Irakli Chkuaseli, Developer in Tbilisi, Georgia
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Irakli Chkuaseli

Senior Mobile Developer

Tbilisi, Georgia

Toptal member since February 14, 2022

Bio

Irakli is a senior engineer with 8+ years of experience shipping production software across game development, mobile apps, and full-stack web. He builds and leads—from architecting cross-platform Unity games and React Native apps to scaling engineering teams and setting technical strategy. Irakli has shipped titles to iOS and Android, built real-time multiplayer systems, embedded Unity inside React Native, and designed backend infrastructure for cloud saves, auth, and payments.

Portfolio

Gamify Education Inc
Unity, Agentic AI, GitHub, Game Development, React Native, Claude Code...
Golden Fox
3D, 3D Games, Unity, Games, C#, Mobile Games, Web, Azure Functions, .NET, React...
Qene Technologies
React Native, TypeScript, PostgreSQL, Socket.IO, Agora, Node.js, iOS, Android...

Experience

  • C# - 7 years
  • Unity - 7 years
  • Game Development - 7 years
  • iOS - 7 years
  • Video Games - 7 years
  • React Native - 4 years
  • Expo - 2 years
  • Claude Code - 1 year

Preferred Environment

Unity, JetBrains Rider, MacOS, Visual Studio, Windows, iOS, Android, Xbox, PlayStation

The most amazing...

...game I've developed is Guns & Fury, a 3D Wild West dueling game with customizable characters, for which I designed and implemented many of the systems.

Work Experience

Unity, React Native & AI Agentic Development Consultant

2026 - PRESENT
Gamify Education Inc
  • Architected and developed a full-stack educational gamification platform using a Turborepo monorepo with four apps (React Native mobile, Unity 3D game, React dashboard, and NestJS API) and two shared packages, delivering real-time multiplayer games.
  • Engineered a custom Unity-in-React-Native integration bridge with bidirectional messaging and an Expo config plugin that automated iOS and Android build signing, framework embedding, and Xcode project configuration.
  • Built real-time multiplayer game engines using Socket.IO and Phaser 3 across several game modes, including shot mechanics, difficulty scaling, and cross-client state synchronization, backed by a NestJS API with 15+ domain modules.
Technologies: Unity, Agentic AI, GitHub, Game Development, React Native, Claude Code, Web Development, Phaser.io, TypeScript, Vite, NestJS, MongoDB, Redis, Socket.IO, JavaScript, React, Next.js

CTO

2024 - PRESENT
Golden Fox
  • Set the studio’s technology vision and roadmap, aligning game, tools, and back-end strategy with business goals.
  • Scaled the engineering team, introduced clear coding standards, and established a CI/CD pipeline using TeamCity and GitHub Actions, reducing build times by half.
  • Architected cross-platform foundations for flagship titles such as Guns & Fury, supporting iOS, Android, WebGL, and desktop with a single codebase.
  • Designed the modular MVP-based UI and theming system now used across all projects, enabling rapid reskins and live-ops updates without code changes.
  • Directed the development of in-engine tools, including a content pipeline and automated performance profiling, which reduced design-to-build turnaround times.
  • Oversaw back-end infrastructure, migrating to scalable cloud services, and implementing secure player-data, leaderboard, and IAP servers.
  • Partnered with business leadership and investors, translating technical risks and milestones into clear, data-driven product plans.
  • Mentored leads and seniors, setting up a peer-review culture that lifted code quality and team autonomy.
  • Architected reusable Foundation framework with modular services (Analytics, Auth, and Ads) using Zenject DI, deployed across multiple shipped titles.
Technologies: 3D, 3D Games, Unity, Games, C#, Mobile Games, Web, Azure Functions, .NET, React, React Native

Senior React Native Developer

2025 - 2025
Qene Technologies
  • Architected cross-platform mobile applications with React Native and TypeScript.
  • Built a Node.js back end with Express, PostgreSQL, and Socket.io for real-time features.
  • Integrated video streaming (Agora SDK) and comprehensive authentication systems.
  • Implemented E2E testing with Detox and comprehensive CI/CD pipelines.
Technologies: React Native, TypeScript, PostgreSQL, Socket.IO, Agora, Node.js, iOS, Android, Expo, JavaScript, Next.js

Senior Unity Developer

2023 - 2025
Qene Technologies
  • Wrote the Unity front end that syncs with Twitch IRC and YouTube Live Chat, so viewers can play Trivia, Family Feud, Tower Defense, and other mini-games in real time.
  • Implemented a TeamCity-based CI/CD system to automate builds for iOS and Android platforms.
  • Built the back end for a game with user authorization, cloud saves, friends, and leaderboards.
  • Developed a 2D game for Android that lets its users solve mental challenges.
  • Designed and implemented game services as an independent plug-and-play package.
Technologies: 2D Games, Unity, Android, iOS, Game Development, Mobile Game Development, .NET, .NET Core, PostgreSQL

Lead Unity Developer

2019 - 2024
Golden Fox
  • Designed a 3D action game's entire code architecture.
  • Led a team of artists and programmers in designing and developing a mobile game.
  • Designed and implemented a complex item system with levels, stats, and upgrades.
  • Built a complex character creation and customization system.
  • Created server-synchronized item shops and inventories.
  • Developed custom in-engine tools to help streamline content creation.
  • Implemented cloth, soft body, and wind simulations.
  • Integrated rewarded ads and cross-platform in-app purchases.
  • Implemented full server support for player data, achievements, leaderboards, and cross-platform saves.
Technologies: Unity, C#, Mobile Game Development, Game Development, iOS, Android, Video Games, Unity3D, Unity3D AI, Unity3D GUI Development, Game Design, 2D Games, Firebase, Azure PlayFab, Games, Multiplayer, API Integration, APIs, 3D, 3D Graphics, Blockchain, Mobile Games, Gameplay Development, Game Tools Development, JetBrains Rider, Azure Functions, .NET

Senior Unity Developer

2023 - 2023
Play Time, Inc - Main
  • Developed several prototypes for a mobile football simulation game.
  • Helped implement game services like Bootstrap, Auth, scene management, etc.
  • Implemented an early version of player authorization using WebSockets.
Technologies: Unity, 2D Games

Senior Unity Developer

2022 - 2022
Sleepagotchi, Inc.
  • Designed and developed a 3D real-time rendering solution in Unity optimized for mobile devices.
  • Optimized provided 3D assets for real-time rendering.
  • Created a system that allowed dynamic 3D rooms to be rendered in real-time with custom industry-standard mixed lighting solutions.
  • Prepared asset bundles that would be loaded on-demand from a content delivery network.
  • Implemented volumetric physics-based lighting, fog, and dust.
Technologies: 3D, 3D Graphics, Unity, Unreal Engine 4, Unreal Engine, Unity3D, Mobile, Virtual Reality (VR), Architecture, iOS, API Integration, APIs, Games, Firebase, Mobile Game Development, Video Games, Mobile Games, C#, Game Tools Development, Game Development, JetBrains Rider

Senior Unity Developer

2022 - 2022
Freelance
  • Created a custom physics-based character controller.
  • Adapted, modified and improved an open-source ability system to be used in a 2D side-scroller game.
  • Developed different types of weapons and enemy behaviors.
Technologies: 2D Games, Unity, Unity3D, Unity2D, C#, Games, 2D, API Integration, APIs, 3D, 3D Graphics, Firebase, Mobile Game Development, Video Games, Mobile Games, Gameplay Development, Game Tools Development, Game Development, JetBrains Rider

Senior Unity Developer

2022 - 2022
Freelance
  • Created a realistic audio occlusion system to be used in video and audio calls inside a virtual 3D environment.
  • Developed a modular user interface system that would be reused across different projects.
  • Designed and created dynamic, reusable user interface animations for a video communication app.
Technologies: Unity, C#, Unity3D, User Interface (UI), User Experience (UX), API Integration, APIs, 3D, 3D Graphics, Games, Mobile Game Development, Video Games, Mobile Games, Game Tools Development, Game Development, JetBrains Rider

Lead Unity Developer

2022 - 2022
Golden Fox
  • Created a 3D Web3 game's entire code architecture in Unity.
  • Designed and implemented a system that recreates a 3D character model based on the NFTs owned by the player.
  • Worked on delivering an optimized WebGL version of the game.
  • Implemented a system that optimizes and dynamically loads game assets to keep loading times minimum.
  • Baked and optimized static lighting using a custom high-performance solution.
  • Created a day-night system that blends between several baked lightmaps.
  • Configured TeamCity CI/CD for automatic builds and deployment.
Technologies: Unity, Unity3D, Blender, C#, Game Development, Blockchain, Ethereum, Solana, Video Games, 2D Games, Game Design, Firebase, Azure PlayFab, Games, API Integration, APIs, 3D, 3D Graphics, Mobile Game Development, Mobile Games, Gameplay Development, Game Tools Development, JetBrains Rider, Roblox

Full-stack Developer

2019 - 2022
Champions Academy
  • Architected and single-handedly developed an internal gym management system.
  • Integrated the existing gym hardware that allows gym members to unlock turnstiles and access lockers and showers.
  • Created a data accumulation and analytics tool to monitor user activity, engagement, peak hours, and popular classes.
Technologies: ASP.NET Core, ASP.NET Razor, C#, APIs, API Integration, Games, JetBrains Rider, JavaScript, React Native

Unity Developer

2017 - 2019
Golden Fox
  • Implemented core gameplay mechanics for a 2D fighting game.
  • Implemented in-game rewards, interstitial and banner ads.
  • Wrote server back-end scripts in Lua and SQL queries for custom database logic.
  • Created game leaderboards, statistics, and achievements.
  • Tracked and fixed bugs using Jira as a reporting tool.
  • Configured Jenkins CI/CD for automatic daily builds.
  • Refactored and optimized a large chunk of existing game code.
  • Designed and created a 2D game's complete UI with animations, sounds, and haptics.
Technologies: Unity, C#, Mobile Game Development, Mobile Games, Video Games, Game Development, iOS, Android, Game Tools Development, Unity2D, Unity3D, Unity3D GUI Development, 2D Games, Game Design, Firebase, Azure PlayFab, Games, C++, 2D, API Integration, APIs, 3D, 3D Graphics, Gameplay Development, JetBrains Rider

Experience

Guns & Fury

https://apps.apple.com/us/app/guns-fury/id1589304660
A 3D action dueling game set in the Wild West with highly customizable characters. I managed a team of artists and programmers to create this high-profile mobile game. Acting as the lead programmer, I designed the project architecture and built many of the systems used in the game.

Beemi

http://beemi.app
Interactive mobile mini-games collection built with Unity front end and ASP.NET Core back end, featuring real-time WebSocket communication, PostgreSQL database, and social platform integrations (TikTok, Twitch, YouTube APIs).

Sleepagotchi

An app that rewards you for achieving a consistent sleep schedule. You can use tokens earned to purchase items for your virtual room in the in-game marketplace. I designed and developed a 3D real-time rendering solution in Unity optimized for mobile devices from scratch.

Battle for Basiani

https://apps.apple.com/us/app/battle-for-basiani/id1495060685
A 2D beat-em-up Pixel Art game to which I contributed as a gameplay and server programmer. I created the entire server back end with leaderboards, achievements, and more. I also refactored and optimized the old codebase, implemented ads, and integrated social platforms.

Gateway

https://github.com/VatoKo/Gateway
A Swift-based, simple, elegant, and easy-to-use network layer that makes it way easier to create HTTP requests, receive responses, and parse received data into Swift's native objects. Available with MIT license on GitHub.

Gymware

An internal gym management system made with ASP.NET Core Razor that allows complete user management, including payments, class scheduling, hardware integration, and user data collection and analytics.

Education

2014 - 2020

Bachelor's Degree in Computer Science

Free University of Tbilisi - Tbilisi, Georgia

Skills

Libraries/APIs

React, Socket.IO, Node.js

Tools

JetBrains Rider, Expo, Claude Code, Visual Studio, Blender, Agora, GitHub

Languages

C#, TypeScript, JavaScript, ASP.NET Razor, Swift, C++

Frameworks

Unity, Unity2D, Unity3D, React Native, .NET Core, ASP.NET Core, Next.js, Unreal Engine 4, Unreal Engine, .NET, Phaser.io, NestJS

Platforms

iOS, Azure PlayFab, MacOS, Windows, Android, Xbox, PlayStation, Blockchain, Ethereum, Firebase, Mobile, Roblox, Web, Azure Functions

Storage

PostgreSQL, MongoDB, Redis

Other

Game Development, Game Tools Development, Gameplay Development, Mobile Games, Video Games, Mobile Game Development, 2D Games, 2D, API Integration, APIs, Game Design, Computer Networking, Operating Systems, Web Development, Multiplayer, Unity3D GUI Development, Unity3D AI, Solana, User Interface (UI), User Experience (UX), Games, 3D, 3D Graphics, Virtual Reality (VR), Architecture, 3D Games, Agentic AI, Vite

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