Heiko has more than two decades of experience with planning, managing, and executing UX designs for industry leaders like Apple, Motorola, Google, and Skype/Microsoft. His mobile user interfaces, messaging experiences, and immersive media interactions have shipped in millions of phones, tablets, and apps. Heiko is the co-founder of Studio Resilience, a design lab that creates digital art exploring humans' impact on our natural environment, offering hope through imagination, play, and action.
Co-founded Studio Resilience, a design lab that creates digital art, exploring humans' impact on our natural environment, offering hope through imagination, play, and action.
Collaborated in developing Reef Hero Game, which brings to life the struggles that coral reefs face worldwide. It leverages the immersive qualities of a 3D game to make the consequential effects we have on this underwater ecosystem tangible.
Cooperated in the Sea Level Check App design, which combines scientific projections with AR and live video to show how future sea levels may impact us on a personal or community level. It captures and shares what you see in a video loop.
Collaborated in developing the Smog Selfie App, which generates AR face masks that show how bad the air pollution level is wherever you go. It lets you post a selfie to tell your friends how air quality affects your life.
Technologies: Unity, Xcode, Sketch, Blender, 3D Games, Augmented Reality (AR), 3D Animation, 3D Modeling, iOS UX Design, Interaction Design (IxD), UI Design, Swift
2014 - PRESENT
Provided design services for experience strategy, concept definition, and design execution to clients.
Created a complete app experience for Feedc, a social network centered around places on different scales, such as my city, country, world, etc.
Translated real-world patterns of user roles and information flow in a clinic into a system experience. Conducted this on behalf of DOC, a medical startup that streamlines doctor-patient communication by using familiar social messaging patterns.
Worked closely with the Workato founders on rapid iterations to get from a bare-bones proof-of-concept to a competitive product experience.
Created the foundation for UI architecture and design language of Workato's automation platform.
Directed Point Forward's consulting in interactive product and service design. Developed and managed client accounts in Asia, Europe, and North America.
Planned and executed the international ethnographic studies, design development, and usability evaluations. Included France Telecom and Ericsson as clients.
Developed the first prototype systems for social networking and media with Ericsson Research.
Technologies: User Experience (UX), UX Strategy, High-fidelity Mockups, User Flows, Mobile UI, UX Architecture, Concept Development, Design Management, Design Leadership, Expert Reviews, User Interviews, UI Research, Ethnographic Studies
Director of Interaction Design
1998 - 2001
Managed a multidisciplinary studio consisting of anthropologists and designers focusing on qualitative research and advanced user experience development for mobile devices, smart appliances, and complex web apps.
Worked for clients that included Ericsson, Invensys, Creative, and Sun Microsystems.
Designed the first multimedia messaging applications for Ericsson research.