Tim Cook, Designer in Weybridge, United Kingdom
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Tim Cook

Verified Expert  in Design

Designer

Weybridge, United Kingdom

Toptal member since August 12, 2024

Bio

Tim is a skilled designer and developer who has worked in the games industry for 5+ years. He specializes in 3D environment design, creating immersive worlds and stories filled with characters through detailed and unique props. Tim has a solid background in game development using Unity and Unreal Engine, including a first-class honors degree in game development, 3D art, and programming. He is also fluent in various software, including Blender, Adobe Substance 3D, 3ds Max, and Autodesk Maya.

Portfolio

Work Experience

Unity Developer

2020 - 2022
Lockwood Publishing
  • Prototyped and helped implement game features while communicating with multiple departments for the mobile game Avakin Life.
  • Contributed to games like Dance Battles and the Voice player competition, similar to the TV show.
  • Collaborated with and was mentored by 3D artists on developing the Dance Battles beach level and the Voice stage area in 3ds Max, with scene creation done in Unity.
  • Adhered to best practices in C#, Lua, and TypeScript while maintaining clean code principles.
Technologies: Unity, C#, Lua, TypeScript, 3ds Max, Level Design, 3D Environment Design

Unity Developer

2019 - 2019
Ancient Games
  • Contributed to a 4-player online mobile game called Bark Parks, where players would customize their own dog and compete in battle arenas.
  • Designed a customization system for the game, allowing players to dress their dogs in various outfits and hats.
  • Handled level design and scene lighting for various parks that appeared on the main menu, with each park having a theme such as Halloween, sci-fi, or cosy.
  • Created low-poly 3D assets in Blender, such as hats that players could wear on their dogs and scene assets used in the main menu.
  • Developed a meta-game system surrounding player progression, allowing players to level up and acquire currency.
  • Worked on level and scene lighting for various stages in the game.
Technologies: Unity, Blender, C#, Level Design, 3D Environment Design, 3D Design

Unity Developer

2017 - 2019
UNIT9
  • Contributed to various prototype projects using XR technologies.
  • Developed an AR overlay system allowing builders to look at rooms or roads and see piping or other important details.
  • Designed an astronaut experience in Xbox Kinect for a Samsung science exhibition partnered with the Science Museum.
  • Created a scene in Unity featuring an astronaut working on the outside of the International Space Station. Worked on lighting and post-processing for the scene.
  • Communicated with the art director on the project to achieve the visual look and quality required.
Technologies: Unity, 3D Environment Design, Augmented Reality (AR), Virtual Reality (VR), 3D Design

Education

2013 - 2017

Bachelor's Degree in Game Development, 3D Art, and Computer Programming

Kingston University - Kingston, Surrey, UK

Skills

Tools

Blender, Unreal Engine, Adobe Photoshop, Adobe Substance 3D, Autodesk Maya, 3ds Max, QuadSpinner Gaea, Substance Designer

Languages

C#, Lua, TypeScript

Other

3D Modeling, 3D Design, Unity, Hard Surface Modeling, Low-poly Modeling, Unreal Engine 5, 3D Environment Design, 3D Rendering, Augmented Reality (AR), Virtual Reality (VR), Adobe Premiere, Level Design, 3D Character Modeling, Character Rigging, 3D Animation, 3D Architecture

Experience

  • Unity - 5 years
  • 3D Environment Design - 4 years
  • Blender - 3 years
  • Unreal Engine - 3 years
  • Adobe Substance 3D - 3 years
  • Hard Surface Modeling - 2 years
  • 3ds Max - 2 years
  • Autodesk Maya - 1 year

Tools

  • Blender
  • Unreal Engine
  • Adobe Substance 3D
  • Autodesk Maya
  • 3ds Max
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