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Tyson Jacobs, Game Development Developer in Seattle, WA, United States
Tyson Jacobs

Game Development Developer in Seattle, WA, United States

Member since March 14, 2018
Tyson is a skilled C++ specialist with over 12 years of industry experience. His background in the game industry, consumer electronics, and scientific simulation has given him a robust toolset—enabling him to tackle a wide spectrum of problem domains. He loves the challenge of reducing complex problems to simple, very usable solutions. He has worked on team sizes ranging from solo projects to hundreds of people.
Tyson is now available for hire

Portfolio

  • Oculus VR
    C++, OpenGL, Qt, STL, TBB, XML
  • Freelance
    C++, C++ 11, SDL, OpenGL, STL, GLSL, Boost, MQL4
  • Toshiba
    C++, STL, ASM/SIMD, WebSockets, PEG.js, Embedded, JavaScript

Experience

  • C++, 12 years
  • Concurrent Programming, 7 years
  • Game Development, 7 years
  • C++11, 6 years
  • OpenGL, 6 years
  • Optimization, 5 years
  • Qt, 4 years
  • Boost, 4 years
Seattle, WA, United States

Availability

Part-time

Preferred Environment

Windows Visual Studio Perforce, Git, Mercurial

The most amazing...

...thing I’ve designed and built was an optical simulator described as world-class by industry experts. My team vastly preferred it to the ($50,000/seat) standard.

Employment

  • Software Engineer

    2017 - PRESENT
    Oculus VR
    • Wrote a high-performance physical ray tracer/optical simulator; used C++, STL, and TBB.
    • Developed a visualizer for the ray tracer; used C++, Qt, OpenGL.
    • Authored a real-time reflection library; used C++ and XML.
    Technologies: C++, OpenGL, Qt, STL, TBB, XML
  • Independent Developer

    2013 - 2017
    Freelance
    • Independently developed from scratch the game PlanNet, a casual RTS with a unique and addictive gameplay mechanic; used SDL and OpenGL 2.0, with C++ 11, STL, and Boost.
    • Developed automated trading software and optimizer; used C++, STL, and MQL4.
    • Developed an image-enhancement GPU shader for use in console and arcade emulators; used C++, OpenGL, and GLSL.
    Technologies: C++, C++ 11, SDL, OpenGL, STL, GLSL, Boost, MQL4
  • Software Engineer

    2007 - 2013
    Toshiba
    • Wrote the majority of the UI for European TVs; used C++ and PEG.js.
    • Maintained a 2D software rendering library that was used by all the TV models; used C++.
    • Built a Full HD animated menu, using software rendering that ran at 60 frames per second. Before the project began, it was deemed impossible to run at a reasonable framerate at all; I used C++ and ASM/SIMD (Arm Neon).
    • Developed server-linking JavaScript UIs and platform APIs; used C++ and WebSockets.
    Technologies: C++, STL, ASM/SIMD, WebSockets, PEG.js, Embedded, JavaScript

Experience

  • Optical Simulator | Oculus VR (Development)

    This is a full-stack replacement of an existing tool chain which included Zemax, a 50,000/seat piece of software. I designed and programmed this as the sole developer in C++ and Qt/OpenGL.

    The performance of both the simulation and visualization wound up being hundreds of times faster than the existing software and my clients (a team of PhD optical researchers) couldn't have been happier!

  • Meta | Oculus VR (Development)

    Meta is a C++ run-time reflection library that I wrote which is one of the core technologies used in the optical simulator. It is minimally intrusive and supports automated serialization, visitation, cloning, hashing, and more.

  • PlanNet (Development)
    https://www.youtube.com/watch?v=e7i5HLW2rXc

    PlanNet is a real-time strategy game that I designed and programmed; used C++, OpenGL, and SDL. The game concept came to me in a dream and it was gratifying and instructive to build the entire game from scratch.

  • Full HD Animated Menu | Toshiba (Development)
    https://www.youtube.com/watch?v=0eQvjH0xF60

    The main menu for this TV was supposed to be simple and non-animated, due to the difficulty of rendering in Full HD with very limited hardware (200 Mhz and very slow 2D graphics).

    I wanted to see if the original, animated design could be implemented. It turned out, with enough optimization, it could!

Skills

  • Languages

    C++11, C++17, GLSL, C++, Assembly, Python, Java
  • Frameworks

    Boost, Qt
  • Libraries/APIs

    OpenGL ES, SDL, OpenGL
  • Tools

    Microsoft Visual Studio, Direct3D
  • Paradigms

    Concurrent Programming, Object-oriented Programming (OOP), Agile, Functional Programming
  • Other

    Optimization, Game Development
  • Platforms

    Linux, MacOS

Education

  • Bachelor's degree in Computer Science
    1995 - 1999
    Williams College - Williamstown, MA, USA
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