Arthur Brongniart, Progressive Web Applications (PWA) Developer in Noumea, South Province, New Caledonia
Arthur Brongniart

Progressive Web Applications (PWA) Developer in Noumea, South Province, New Caledonia

Member since February 15, 2018
After graduating with a master’s degree in computer engineering, Arthur worked for a few web agencies. He then moved on to work for two years as a lead developer at Tracktl, a French startup that offers a collaborative way to listen to music. Arthur specializes in front-end development in the React ecosystem. He likes to work with talented people and is always curious about experimenting with new technologies.
Arthur is now available for hire


    Amazon Web Services (AWS), CircleCI, MongoDB, Node.js, React Native
  • Dunelm
    Amazon Web Services (AWS), Jenkins, Algolia, AWS Lambda, React...
    Canvas, Redux, React



Noumea, South Province, New Caledonia



Preferred Environment

Atom, Git, Debian

The most amazing... I've built is a collaborative music jukebox. It currently helps thousand of people rethink the way they listen to music together.


  • Full-stack Developer

    2019 - 2019
    • Designed and implemented a service to reliably interface with various bank account APIs.
    • Prototyped a desktop version of the app.
    • Implemented transverse new minor features.
    • Set up tools and practice to improve code quality and reliability (CI/CD, typing, linting, and integration testing).
    Technologies: Amazon Web Services (AWS), CircleCI, MongoDB, Node.js, React Native
  • Web Developer

    2018 - 2019
    • Contributed to the architecture decision by rethinking the website with edgy tech.
    • Set up a reliable deployment pipeline.
    • Held a workshop and presentation to share the knowledge across an international team.
    Technologies: Amazon Web Services (AWS), Jenkins, Algolia, AWS Lambda, React, Progressive Web Applications (PWA), PWA
  • Freelance Developer

    2017 - 2017
    • Implemented a drawing canvas with rich interactions (drag-n-drop, resizing, smart cropping, snapping to a grid, and so on).
    • Solved image generation issues on client-side (especially regarding image downsizing quality).
    • Worked remotely on a flexible-yet-intensive schedule.
    Technologies: Canvas, Redux, React
  • Lead Developer

    2015 - 2017
    • Proposed, implemented, and reviewed the technical solutions in the build of a collaborative jukebox app.
    • Scaled the architecture to meet the needs of more than 2,000 simultaneous live users.
    • Interfaced with five music provider SDKs to deliver a seamless music player.
    • Implemented a model to identify and unify tracks from several music providers.
    • Set up a reliable CI/CD with automated tests.
    Technologies: Google Cloud, Kubernetes, Docker, Node.js, React
  • Front-end Developer

    2015 - 2015
    • Improved the video player's Chrome extension (mostly UI related).
    • Integrated a new innovative UI for the landing page.
    • Followed a strict process to ensure the quality of work.
    • Was involved in unit testing—producing manual testing procedures and systematic code reviews.
    Technologies: Chrome Extensions, JavaScript
  • 3D Developer

    2014 - 2014
    • Built innovative 3D object configurators.
    • Wrote tutorials for the public API.
    • Implemented algorithms to speed up spacial object detection.
    • Wrote unit tests to prevent regressions.
    • Set up a TDD process.
    Technologies: Babylon.js, Three.js, WebGL, JavaScript


  • Vernissage | A VR Game

    This is a game made for the 2017 JavaScript 13,000 challenge. It uses WebVR to deliver an immersive experience.

    The challenge allows the participants to use only 13,000 lines of code (aside from the frame). I had to make some interesting optimizations.

  • Travel Blog

    I wrote a travel blog for a friend of mine. Everything is hosted on GitHub. When a blog is committed a new version is built on Travis and deployed on GH pages.

    I tried to keep the app as fast as possible while delivering a simple-but-clean UI. Every thing works offline as I followed progressive app best practices

  • The Marvellous Surfers

    A game that we made with three friends during 48 hours for the global game jam 2017 event. It's a multi-player race that's playable on your smartphone with a fun and catchy ambiance.

    This was made with Three.js,, and Heroku.

  • Mongustav

    A website that gives exposure to top-level opticians. their work, and favorite products. A desktop and mobile web app with server-side rendering. Based on React.js, Next.js, GraphQL, and the App Engine.

  • Sales Buddy

    A sales assistant solution that we made for a hackathon sponsored by Microsoft. The solution is composed of two parts:
    - A chatbot which provides advice to the customer in the shop and gathers their feedback while doing so.
    - A dashboard for the salespeople inside the shop which aggregates meaningful user data which converses with the bot in real time.

    Sadly, we came close to winning.


  • Languages

    JavaScript, GraphQL, TypeScript
  • Libraries/APIs

    React, Three.js, Node.js, Babylon.js, Redux Form, WebVR, WebGL
  • Other

    PWA, Augmented Reality (AR), Chrome Extensions, Apollo, Google Cloud Functions, Progressive Web Applications (PWA), Serverless, Accelerated Mobile Pages (AMP)
  • Frameworks

    Next.js, Redux, React Native, Serverless Framework
  • Paradigms

    Functional Programming
  • Platforms

    Google App Engine, Docker, Kubernetes, Debian, AWS Lambda, Algolia, Amazon Web Services (AWS)
  • Tools

    Git, Atom, Jenkins, CircleCI, Canvas, Facebook Reason, AWS CloudFormation
  • Storage

    Google Cloud, Google Cloud Datastore, MySQL, MongoDB


  • Master's Degree in Computer Engineering
    2008 - 2013
    Telecom Nancy - Nancy, France

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