Lead React/Node.js Engineer
2019 - 2020Highlighter, Inс. (via Toptal)- Developed a Node.js back end with a GraphQL API that serves mobile and web applications.
- Developed a social mobile application using React Native.
- Implemented a web components library that is shared between multiple web applications.
Technologies: Mobile App Development, Google Cloud, Firebase, Express.js, JavaScript, React, TypeScript, Cloud Firestore, GraphQL, React Native, Node.jsSenior Full-stack Developer
2018 - 2019Smart Yields, Inc. (via Toptal)- Developed mobile and web agricultural applications for farmers using React and React Native.
- Developed a Node.js back end with a REST API that serves mobile and web applications.
- Implemented a Google Maps overlay to display sensor data (temperature, humidity, soil moisture, and so on) on the map using a D3.js library.
- Implemented billing with iOS, Android, and Stripe subscriptions for mobile and web applications.
Technologies: Mobile App Development, Express.js, MongoDB, D3.js, JavaScript, React, Google Maps API, AWS DynamoDB, Twilio, Stripe, Google Maps, Amazon Web Services (AWS), React Native, Node.jsReact Native Developer
2018 - 2018Capital Hill Management, Inc. (via Toptal)- Developed an online shopping application for iOS and Android.
- Implemented online audio and video calls using the OpenTok SDK.
- Implemented authentication for React Native mobile application.
- Built an online chat feature.
Technologies: Mobile App Development, JavaScript, React, OpenTok, GraphQL, React NativeUnity Software Engineer for Mobile
2017 - 2018Signal Studios, LLC (via Toptal)- Worked on MOBA Unity game for iOS and Android.
- Integrated Facebook, Tapdaq, Kochava, Helpshift and Google Play Games Unity plugins.
- Configured a Gradle build system for Unity to resolve various plugins conflicts on Android.
- Configured a Jenkins autobuild for iOS and Android platforms.
- Integrated social networks and in-app purchases on GameSparks platform.
Technologies: Mobile App Development, Unity3D, Jenkins, JavaScript, C#, GameSparksSoftware Engineer
2015 - 2017Arello Mobile- Developed Pushwoosh native SDKs for iOS, Android, and Windows Phone.
- Built Pushwoosh cross-platform plugins for Cordova, Titanium, Trigger.io, Xamarin, Unity, Adobe Air, Marmalade, and Corona.
- Created Pushwoosh plugins for React Native and Unreal Engine.
- Modernized continuous integration and implemented npm, NuGet, and GitHub auto-publishing.
- Implemented TDD and extensive unit-test coverage.
- Wrote SDK integration guides and documentation.
- Communicated with users on GitHub to help solve problems and provide better support.
Technologies: Mobile App Development, Unity3D, Jenkins, JavaScript, C++, Objective-C, Java, C#, Adobe AIR, Marmalade, Unreal Engine, Unity, Xamarin, Trigger.io, Titanium, Cordova, React Native, Windows Phone, iOS, AndroidSoftware Engineer
2014 - 2015HD Soft- Worked on middleware for STBs (set-top boxes).
- Implemented DCD (downstream channel descriptor) processing module for DOCSIS set-top gateway client.
- Ported existing software to different architectures and hardware revisions.
Technologies: C++, MPEG, Embedded LinuxSoftware Engineer
2012 - 2013SoftLab-Nsk- Developed a 3D-rendering module for Forward-T (video production and broadcast automation software).
- Conducted research on integrating existing open-source 3D-rendering engines into Forward-T.
- Received a master's degree in physics and computer engineering.
Technologies: C++, Blender, COM, OpenGLSoftware Development Intern
2011 - 2013Intel- Developed Intel C++ Compiler vectorization module.
- Improved data-dependency analysis for loop optimizations.
- Developed benchmarks to estimate the efficiency of vectorization on different architectures.
- Performed regression testing to verify software quality and performance of code optimized with the Intel C++ Compiler.
Technologies: C++, Server Sent Events (SSE), SIMD