Adam Czibere, Developer in Budapest, Hungary
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Adam Czibere

Augmented Reality (AR) Developer

Budapest, Hungary

Toptal member since March 27, 2019

Bio

Since 2014, Adam has been working with Unity focusing on mobile development and augmented reality (AR). He’s also more than familiar with a variety of other technologies such as Android, Java (back-end), and the Cocos2d-x framework. Adam is a quick learner and open communicator who respects and welcomes others’ opinions. User experience design is a serious interest of his and he would love to work on a project where UX is the topmost priority.

Portfolio

Math Talk PBC
Unity, Unity3D, 8th Wall SDK, Augmented Reality (AR), C#, Android, iOS...
ARaction
Multiplayer, ARCore, Android, C#, Tango, Unity, Unity3D
INDE | Indestry.com
ARKit, C#, iOS, Vuforia, Unity

Experience

  • Unity - 5 years
  • Unity3D - 5 years
  • Mobile - 5 years
  • 8th Wall SDK - 2 years
  • ARKit - 1 year
  • Android - 1 year
  • ARCore - 1 year
  • Augmented Reality (AR) - 1 year

Preferred Environment

Microsoft Visual Studio, Git, Windows 10

The most amazing...

...thing I've worked on is an editor application that lets graphic designers create interactive book applications without any coding.

Work Experience

Unity/AR Developer

2019 - 2022
Math Talk PBC
  • Developed and released a math learning app on the Android and iOS app stores.
  • Created multiple AR mobile game prototypes for iOS and Android.
  • Built several web-based AR minigames using the 8th Wall platform.
Technologies: Unity, Unity3D, 8th Wall SDK, Augmented Reality (AR), C#, Android, iOS, JavaScript

Mobile AR Developer

2018 - 2020
ARaction
  • Implemented bug fixes and code refactoring to the core application.
  • Developed multiplayer features using the Mirror framework.
  • Supported a bundle creator module that could extend Unity's asset bundles by bundling executable code with them.
  • Created character controller scripts for 3D models.
Technologies: Multiplayer, ARCore, Android, C#, Tango, Unity, Unity3D

Mobile AR Developer

2017 - 2017
INDE | Indestry.com
  • Created a location-based mobile AR app for iOS using ARKit and Unity from scratch.
  • Implemented in-app purchases for the iOS application.
  • Built a Unity user interface (UI) that adapts to multiple screen sizes.
  • Created from scratch a marker-based mobile augmented reality (AR) app using Vuforia.
Technologies: ARKit, C#, iOS, Vuforia, Unity

Software Developer

2015 - 2017
GivingTales
  • Ported the core mobile app to various platforms: tvOS, macOS, and Windows Phone.
  • Extended Unity's functionality to automatize certain build-related processes.
  • Automated the asset creation processes using TexturePacker's CLI.
  • Took part in the app size optimization process (for app stores).
  • Implemented a jigsaw puzzle mini-game system for the core app.
Technologies: Android, Windows Phone, tvOS, iOS, C#, Unity

Software Developer | Team Leader

2014 - 2015
Crocobee
  • Built an interactive book editor application from scratch using Cocos2d-x and C++.
  • Managed the work and mentored software developer interns at the company.
  • Created a small top-down car-racing game for iOS and Android.
Technologies: Android, iOS, C++, C#, Cocos2d-x, Unity

J2EE Back-end Developer

2014 - 2014
BME AutSoft
  • Developed the back-end part of an online portal for a telecommunications company.
  • Created the database structure design for storing complex surveys.
  • Designed and implemented a REST API for the clients.
Technologies: Spring, Java

Experience

Goodbye Rhinos Augmented Reality (AR) App

https://www.youtube.com/watch?v=hKocbyiN6To
Goodbye Rhinos is a mobile AR experience created to help preserve the memory of the last three northern white rhinos left on earth (unfortunately, one of them has died in the meantime) and raise critical awareness of extinction. I was the sole developer on this project.

Technologies: Unity, ARKit

GivingTales

https://www.youtube.com/watch?v=OOQVR5jfjf0
GivingTales is a cross-platform fairy tale mobile application made with Unity3D. I was responsible for various features, mini-games, and bug fixes, developing and maintaining continuous updates to the app throughout its lifecycle.

ARaction Android App

https://www.ar-action.com/usecases/
ARaction is a powerful authoring tool for augmented reality presentations. The application was developed for Android devices using Unity. I switched the underlying AR engine from Google Tango to ARKit and added the ability to create multiplayer shared AR scenes with our editor.

The DoSeum: CityLab

https://www.youtube.com/watch?v=gPyK30DD9Hs
The DoSeum: CityLab is a mobile AR application. It was built as a game intended for children to help them discover the possibilities of creating healthy and balanced cities as part of their interactive adventures at the DoSeum, San Antonio's Museum for Kids. The app uses augmented reality to create a unique 3D tabletop game that sparks kids' imagination and creativity in a fun and engaging way.

Story2Go

https://www.youtube.com/watch?v=4tyNAT5PcNc
Story2Go is a cross-platform interactive book editor application made with the Cocos2d-x framework using C++. As the main developer on this project, I was also responsible for assigning tasks and mentoring the company's developer interns.

Education

2012 - 2014

Master's Degree in Computer Engineering

Budapest University of Technology and Economics - Budapest, Hungary

2008 - 2012

Bachelor's Degree in Computer Engineering

Budapest University of Technology and Economics - Budapest, Hungary

Skills

Tools

Git, Subversion (SVN), 8th Wall SDK, Microsoft Visual Studio

Frameworks

Unity, Unity3D, ARKit, Spring, Cocos2d-x

Platforms

Mobile, Android, ARCore, tvOS, Windows Phone, Tango, Vuforia, iOS

Languages

C#, Java, C++, JavaScript

Other

Augmented Reality (AR), Windows 10, Multiplayer

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