalities to some of the main characters' and enemies' behaviors.
    • Worked on multiple UI functionalities: main menu, scrollable map, and loading scenes.
    • Programmed a modular system to create random-loopable levels.
    • Used Photoshop to cut, trim, and export art assets.
    • Optimized most of the images/textures to reduce the app's size.
    Technologies: Unity, C#, Unity Editor Extension, Photoshop
  • Software Engineer

    2015 - 2016
    Rainbow Tree, Inc.
    • Published 50+ web games for the Arbolabc.com games' portal.
    • Developed different in-house tools to reduce workflow time.
    • Contributed to a multi-resolution compatibility between different devices and browsers.
    • Evaluated new technologies and summarized the ones that work better for the games and apps to be developed.
    • Maintained the SVN.
    Technologies: HTML5, JavaScript, Java, Phaser, Bash
  • Gameplay and Unity Editor Tools Programmer (Intern)

    2015 - 2015
    Cocodrilo Dog Games
    • Programmed an animation memory system to support the blending and rewinding animations of previous actions.
    • Worked on a level editor using the Unity Editor Extension Tools.
    • Developed, as part of the team, Don Tomate y Las Vocales–an Android and iOS game (published on Android, soft launch).
    • Developed, in a team, Beat Boy for Xbox One, PS4, PC, and MAC game (in production, with Steam Greenlight).
    • Supported, as a team member, in the development of Kulipari for Xbox One, PS4, and PC game (which was eventually canceled).
    Technologies: Unity, C#, Unity Editor Extension

Experience

  • Puppet Kings | Timba Games (Credited) (Development)
    http://store.steampowered.com/app/756020/Puppet_Kings/

    Puppet Kings is a modern take on Arkanoid®—taking block-breaking to new levels of fun.

    I was in charge of the design and development of multiple in-house tools. I also programmed the behavior of two of the main bosses.

  • Moana: Rhythm Run | Disney Interactive and Cocodrilo Dog Games (Credited) (Development)
    http://disney.wikia.com/wiki/Moana:_Rhythm_Run

    Find your rhythm…chase your destiny.

    Tap your way through this rhythmic, action-adventure game featuring music from the new Disney film, Moana! Play as both Moana and Maui as you journey to restore the Heart of Te Fiti. Voyage to distant islands, take on Kakamora pirate ships, and battle in the Realm of Monsters. Experience the unforgettable music directly from the Moana film as you sail, jump, run, and fight your way to save the day and discover your destiny.

    Project Highlights:
    • Extended the core functionalities for some of the main characters' and enemies' behaviors.
    • Worked on multiple UI functionalities: the main menu, a scrollable map, and loading scenes.
    • Programmed a modular system to create random-loopable levels.
    • Cut, trimmed, and exported multiple 2D assets.
    • Optimized most of the images/textures to reduce the app size.

    This title was featured by Apple.

Skills

  • Frameworks

    Unity3D, Phaser.io, Unreal Engine 4
  • Languages

    C#, JavaScript, HTML5, Java, C++
  • Paradigms

    Agile Software Development
  • Other

    Software Engineering, Game Development, Animation, 3D Modeling
  • Libraries/APIs

    SFML
  • Tools

    Git, Photoshop CC, PlayFab
  • Platforms

    Linux, MacOS, PC, Android, iOS
  • Storage

    MySQL

Education

  • Bachelor's degree in Software Engineering
    2010 - 2016
    Universidad Nacional de Colombia - Bogotá, Colombia
Certifications
  • Certificate of Completion: C++ Course - License 1051-3764627
    FEBRUARY 2017 - PRESENT
    SoloLearn
  • IELTS - CEFR Level: C1
    FEBRUARY 2017 - FEBRUARY 2019
    IELTS (International English Language Testing System)
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