Svetlozar Valchev, Developer in Sofia, Bulgaria
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Svetlozar Valchev

Software Engineer and Developer

Sofia, Bulgaria

Toptal member since December 10, 2018

Bio

Svetlozar is a principal product and systems engineer with 20 years of experience building full-stack web and mobile products, real-time systems, developer tools, and production cloud platforms. He leads architecture while remaining hands-on across product interfaces, back-end services, C++ runtimes, AI integrations, and AWS delivery, taking technically demanding products from critical path to production.

Portfolio

Neural
C++, CMake, TypeScript, V8, Software Architecture, Model Context Protocol (MCP)...
Software Dev Ltd
Software Architecture, Full-stack Development, TypeScript, C++, Node.js, React...
Neuratech
Python, React, Unity3D, Node.js, AI Integration, Artificial Intelligence (AI)...

Experience

  • Full-stack Development - 15 years
  • Node.js - 15 years
  • TypeScript - 10 years
  • Software Architecture - 10 years
  • Amazon Web Services (AWS) - 6 years
  • React - 6 years
  • C++ - 3 years
  • AI Integration - 2 years

Preferred Environment

Git, Ubuntu, Visual Studio Code (VS Code), Docker, Kitty

The most amazing...

...system I've built is SPARQ, a cross-platform C++ engine combining rendering, asset pipelines, multiplayer replication, scripting, and native MCP support.

Work Experience

Staff Engineer and Co-founder, SPARQ

2025 - PRESENT
Neural
  • Architected SPARQ as a cross-platform C++ engine spanning rendering, browser and native runtimes, tooling, multiplayer systems, and cloud delivery.
  • Built major parts of the asset pipeline from texture and mesh ingestion through cooking, cloud infrastructure, and user delivery.
  • Implemented ECS-based replicated state for multiplayer and V8-powered TypeScript scripting with hot reload.
  • Built an authenticated native MCP subsystem exposing projects, assets, ECS state, play mode, screenshots, networking, and runtime commands to AI agents.
Technologies: C++, CMake, TypeScript, V8, Software Architecture, Model Context Protocol (MCP), AI Integration, Amazon Web Services (AWS), WebAssembly (Wasm), Docker

Principal Product & Systems Engineer

2019 - PRESENT
Software Dev Ltd
  • Led architecture and hands-on delivery across clinical platforms, mobile products, media-generation pipelines, real-time systems, AI-enabled tools, and production cloud infrastructure.
  • Built critical paths across TypeScript, React, React Native, Vue, Node.js, PHP, C++ runtimes, PostgreSQL, and AWS services.
  • Delivered FHIR-based clinical systems, mobile product and game platforms, browser-based 3D tools, and server-side Canvas and FFmpeg rendering pipelines.
  • Assembled and led small teams of product, design, systems, cloud, and QA specialists according to project scope.
  • Owned delivery from ambiguous requirements through architecture, implementation, productionisation, and ongoing technical direction.
Technologies: Software Architecture, Full-stack Development, TypeScript, C++, Node.js, React, React Native, Vue, PHP, Laravel, PostgreSQL, Amazon Web Services (AWS), Docker, AI Integration, Unity, Three.js, AWS Lambda, FFmpeg, Fast Healthcare Interoperability Resources (FHIR), WebGL

Software Engineer and Co-founder

2024 - 2025
Neuratech
  • Productized LoRA-based eCommerce model generation through job, asset, product, billing, and application integrations.
  • Built Unity editor tooling for text-to-3D, image-to-3D, texturing, asset libraries, and import workflows, and contributed to the corresponding Unreal integration.
  • Contributed to dataset, training, and inference tooling, then integrated a custom terrain-generation model into an Unreal Engine heightmap and material workflow.
  • Built supporting React, Node.js, Python, and Azure product infrastructure.
Technologies: Python, React, Unity3D, Node.js, AI Integration, Artificial Intelligence (AI), Unity, Unreal Engine, Microsoft Azure

Lead Front-end Developer

2016 - 2019
Minerva Networks
  • Architected a high-performance IPTV interface and a custom memory-conscious MVVM framework for resource-constrained set-top boxes.
  • Led the development of a multi-client white-label television platform used across constrained hardware environments.
  • Built automated interface testing infrastructure and repeatedly profiled, refactored, and rewrote critical paths to improve runtime performance.
  • Optimized memory use and rendering behavior to keep the interface responsive on hardware with severe CPU and memory constraints.
  • Maintained shared platform code across multiple white-label deployments and customer-specific configurations.
  • Worked with back-end, QA, design, and device teams to ship reliable interfaces across diverse set-top box environments.
Technologies: TypeScript, Node.js, Webpack, Grunt, EJS, Knockout (Knockout.js), RequireJS, Perforce, JavaScript, CSS, HTML, CSS3

Full-stack Developer

2014 - 2016
DSP Media Group
  • Prototyped and developed a mobile app using Angular and Cordova.
  • Developed the back office front end using Aurelia and Socket.io.
  • Built the back-end infrastructure using a technology stack that includes Express.js, Redis, and MongoDB.
  • Developed middleware and API gateways that handled external APIs.
  • Assisted in managing project tasks and scope using Jira.
  • Automated and improved the development flow using Slack and bots.
Technologies: Amazon Web Services (AWS), Slack, Jira, APIs, Express.js, Socket.IO, Aurelia, Cordova, Angular, Git, Redis, MongoDB, Node.js, JavaScript, CSS, HTML, CSS3

Credited UI/UX Developer

2015 - 2015
BeamNG.drive
  • Developed and maintained the game UI using Angular 1.5.
  • Attached game logic to UI using Lua exposed by the game code.
  • Assisted in brainstorming and designing the UI/UX.
Technologies: AngularJS, Subversion (SVN), Lua, JavaScript, CSS, HTML, CSS3

Senior Front-end Developer

2012 - 2014
Cayetano Gaming
  • Developed a custom JavaScript-based game engine to use in-house.
  • Built slot and scratch games using the in-house game engine.
  • Scripted animations provided by animators (sprite sheets, custom animations using Tween.js, and other approaches).
  • Edited audio, including cutting and splitting using tools like Audacity.
  • Supported a wide range of mobile devices and tablets.
  • Developed build tools using Node.js for automatization and automatic deployments.
Technologies: Node.js, Grunt, CreateJS, Zepto, Subversion (SVN), JavaScript, CSS, HTML, PixiJS, CSS3

Senior Full-stack Developer

2011 - 2012
XS Software
  • Integrated many payment providers (PayPal, Skrill, Paysafe, ePay, and others).
  • Created a recurring payments system and integrated it with payment providers.
  • Developed and maintained business and sales analytics tools.
  • Improved back-office customer support management tools.
  • Supported a payment system using an MVC architecture.
  • Resolved payment and chargeback issues and tickets.
  • Developed an app in Python that automates the invoice export function.
Technologies: jQuery, Python, Subversion (SVN), MySQL, PHP, JavaScript, CSS, HTML, CSS3

Full-stack Developer

2008 - 2011
Freelance/Glide-Design
  • Created a custom MVC framework to improve the development workflow.
  • Developed corporate websites using Joomla and other CMSs.
  • Developed blogs and websites using WordPress and other blogging frameworks.
  • Transformed PSD files from designers to HTML and CSS.
  • Developed an email template engine for sending emails to thousands of subscribers.
Technologies: jQuery, WordPress, MySQL, PHP, JavaScript, CSS, HTML, CSS3

Founder and Lead Developer

2006 - 2008
Independent
  • Founded and operated a browser RPG that grew to more than 10,000 active players.
  • Built the PHP and MySQL back end, account and progression systems, browser interface, payments, administration tools, and live operations.
  • Led a small team across engineering, design, and community management while owning product direction, implementation, and delivery.
Technologies: PHP, MySQL, JavaScript, HTML5, CSS3, Games, Payment APIs

Experience

SPARQ Game Engine

https://playsparq.com
Co-founded and architected SPARQ, a cross-platform C++ game engine spanning rendering, asset pipelines, native and browser runtimes, TypeScript tooling, multiplayer replication, and cloud delivery. I built major parts of the asset path, implemented replicated ECS state and V8-powered scripting with hot reload, and developed an authenticated native MCP subsystem that lets AI agents inspect and operate projects, assets, runtime state, screenshots, and networking.

Plug & Rev: Engine Audio Authoring

https://plugandrev.com
Designed and built Plug & Rev, an engine-sound authoring system that turns engine definitions and structured feedback into deterministic audio auditions and portable .revengine packages. I developed the C++ simulation and audio core, WebAssembly runtime, browser-based studio, diagnostic telemetry, AI-assisted authoring loop, and AWS delivery platform. The exported runtime can be driven by RPM, throttle, and load in web, Unity, and vehicle-physics integrations without embedding the source simulator.

AI Product Integrations

Built the product and engine integrations around several applied AI systems. I productized LoRA-based eCommerce model generation through job, asset, product, billing, and application workflows; built Unity editor tooling for text-to-3D, image-to-3D, texturing, and asset libraries; contributed to the Unreal integration; and helped integrate a custom terrain-generation model into Unreal heightmap and material workflows. My focus was on turning model capabilities into usable production tools.

Clinical Product Systems

Built and maintained healthcare software covering nursing and patient management, bed and ward allocation, patient statistics, device and API integration, operational dashboards, FHIR-based interoperability, and browser-based clinical visualization. My work covered product interfaces, back-end services, data models, third-party integrations, and production maintenance.

Media Generation Pipeline

Built a visual template editor and server-side Canvas and FFmpeg rendering pipeline for personalized digital athlete cards. I also delivered browser-based 3D previews and AWS rendering infrastructure using Lambda, S3, queues, and automated asset delivery. The work covered product UI, back-end rendering, asynchronous processing, cloud operations, and production support.

Performance-constrained IPTV Platform

Architected a high-performance IPTV interface and a custom memory-conscious MVVM framework for resource-constrained set-top boxes. I led multi-client white-label delivery, built automated interface testing infrastructure, and repeatedly profiled and rewrote critical paths to keep the product responsive across devices with severe CPU and memory constraints.

BeamNG.drive UI

https://www.beamng.com
Built UI foundations and core AngularJS systems for BeamNG.drive during its early development. I helped define the UI technology and direction, implemented performance-conscious interfaces for an ambitious real-time vehicle simulation, and worked on usability, accessibility, and integration with the game runtime. I am credited in the released game.

Traffic Manager for Cities: Skylines

https://github.com/SvetlozarValchev/Skylines-Traffic-Manager
Developed major systems for Traffic Manager, one of the largest Cities: Skylines mods, adding traffic lights, priority signs, lane restrictions, and AI traffic controls. I worked in C# and Unity on the game simulation systems. The open-source mod had around 100,000 subscribers during my involvement and became a long-running community project.

Education

2003 - 2011

High School Diploma in English, Mathematics, Informatics

Professional High School of Science and Mathematics 'Ivan Vazov' - Dobrich, Bulgaria

Skills

Libraries/APIs

Node.js, jQuery, Socket.IO, RequireJS, React, React Router, Vue 3, Vue, Three.js, WebGL, Stripe API, Zepto, CreateJS, EJS, FFmpeg

Tools

NPM, Subversion (SVN), Bower, Gulp, Grunt, Webpack, Browserify, Git, GitHub, Prisma, Blender, Codex, Claude Code, Claude, Jira, Slack, Audacity, Perforce, Karma, Mocha, SMART on FHIR, Adobe Animate, CMake, V8

Languages

TypeScript, HTML, CSS3, JavaScript, PHP, SQL, HTML5, C#, Python, Lua, C++, GraphQL, Kotlin, Swift, CSS

Frameworks

Aurelia, Knockout (Knockout.js), Bootstrap, Express.js, React Native, Unity, Angular, Nuxt.js, PixiJS, .NET, AngularJS, Jasmine, Unity3D, Laravel, Next.js, Django, Unreal Engine

Paradigms

MVC Design, REST, Event-driven Architecture, Object-oriented Programming (OOP), UI Design, Agile, E2E Testing, Unit Testing, Scrum, Agile Software Development, HL7 FHIR Standard, Fast Healthcare Interoperability Resources (FHIR), UX Design, Model Context Protocol (MCP)

Platforms

Windows, Ubuntu, Amazon Web Services (AWS), Docker, WordPress, Visual Studio Code (VS Code), AWS Lambda, Vercel

Storage

MongoDB, MySQL, Redis, PostgreSQL

Industry Expertise

Healthcare

Other

API Integration, Full-stack Development, Payment APIs, Full-stack, RESTFul APIs, Front-end, User Interface (UI), Webhooks, Software Architecture, Unidirectional Data Flow, Microsoft 365, State Machines, Games, Electronic Health Records (EHR), Healthtech, AI Tools, Artificial Intelligence (AI), eCommerce, User Experience (UX), Healthcare Services, Vite, Agentic Coding, AI Integration, Cursor AI, Streaming, AI Agents, OpenAI, Agentic AI, Cordova, APIs, Cloudflare, WebAssembly (Wasm), Digital Signal Processing, Generative Artificial Intelligence (GenAI), Microsoft Azure, Performance Optimization, Game Development, Kitty

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