
Vanja Belic
Verified Expert in Engineering
Gameplay Developer
Belgrade, Serbia
Toptal member since January 26, 2022
Vanja is a passionate game developer specializing in Unity and Unreal Engine. She is proficient in C# and C++ and has successfully worked on multiple projects as a developer. For the past ten years, Vanja has gained solid experience and extensive knowledge in different aspects of gameplay programming.
Portfolio
Experience
- Unity - 10 years
- Visual Studio - 10 years
- C# - 10 years
- Gameplay Development - 10 years
- Game Design - 6 years
- Unreal Engine - 5 years
- C++ - 4 years
- ECS for Unity - 1 year
Preferred Environment
Unity, Unreal Engine, Visual Studio, Windows, MacOS, JetBrains Rider, Git, C++, C#, Entity Component System (ECS)
The most amazing...
...project I've worked on was a mobile shooter game where I took on new and exciting challenges of making an AR horde shooter with Unity's ECS.
Work Experience
Gameplay Programmer
Ubisoft
- Engineered and owned the UI architecture for a major, highly interactive player-facing feature for an unannounced project.
- Maintained and optimized core systemic UI features.
- Collaborated with cross-functional design, tech art, and engineering teams to translate complex wireframes into responsive and data-driven interface systems.
- Diagnosed and resolved UI and gameplay-related bugs.
Unity Gameplay Developer
Jadu - Main
- Created the character customizer, a key feature for the public release of an AR fighting game, which led to acquisition from Toptal and full-time employment at Jadu.
- Collaborated closely with the art and animation team to bring new characters and their abilities to life. Implemented different fighting mechanics.
- Implemented various systems using ECS, including shooting and aiming mechanics and different weapons.
- Worked on several prototypes and quickly iterated on various designs and functionalities while contributing ideas on features.
Game Developer
Three Swords Studio
- Acted as a gameplay programmer for a published mobile game called Blade Bouncer.
- Helped design monetization features and seasonal content for various mobile projects.
- Contributed to several VR projects using Unity and C#.
Unreal Engine Expert
Wings of Liberty Inc
- Developed the gameplay mechanics for a third-person multiplayer PvP game using Unreal Engine and C++.
- Created weapons and abilities for different characters and built a modular game loop system.
- Built and maintained a dedicated server and matchmaking system using Amazon GameLift.
Game Developer
Pet Project Games
- Created a co-op first-person shooter prototype with a team of three developers using Unreal Engine and C++.
- Developed Ripout, a co-op first-person shooter game using Unreal Engine. Handled the player character and related gameplay mechanics.
- Managed a team of five, created sprints, and facilitated meetings.
Game Developer
Clock Drive Games
- Developed a PC-based third-person rogue-lite game. Created quests and related elements, such as interactive objects and tutorials.
- Used editor scripting in Unity to enable level and game designers to create and adapt various gameplay elements.
- Introduced Scrum to around 20 team members assigned to smaller teams. Monitored their work, created sprints, and facilitated meetings.
Gameplay Programmer
Eipix Entertainment
- Developed a mobile VR game called Althora and handled various gameplay mechanics, optimization, game design, and level design.
- Built multiple mobile games for Android using Unity.
- Did coding and level design for a PC action-adventure game.
Game Developer
Endtimes Studio
- Developed a side-scrolling driving game for Android using Unity.
- Built a PC VR puzzle adventure game using Unreal Engine.
- Created the gameplay mechanics and level design for projects.
Experience
Panic AR
https://apps.apple.com/us/app/panic-ar-shooter/id6742031888Jadu AR
https://apps.apple.com/us/app/jadu/id6443662349Ripout
https://store.steampowered.com/app/1558830/RIPOUT/Warlander
https://store.steampowered.com/app/1054040/Warlander/Althora
http://www.eipix.com/games/althora/Education
Bachelor's Degree in Information Systems and Technologies
University of Belgrade - Faculty of Organizational Sciences - Belgrade, Serbia
Skills
Tools
Visual Studio, JetBrains Rider, Git, Unreal Development Kit (UDK)
Frameworks
Unity, Unreal Engine, Unreal Engine 4, Unity3D, Blueprint, ECS for Unity
Languages
C#, C++
Paradigms
Scrum, Agile Project Management, Entity Component System (ECS)
Platforms
MacOS, Windows, Steam
Other
Gameplay Development, Game Development, Video Gaming, Gaming, Mobile Game Development, Mobile Games, Unreal Engine 5, Multiplayer, Game Design, Level Design, Amazon GameLift, 3D
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