
Victor Luo
Verified Expert in Product Management
Product Manager
Tokyo, Japan
Toptal member since November 1, 2021
Victor spent ten years at NASA's JPL, building a software team focused on visualizations for controlling spacecraft. He prototyped the first application on the Microsoft HoloLens platform for Mars rover operations, receiving the NASA Software of the Year Award in 2018. Victor initiated strategic partnerships in other technical domains on behalf of JPL and as an advisor for X—the moonshot factory. Today, he is incubating early-stage prototypes for cross-company initiatives at Amazon.
Project Highlights
Expertise
- Augmented Reality (AR)
- Front-end Development
- Product Management
- Product Strategy
- Robotics
- Software Innovation
- Strategic Partnerships
- Unity3D
Work Experience
Principal Product Manager - Technical
Amazon.com
- Collaborated with businesses across Amazon to identify net-new initiatives, build POCs to validate our hypothesis, and establish an infusion path to scale. The current portfolio of projects includes robotics, education, and circular economics.
- Analyzed the marketplace and the user research to craft the product strategy and program a roadmap for next-generation smart home technologies.
- Coordinated with the design, business, and development teams to implement web and mobile-based customer-centric experiences.
- Led the planning of three ideation workshops across multiple disciplines, including engineering, design, business, resulting in two new product concepts from each session.
General Manager
NASA Jet Propulsion Laboratory
- Managed a team of 35+ developers and designers on 10+ projects by securing $10 million a year.
- Established and executed partnerships with the industry and agencies—NASA, JAXA, and ESA.
- Certified and launched commercial hardware to the ISS in less than six months.
- Incubated the first app on the Microsoft HoloLens platform, used for Mars rover operations.
- Designed the natural user interface (NUI) with full-body gestures for robotic manipulation.
- Led the development team of 3D web, mobile, and full-client outreach applications.
Project History
Collaborative Spacecraft CAD Design
https://youtu.be/OEvCDfPFQCULed the prototype phase of the first collaborative AR design review experience and built the team to bring it into production.
Augmenting Astronaut Performance in Space
https://youtu.be/AWLncecL2WcLed the production of the Sidekick project, our successful endeavor to put the Microsoft HoloLens onboard the ISS within six months.
Walking on Mars with HoloLens
http://www.jpl.nasa.gov/news/news.php?feature=4451Working in stealth with a team at Microsoft, we developed OnSight—an enterprise application on the Windows Holographic platform.
NASA | Microsoft Interactive Outreach Collaboration
https://youtu.be/-wnECM1ae4wPlayed a lead role in engaging with Microsoft Xbox and initiating a long-term collaboration centered on using interactive media to excite the public about space and STEM education.
Mars Rover Outreach 3D Web Experiences
https://mars.nasa.gov/msl/surface-experience/Led a team of ten engineers and designers to build a suite of interactive 3D experiences for the Curiosity Mars Rover landing in 2012.
As the project lead, I focused on the user interface and the user experience, delivering live Mars imagery and telemetry into an interactive web experience.
Natural User Interface Research
Researched novel methods of 3D object manipulation using skeleton tracking and body gestures.
• Multi-platform teleoperations of robots with modularized input modalities.
• One-to-one mapping of user skeleton to robotic limbs to simulate avatar-like control.
• Intent-based operation of robotics, based on hand gestures and voice commands.
Education
Master's Degree in Computer Science
University of Southern California (USC) - Los Angeles, CA
Bachelor's Degree in Computer Engineering
California Polytechnic State University (Cal Poly SLO) - San Luis Obispo, CA
Skills
Tools
Google Docs, Slack, Adobe Creative Suite, Microsoft Visual Studio
Paradigms
Augmented Reality (AR), Human Interface Design, Human-centered Design (HCD)
Platforms
Xbox 360
Other
Microsoft Office, Product Management, Product Strategy, Product Roadmaps, Software Innovation, Partner Management, Virtual Reality (VR), Program Management, Strategic Partnerships, General Management, Prototyping, Front-end Design, Unity3D, Front-end Development, Robotics, Software Engineering, Process Design, Hackathons, Ideation Workshops, User Research, 3D, Data Visualization, User Interface (UI), User Experience (UX), Scrum Master, Agile Sprints, Microsoft Kinect, Game Design, UX Testing, Event Planning, C#, People Management, Game Development, Algorithms, Operating Systems, Networking, FPGA, QA Testing, Network Engineering, User Acceptance Testing (UAT), QA Test Plan Management, WebGL, Software Development
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