
Tim Cook
Verified Expert in Design
Designer
Weybridge, United Kingdom
Toptal member since August 12, 2024
Tim is a skilled designer and developer who has worked in the games industry for 5+ years. He specializes in 3D environment design, creating immersive worlds and stories filled with characters through detailed and unique props. Tim has a solid background in game development using Unity and Unreal Engine, including a first-class honors degree in game development, 3D art, and programming. He is also fluent in various software, including Blender, Adobe Substance 3D, 3ds Max, and Autodesk Maya.
Portfolio
Work Experience
Unity Developer
Lockwood Publishing
- Prototyped and helped implement game features while communicating with multiple departments for the mobile game Avakin Life.
- Contributed to games like Dance Battles and the Voice player competition, similar to the TV show.
- Collaborated with and was mentored by 3D artists on developing the Dance Battles beach level and the Voice stage area in 3ds Max, with scene creation done in Unity.
- Adhered to best practices in C#, Lua, and TypeScript while maintaining clean code principles.
Unity Developer
Ancient Games
- Contributed to a 4-player online mobile game called Bark Parks, where players would customize their own dog and compete in battle arenas.
- Designed a customization system for the game, allowing players to dress their dogs in various outfits and hats.
- Handled level design and scene lighting for various parks that appeared on the main menu, with each park having a theme such as Halloween, sci-fi, or cosy.
- Created low-poly 3D assets in Blender, such as hats that players could wear on their dogs and scene assets used in the main menu.
- Developed a meta-game system surrounding player progression, allowing players to level up and acquire currency.
- Worked on level and scene lighting for various stages in the game.
Unity Developer
UNIT9
- Contributed to various prototype projects using XR technologies.
- Developed an AR overlay system allowing builders to look at rooms or roads and see piping or other important details.
- Designed an astronaut experience in Xbox Kinect for a Samsung science exhibition partnered with the Science Museum.
- Created a scene in Unity featuring an astronaut working on the outside of the International Space Station. Worked on lighting and post-processing for the scene.
- Communicated with the art director on the project to achieve the visual look and quality required.
Education
Bachelor's Degree in Game Development, 3D Art, and Computer Programming
Kingston University - Kingston, Surrey, UK
Skills
Tools
Blender, Unreal Engine, Adobe Photoshop, Adobe Substance 3D, Autodesk Maya, 3ds Max, QuadSpinner Gaea, Substance Designer
Languages
C#, Lua, TypeScript
Other
3D Modeling, 3D Design, Unity, Hard Surface Modeling, Low-poly Modeling, Unreal Engine 5, 3D Environment Design, 3D Rendering, Augmented Reality (AR), Virtual Reality (VR), Adobe Premiere, Level Design, 3D Character Modeling, Character Rigging, 3D Animation, 3D Architecture
Experience
- Unity - 5 years
- 3D Environment Design - 4 years
- Blender - 3 years
- Unreal Engine - 3 years
- Adobe Substance 3D - 3 years
- Hard Surface Modeling - 2 years
- 3ds Max - 2 years
- Autodesk Maya - 1 year
Tools
- Blender
- Unreal Engine
- Adobe Substance 3D
- Autodesk Maya
- 3ds Max
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