
Andrei Kopysov
Verified Expert in Engineering
Game Developer
Minsk, Minsk Region, Belarus
Toptal member since June 23, 2022
Andrei has 15+ years of experience in web, mobile, and online game development. He is proficient in using 3D graphics systems, SDKs, advanced graphics technologies, and working with 3D engines and graphical algorithms. Andrei has developed C# Unity 3D games and invented the accelerated skin-smoothing VFX technology, which has been patented in the US.
Portfolio
Experience
- 3D Graphics - 15 years
- Android - 7 years
- iOS - 7 years
- С# - 7 years
- Unity3D - 6 years
- JavaScript - 4 years
- Shaders - 3 years
- C++ - 2 years
Preferred Environment
MacOS, JetBrains Rider, 3ds Max, iOS, Android, C#
The most amazing...
...app I've developed is MSQRD, an accelerated skin smoothing effect acquired by Facebook and with a registered US patent in the computer graphics area.
Work Experience
Senior Unity3D and React Native Developer (Contract)
Astrocade Ai
- Performed optimizations of game loading time and app start time.
- Fixed various bugs in gameplay and React Native applications.
- Implemented gameplay features and React Native app features.
CTO Unity3D
Interio
- Led a team of two Unity3D developers, planned tasks, and made tech decisions for the project.
- Applied core gameplay features, visual effects, and shaders to the project.
- Implemented a Unity Addressables asset loading system for the game.
Unity3D Team Lead
Happy Canvas
- Refactored code and fixed bugs in complicated legacy code.
- Optimized the UI and main core gameplay parts and shaders.
- Hired a team of six developers and led a project with that team.
- Managed a continuous development process with frequent releases.
React Developer
Loóna
- Developed an interactive game for Facebook ads using Three.js and React.
- Implemented UI and menus for the app using React Native.
- Implemented game features using Unity3D, custom materials, shaders, and tweens.
Software Engineer
- Integrated AR features from the MSQRD app to the in-house 3D engine.
- Invented the VFX skin-smoothing effect and registered the patent in the US.
- Developed a custom shaders system for the Spark AR effects authoring platform.
Lead Unity3D Developer
AlternativaPlatform
- Developed 3D features for a Unity3D game TankiX, including shadows, PBR materials, billboards, and animations.
- Led a team of three engineers in developing the 3D engine Alternativa3D 8.
- Implemented a custom geometry batching system for scene geometry in the TankiX game.
Experience
Interio Home Makeover and Room Redecor
Happy Canvas Game
I was a team lead on this project. I hired and managed a team of six Unity Developers. I optimized the game, fixed bugs, and implemented new features. I also introduced a continuous development process with frequent releases.
Meta Spark Studio
Skills
Libraries/APIs
React, Three.js, WebGL, UniRx
Tools
JetBrains Rider, 3ds Max, Flash
Languages
C#, С#, C++, JavaScript, SQL, ActionScript 3, Swift
Frameworks
Unity3D, Unity, Redux, Android SDK, Photon, React Native
Paradigms
Mobile Development
Platforms
MacOS, iOS, Android, Firebase, Mobile
Other
Optimization, Game Development, Mobile Game Development, Shaders, 3D Graphics, 3D, Team Leadership, 2D Graphics, Bug Fixes, Unity3D AI, Visual Effects (VFX), Unitask, Scripting, CI/CD Pipelines
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