Sebastian König, IxD, UI, and Web Developer in Munich, Germany
Sebastian König

IxD, UI, and Web Developer in Munich, Germany

Member since August 10, 2022
Sebastian is an award-winning developer with a strong background in design. He invented an entirely new method for rendering volumetric data, delivered several augmented and virtual reality projects, and launched the world's first fully interactive planetarium learning platform. Sebastian is recognized for his ability to create products that hook customers, has launched to the App Store, and excels in projects where learning is made fun and effective.
Sebastian is now available for hire



  • Adobe CC 12 years
  • Graphic Design 10 years
  • Interaction Design (IxD) 7 years
  • C# 6 years
  • Art 6 years
  • Unity 6 years
  • Game Design 6 years
  • Shaders 6 years


Munich, Germany



Preferred Environment

Unity, Educational Games, Mobile, Infographics, Interaction Design (IxD)

The most amazing...

...project I've worked on is a platform for interactive planetarium shows called Kinetarium where participants crack codes and solve puzzles in real-time.


  • Designer and Developer

    2012 - PRESENT
    halbautomaten Kommunikationsdesign GmbH
    • Developed and launched the world's first fully interactive planetarium show and games.
    • Won several awards and grants for creative excellence and unique project ideas.
    • Managed a team of three to develop apps and websites.
    Technologies: Adobe CC, Unity, Web, JavaScript, Three.js, MacOS, Interaction Design (IxD), User Interface (UI), GLSL, HLSL, Art, Game Design, Unity Shaders, DataViz, Design, Data Visualization, Infographics, Processing, 3D Games, Generative Design, Information Design, Multiplayer, Vue, CSS, Educational Games, Educational Videos, Augmented Reality (AR), Mobile, Storyboarding, Rapid Prototyping, .NET, Unity3D, iOS, Android, Virtual Reality (VR), Oculus Quest 2, Front-end, HTML5, CSS3, jQuery, WebGL
  • Designer and Developer

    2010 - PRESENT
    • Built real-time data visualizations for a large company's research facility.
    • Created an entirely new way of rendering volumetric data.
    • Developed and launched various augmented reality and virtual reality projects.
    Technologies: Adobe CC, Unity, Web Development, JavaScript, iOS, GLSL, HLSL, Art, Unity Shaders, DataViz, Design, Data Visualization, Infographics, Generative Design, Information Design, 3D Maps, Mobile, Storyboarding, Rapid Prototyping, .NET, Unity3D, HTML5, CSS3
  • Teacher for Designing for Interactive Media

    2016 - 2018
    State Academy of Arts and Design Stuttgart
    • Taught designing websites and created a portfolio page with the students.
    • Introduced the students to web basics like servers, FTP tools, etc.
    • Taught HTML, JavaScript, and CSS basics and shared inspirational websites to show what is possible with current web technology.
    Technologies: Graphic Design, Interaction Design (IxD), CSS, Front-end, HTML5, CSS3
  • Founder | Designer | Developer

    2012 - 2014
    ____ of code
    • Developed applications to enable customers to generate their designs.
    • Created real-time animations of large data sets and data streams.
    • Created hundreds of one-of-a-kind print products by randomizing every single design.
    Technologies: C#, Java, JavaScript, HTML, Unity, Design, Art, Unity Shaders, DataViz, Data Visualization, Infographics, CSS, Rapid Prototyping
  • Design Intern

    2008 - 2008
    Design Hoch Drei
    • Helped design an exhibition for a large automotive company.
    • Developed and visualized exhibit layouts and furniture.
    • Worked with creative directors, architects, copywriters, engineers, and carpenters to create a great visitor experience.
    Technologies: Adobe CC


  • Interactive Planetarium Shows

    Kinetarium is an interactive method for learning and discovering in any planetarium. Everyone joins in and controls their avatar on the dome. Together, puzzles are solved, secrets are uncovered, and high scores are cracked. It is a unique platform for playing and learning together where hundreds of participants can take part in real-time.

    Customer: Carl-Zeiss Planetarium Stuttgart
    Team: Developed with Halbautomaten in Stuttgart with a team of three people.
    Technology: Unity, Mobile Web, Node.js

    • Designed and developed a versatile website controller for participating in the shows.
    • Installed a Node.js server for handling thousands of controller inputs per second.
    • Developed a projection mapping system for any digital planetarium.
    • Designed and developed multiplayer games for 3 to 300 people.

    Awards and Grants:
    • Silbersalz Award: Science and Media 2021
    • Horsetooth International Film Festival Award: Best Full Dome 2021
    • Federal Ministry of Transport and Digital Infrastructure: Games Funding Grant 2020
    • Media and Film Society MFG Baden-Württemberg: Ideenstark Award 2019
    • European Commission: Seal of Excellence 2019
    • Media and Film Society MFG Baden-Württemberg: Digital Content Fund 2018

  • Poster Art Exhibition in AR

    A mobile augmented reality app developed to accompany a poster art exhibition. Available for iOS and Android, this app allows the user to place posters and billboards in their environment, to create unique display situations.
    A camera mode lets users capture and share their individual poster setup.

    Customer: INTL Poster Exhibition
    Team: Collaboration with Nam Huynh (3D, Animation)
    Technology: Unity, Blender, ARFoundation

    • Rolled out an app for iOS and Android, smartphones, and tablets.
    • Explore this year's International Poster Exhibition wherever you want.
    • Freed the 160 posters from the white cube gallery space.

  • Geology App for iOS

    Inside Earth is a free app on the Apple App Store that lets you discover our planet's insides uniquely and interactively. Peel away layers to find their composition. Learn how the Earth's crust is divided into tectonic plates. Discover how volcanic eruptions and earthquakes occur wherever these plates meet.

    Inside Earth is the first in a series of Apps using a custom-developed real-time cross-section renderer. Traditionally, real-time rendering is not concerned with volumes. Only surfaces split into triangles. Generating a cross-section, therefore, requires new rendering methods. With this technology, nearly any 3D object can be turned into an interactive infographic, enabling new perspectives.

    Team: Developed and designed independently.
    Technology: Unity, Blender, Adobe Photoshop

    • Developed an easy-to-use system for converting any 3D mesh into a cross-section.
    • Optimized runtime performance that can be fine-tuned for older devices.
    • Developed a system for interactive localized labels.
    • Implemented an app with multiple languages (English, German, etc.).

  • Realtime Data Vis for Bosch

    On behalf of the company: Milla & Partner, we developed an interactive installation for BOSCH's entrance area that reflects the activity within the research facility—live and unbiased, dynamic and new every single day—featuring present staff, electricity produced by the facility, internet posts, and new ideas. The welcome screen is a lively, independent, digital piece of art displayed on nine monitors and it depicts the campus' constantly changing data and facts through an organic structure.

    Customer: Bosch (R&D Campus Renningen)
    Team: Developed with Halbautomaten in Stuttgart with a team of two people.
    Technology: Processing (Java)

    • Developed and installed a 24/7 running data visualization.
    • Imported and displayed data from over 10 sources, including an interface to a CMS.
    • Designed a generative structure that looks different every day.

  • Educational AR Globe App for iOS

    Developed an iOS App for iPhone and iPad that lets you see through the planet beneath your feet.

    What would our Earth look like if you could see right through the ground? If you dug a tunnel straight down beneath your feet, where would you resurface? Explore our globe from a new point of view, exactly where you're standing right now. This augmented reality app offers a new perspective of our globe. Discover the planet beneath your feet through a hole in the ground!

    Customer: Halbautomaten Kommunikationsdesign
    Technology: Unity, ARFoundation, Compute Shaders, Light Estimation

    • Developed an AR app combining gyroscope data, GPS, and compass data
    • Enabled a geographically accurate perspective through a (not so accurate) hollow planet
    • Made learning about geography fun by giving it a new spin

  • Smart City AR Experience for Reflex

    For the major trade show ISH 2019, we developed an augmented reality app for Reflex. Users are invited via markers throughout the whole trade booth to discover more information on Reflex products. The Reflex Smart City comes to life and makes it possible to glance at the heating and cooling facilities of different types of buildings. The app allows users to peek at the inside of the products. Hidden things become visible and the functionality of the products comprehensible. In addition to the trade show, the app is used for distribution and product communication.

    The company Reflex is an international solution provider for project planning and executing water-carrying systems within building and supply engineering.

    Customer: Reflex (Winkelmann Group)
    Team: Developed with Halbautomaten in Stuttgart with a team of five people.
    Technology: Unity, Blender, ARFoundation, Marker-based AR

    • Rolled out an app for iOS and Android, smartphones, and tablets
    • Enabled customers to peak into otherwise opaque products
    • Visualized physical processes like water degassing, desalination, thermal transfer, etc.


  • Frameworks

    Unity, Unity3D, .NET
  • Tools

    DataViz, Adobe CC, Blender
  • Other

    Data Visualization, Infographics, Generative Design, Information Design, Graphic Design, Interaction Design (IxD), Web Development, User Interface (UI), Shaders, Design, Unity Shaders, Game Design, Art, 3D Games, Multiplayer, Educational Games, Educational Videos, 3D Maps, Augmented Reality (AR), Storyboarding, Geolocation, GPS, Virtual Reality (VR), Oculus Quest 2, Front-end, Mobile App Development
  • Languages

    C#, JavaScript, GLSL, HLSL, Processing, HTML, CSS, HTML5, CSS3
  • Paradigms

    Rapid Prototyping
  • Platforms

    iOS, Mobile, Android
  • Libraries/APIs

    Three.js, Vue, jQuery, WebGL


  • Diploma in Communication Design
    2008 - 2014
    State Academy of Fine Arts and Design - Stuttgart, Germany

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