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Andrey Bryzgalov

Andrey Bryzgalov

Tomsk, Tomsk Oblast, Russia
Member since May 12, 2014
Andrey is professional developer with 10 years of experience and a proven ability to develop efficient solutions for numerous platforms. He specializes in developing games and interactive virtual and augmented reality projects. He has worked both individually and as a group leader.
Andrey is now available for hire
  • .NET, 5 years
  • C#, 5 years
  • C++, 3 years
  • Unity3D, 3 years
  • Objective-C, 3 years
  • C, 3 years
  • Cocoa Touch, 2 years
Tomsk, Tomsk Oblast, Russia
Preferred Environment
Mac OS X, Xcode, Unity, Mercurial
The most amazing...
...thing I've coded is an immersive virtual reality installation driven by a modified and optimized open-source 3D engine and custom head tracking system.
  • Developer
    2013 - 2014
    R&D Arts Inc.
    • Developed the server for a video streaming application (C++, Qt, HTTP, TCP, UDP, MPEG-TS).
    • Solved NAT traversal issues and implemented ECC over UDP for media streaming.
    • Developed the front-end for a video streaming application (iOS SDK, Objective-C).
    • Developed an application for rendering Circa 1948 virtual room installation at the Tribeca Film Festival 2014 (Mac OS X, iOS, Objective-C, C++, Kraken).
    • Implemented virtual reality support for a 3D engine, optimized the 3D engine for high-performance output to multiple HD projectors.
    • Implemented user experience features, integrated a custom head tracking system, and implemented a virtual room calibration tool.
    • Managed a Mercurial repository.
    • Developed the back-end for additional features of a collaborative excel spreadsheet editing application (Windows, .NET, MSSQL, SQL, Transact-SQL, C#, WCF).
    Technologies: Objective-C, C++, C#
  • Developer
    2010 - 2013
    Vita Mobile
    • Optimized performance and fixed bugs in Panaboard software for interactive whiteboards (Windows, .NET, C#).
    • Developed and maintained the front-end for iOS applications. (iOS SDK, Objective-C).
    • Created application architecture, implemented CAD functionality, and managed the development team for an interior design application with a first-person view (Unity, MacOS X, Windows).
    • Developed multi-platform games (Unity, C#).
    • Integrated the existing C++ game logic codebase into a Unity project.
    • Developed a continuous integration solution for Unity projects (Jenkins, Bash, Unity Build Automation, C#, Automator, AppleScript).
    • Created an architecture and development plan for a multi-platform social game about fishing.
    • Developed games and integrated third-party APIs.
    • Optimized game performance.
    • Developed a music and sound effects manager for Unity.
    Technologies: C#, Objective-C, Unity, C++
  • Owner and Developer
    2008 - 2010
    Icicle Interactive
    • Organized the game development team. Developed casual games for the web.
    • Performed market research and developed game designs.
    • Created game architecture and developed games (Flash, ActionScript 3, Flex 3).
    • Integrated third-party APIs.
    • Managed the team and maintained project management software.
    • Managed localization, music, and sound effects outsourcing.
    • Performed sales and distribution and pitched the game to publishers at an expo.
    • Developed an audio library for managing sound effects polyphony in complex audio scenes.
    Technologies: Flash, ActionScript
  • Developer
    2006 - 2008
    SibirSoftProject LLC
    • Developed information systems (Oil extraction monitoring system for Rosneft, Commercial ERP Budgeting solution, Internal enterprise web portal).
    • Developed front-end components with C#.NET and DevExpress.
    • Developed back-end components based on XML Web Services and Oracle DB.
    • Created and optimized SQL queries, implemented Oracle PL/SQL packages, and designed a database ER model.
    • Was responsible for Oracle9i DBMS administration, and integrated the DBMS with external systems.
    Technologies: Oracle DB, PL/SQL, SQL, C#, .NET, Windows Forms, XML, Web Services
  • Circa 1948 interactive installation (Development)

    Developed a Mac application driving a virtual reality installation. Implemented virtual reality support, optimized the 3D engine, implemented user experience features, and integrated a custom head-tracking system (Mac OS X, iOS, Objective-C, C++, Kraken)

  • Fishing Paradise 3D (Development)

    Social game about fishing for Facebook, iOS, and Android with 100K daily active users. (Unity, C#, Objective-C, Java)

  • TracknShare (Development)

    Developed additional features for and maintained a health tracking application. (iPhone/iPad, Core Data, Core Plot, Objective-C)

  • Languages
    C#, SQL-99, ActionScript 3, Objective-C, C++, C, SQL, JavaScript, Java, ActionScript 2, Octave
  • Frameworks
    Unity, Cocoa Touch, Unity3D, .NET, Machine Learning, AFNetworking, Qt
  • Tools
    FlashDevelop, ERwin, Mercurial, MonoDevelop, Xcode, Redmine, Flash, Subversion (SVN), Visual Studio, Toad, JIRA, Hudson
  • Platforms
    Oracle Database, Windows, iOS, Oracle, Android, Mac OS
  • Storage
    Oracle PL/SQL, JSON, SQLite
  • Other
    Game Development, Game Design, Computer Graphics, SOAP, Game Theory, Data Structures, Algorithms, Virtual Reality (VR), Unix Shell Scripting, Prototyping
  • Libraries/APIs
    Parse SDK, Sockets, Facebook API, OpenGL
  • Paradigms
    Waterfall Development, Agile Software Development, Continuous Integration (CI), Object-oriented Programming (OOP), Socket programming, Concurrent Programming, Event-driven Programming, Design Patterns
  • Master's degree in Computer Science
    2001 - 2006
    Tomsk State University - Tomsk, Russia
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