Talha Saruhan
Verified Expert in Engineering
Software Developer
Talha is a software engineer specializing in game engine development. He has four years of experience working at AAA studios like Activision Blizzard, Avalanche, and Electronic Arts. During which, he worked as both a gameplay and an engine programmer. Before game development, Talha also worked as a distributed back-end engineer specializing in MLOps.
Portfolio
Experience
Availability
Preferred Environment
Windows, MacOS, C++, C#, Unity, Unreal Engine, SIMD, Optimization, Low-level Programming, Python, Unreal Engine 4, Blueprints Visual Scripting
The most amazing...
...work I've done was at Electronic Arts, contributing to the biggest venture in the Frostbite game engine and shipping giant AAA titles like FIFA and Battlefield.
Work Experience
Software Engineer III
Electronic Arts
- Developed a new WYSIWYG editor for the in-house game engine that has shipped giant titles such as FIFA and Battlefield.
- Oversaw the Agile processes and Scrum ceremonies for an engineering team of 10 people and provided support to the UX and QA teams.
- Handled tight and Agile communication between remote teams developing the same product across continents.
- Optimized the engine editor performance to better user experiences for gameplay programmers and content creators.
- Tracked and fixed bugs using Jira as a bug-tracking tool.
- Joined the support role rotation to support external teams using our products in developing other parts of the engine or their games.
- Delivered presentations about programming and our codebase, such as modern C++20 features to adopt in our code or engineering principles.
- Enhanced team efficiency by iteratively improving our engineering processes, including pushing for faster and higher quality code reviews and increasing test coverage.
- Boosted team efficiency by iteratively improving our Scrum processes, including retrospectives and planning, and continuously gathering feedback and implementing changes to find what works for our team.
Systems Software Engineer
Avalanche Studios
- Took over working on the save system that involved serialization and specific platform APIs on multiple platforms after the only developer working on it left the company.
- Integrated the latest changes from the game engine's main branch into the branch used by the game team I was working with.
- Tracked and fixed bugs using Jira as a reporting tool.
- Fixed engine integration bugs and edge cases for our team.
- Implemented fixes and wrote new multiplayer matchmaking code for many platforms, including Steam, Xbox, PS5, and Stadia.
- Worked on the internal standard library to improve the performance of some library functions, such as float parsing and printing.
Co-founder, CTO
Archmir
- Founded an InsurTech startup company with three co-founders. Our product creates detailed damage reports by processing pictures, videos, and other user input from car claims using deep learning techniques we developed.
- Acted as the tech lead for the project, managing two engineers and three data analysts in the team. Oversaw and implemented the overall product. However, my job definition was quite broad, including business development.
- Created and trained DL models, deployed them on the cloud, designed and implemented API endpoints using RESTful methods, and developed several native and web applications.
Software Engineering Intern
Activision Blizzard
- Rewrote the triangle mesh parameterization module used in the lightmap generation process in the Call of Duty: Modern Warfare game from scratch based on reference research papers.
- Contributed work involving optimal chart picking, aligning, and conformal mapping with cone singularities that minimize both area distortion and the number of visible cuts.
- Optimized parts of the code, including the rewritten parameterization module, resulting in orders of magnitude faster than the previous implementation.
Software Engineer
Falcon AI
- Developed the state-of-the-art model for predicting outcomes of highly competitive Dota 2 matches, modeling the characters in a latent space to represent and analyze their relations.
- Built a model that helps players take definitive actions to maximize their chances of winning.
- Deployed the model using web serving frameworks, then migrated it to MLflow and Kubernetes.
Experience
Native Cross-platform, Cloud-connected Image Labeling Application
I developed the application to address the shortcomings of available tools. It is tightly integrated with my cloud-based data labeling platform
and provides an always-online workflow, thus streamlining the workflow and allowing data collection and verification to be done automatically by the cloud service.
I was inspired by tools provided by Adobe Illustrator and other graphics programs when creating a variety of pen tools and brushes for the user. The application is designed to give the user the best experience, and it was written to be robust to network problems, user errors, or hindsight.
Cloud-based Data Labeling Platform
I initially created this platform as a back end for my image labeling application. However, it became a completely client-agnostic, data-driven, and modular platform. It allows project managers to keep track of the labeling process and eliminates many types of errors by acting as the authoritative source for the dataset and annotations.
High-performance Matrix-matrix Multiplication
https://www.github.com/talhasaruhan/cpp-matmul/Physically-based Offline CPU Path Tracer
https://www.github.com/talhasaruhan/physically-based-renderer/Hardware Local, Cache Aware Thread Pool for HyperThreaded Systems
https://www.github.com/talhasaruhan/hwlocalthreadpool/Video Human Action Classification
https://www.github.com/talhasaruhan/video-action-classification/Skills
Languages
C++, C#, Python, C++17, TypeScript, JavaScript, C, Assembly, x64 Assembly
Frameworks
Unity, Unreal Engine, .NET, Windows Presentation Foundation (WPF), Unreal Engine 4, Express.js, Django
Libraries/APIs
REST APIs, TensorFlow, PyTorch, GDK, SDL, Steam Integration, Xbox Live API, Scikit-learn, Node.js, Vue, NumPy
Tools
Perforce, Jira, Visual Studio .NET, TensorBoard, MATLAB
Paradigms
Pair Programming, Agile, REST, DevOps, Concurrent Programming
Other
SIMD, Optimization, Low-level Programming, 3D Math, Computer Graphics, Algorithms, Data Structures, Efficient Data Serialization, ECS, Remote Work, Blueprints Visual Scripting, Matrix Algebra, Digital Signal Processing, Linear Algebra, Deep Neural Networks, Machine Learning, Scrum Master, Networking, PS4, Mesh Development, Machine Learning Operations (MLOps), MLflow, x64 Intrinsics, 3D Rendering, Rendering, Multithreading, Concurrency
Platforms
Xbox, Windows, MacOS, Kubernetes, Docker, Amazon Web Services (AWS), Amazon EC2
Storage
MongoDB, MySQL
Education
Bachelor's Degree in Electrical and Electronics Engineering
Bogazici University - Istanbul, Turkey
Certifications
Certified Scrum Master
Scrum Alliance
How to Work with Toptal
Toptal matches you directly with global industry experts from our network in hours—not weeks or months.
Share your needs
Choose your talent
Start your risk-free talent trial
Top talent is in high demand.
Start hiring