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Sergey Gonchar

Sergey Gonchar

Bar, Montenegro
Member since September 9, 2013
Sergey is developing the next generation of 2D/3D interactive applications or games for web and mobile platforms and can turn any art idea in life. He has been voted as Most Valuable Player in the Adobe Community.
Sergey is now available for hire
  • ActionScript 3, 6 years
  • TypeScript, 1 year
Bar, Montenegro
Preferred Environment
Intellij IDEA, VisualStudio
The most amazing...
...thing I've created is a Realaxy project using the latest features of Flash Player.
  • Developer
    2014 - PRESENT
    • AwayJS and Away3D engine development.
    • SAO effect.
    • Deferred lighting.
    • Diamond Shader.
    • 3d effects for Heineken iOS, Android.
    • Scene rendering.
    • Shaders.
    • Scene managment.
    • Rendering optimization.
    • Consultation work.
  • Flash Developer
    2011 - PRESENT
    • Designed and implemented software architecture.
    • Worked with Stage3D/GPU. Rendered pipeline optimizations.
    • Created applications for planning, decorating, and importing.
    • Procedural geometry construction in real-time.
    Technologies: AS3, C++
  • Flash Developer
    2010 - 2011
    • Developed a particle system.
    • Identified bottlenecks and optimized code rendering.
    • Implemented a variety of special FX techniques.
    • Shaders and material development.
    Technologies: AS3
  • Heinekep Project (Development)

    I've implemented 3D effects around bottles and worked closely with artist.

  • Gonchar Showreel 2013 (Development)
  • Realaxy (Development)

    A set of free online applications enabling users to find 3D models of their apartment, office or other premise. Users can also rapidly design 3D building models and view the photorealistic result. Manufacturers and sellers can demonstrate 3D models of home products for users to position in the 3D model of their own home and better decide whether or not to purchase the item.

  • Realaxy One Minute Video (Other amazing things)


  • Alternativa3D Engine (Development)

    - High performance GPU rendering displaying up to approximately 3 million polygons.
    - Point, directional and spot light sources. Efficient hierarchical culling of unlit objects. Objects can be lit by up to six light sources at once.
    - Allows the use of fully dynamic lighting using baked light with normal map, specular map, glossy map, or more lightweight materials.
    - A powerful hierarchic animation blending system for character drawing. No bone quantity limit, so characters of any complexity are possible.
    - Sorting and proper display of transparent objects.
    - 3D Sprites as point objects that are always facing the camera.
    - Uses mouse events similar to those used in Flash for interactivity. Takes into account hierarchy and container options. Optimized to work with high-poly models.
    - Optimized textures for the GPU. Includes support of compressed texture format ATF (Adobe Texture Format) to reduce the amount of video memory in use, which is especially important for mobile devices.

  • Livecoding Demo (Other amazing things)

    Code Orchestra Livecoding Tool (COLT) is a tool for live coding in JavaScript and AS3. It is a special utility that monitors alterations of web app resources, including source code (JavaScript, HTML, and AS3), images, and more. When the tool registers an alteration in the code, the latter is delivered into the working app. The program needs to be preprocessed and started in COLT in order to receive code updates.

  • Stage3D Online Conference (Other amazing things)

    An online conference for Flash developers.

  • Stage3D Facebook Group (Other amazing things)

    My Facebook Group about GPU programming with Flash Stage3D. It includes more than 1000 developers and is a great place for developers to share and learn new skills.

  • Languages
    ActionScript 3, TypeScript
  • Frameworks
    Alternativa3D, Unity3D
  • Libraries/APIs
    AwayJS, Starling
  • Tools
  • Platforms
    Flare3D, Android, iOS
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