Dmitry Malyugin, Software Developer in Novosibirsk, Novosibirsk Oblast, Russia
Dmitry Malyugin

Software Developer in Novosibirsk, Novosibirsk Oblast, Russia

Member since January 3, 2017
Dmitry is a software engineer with an extensive experience in mobile SDK and plugin development. He's skilled in native iOS, Android, and several cross-platform mobile frameworks. The knowledge of cross-platform and native development gives him a unique ability to perform the full spectrum of work and create fully functional applications for multiple platforms.
Dmitry is now available for hire



  • JavaScript, 5 years
  • C++, 4 years
  • iOS, 3 years
  • Java, 3 years
  • Objective-C, 3 years
  • Android, 3 years
  • React Native, 2 years


Novosibirsk, Novosibirsk Oblast, Russia



Preferred Environment

WebStorm, VS Code, Xcode, Android Studio

The most amazing...

...thing I've developed is an Unreal Engine 4 push notification plugin for iOS and Android.


  • Senior Full-stack Developer

    2018 - 2019
    Smart Yields, Inc. (via Toptal)
    • Developed mobile and web agricultural applications for farmers using React and React Native.
    • Developed a Node.js back end with a REST API that serves mobile and web applications.
    • Implemented a Google Maps overlay to display sensor data (temperature, humidity, soil moisture, and so on) on the map using a D3.js library.
    • Implemented billing with iOS, Android, and Stripe subscriptions for mobile and web applications.
    Technologies: Node.js, React Native, Amazon Web Services (AWS), Google Maps, Stripe, Twilio
  • React Native Developer

    2018 - 2018
    Capital Hill Management, Inc. (via Toptal)
    • Developed an online shopping application for iOS and Android.
    • Implemented online audio and video calls using the OpenTok SDK.
    • Implemented authentication for React Native mobile application.
    • Built an online chat feature.
    Technologies: React Native, GraphQL, OpenTok
  • Unity Software Engineer for Mobile

    2017 - 2018
    Signal Studios, LLC (via Toptal)
    • Worked on MOBA Unity game for iOS and Android.
    • Integrated Facebook, Tapdaq, Kochava, Helpshift and Google Play Games Unity plugins.
    • Configured a Gradle build system for Unity to resolve various plugins conflicts on Android.
    • Configured a Jenkins autobuild for iOS and Android platforms.
    • Integrated social networks and in-app purchases on GameSparks platform.
    Technologies: Unity3D, Jenkins CI, GameSparks
  • Software Engineer

    2015 - 2017
    Arello Mobile
    • Developed Pushwoosh native SDKs for iOS, Android, and Windows Phone.
    • Built Pushwoosh cross-platform plugins for Cordova, Titanium,, Xamarin, Unity, Adobe Air, Marmalade, and Corona.
    • Created Pushwoosh plugins for React Native and Unreal Engine.
    • Modernized continuous integration and implemented npm, NuGet, and GitHub auto-publishing.
    • Implemented TDD and extensive unit-test coverage.
    • Wrote SDK integration guides and documentation.
    • Communicated with users on GitHub to help solve problems and provide better support.
    Technologies: Android, iOS, Windows Phone, React Native, Cordova, Titanium,, Xamarin, Unity, Unreal Engine, Marmalade, Adobe Air
  • Software Engineer

    2014 - 2015
    HD Soft
    • Worked on middleware for STBs (set-top boxes).
    • Implemented DCD (downstream channel descriptor) processing module for DOCSIS set-top gateway client.
    • Ported existing software to different architectures and hardware revisions.
    Technologies: C++, Embedded Linux, MPEG, DOCSIS
  • Software Engineer

    2012 - 2013
    • Developed a 3D-rendering module for Forward-T (video production and broadcast automation software).
    • Conducted research on integrating existing open-source 3D-rendering engines into Forward-T.
    • Received a master's degree in physics and computer engineering.
    Technologies: C++, OpenGL, COM, Blender
  • Software Development Intern

    2011 - 2013
    • Developed Intel C++ Compiler vectorization module.
    • Improved data-dependency analysis for loop optimizations.
    • Developed benchmarks to estimate the efficiency of vectorization on different architectures.
    • Performed regression testing to verify software quality and performance of code optimized with the Intel C++ Compiler.
    Technologies: C++, SSA, SIMD, SSE, AVX



  • Languages

    C++, Objective-C, Java, JavaScript, SQL, HTML, CSS, GraphQL, C#, TypeScript
  • Frameworks

    Graphcool, StrongLoop, Express.js, JNI, React Native, Unity3D, Unity, Android SDK, Redux, Rx, Loopback
  • Libraries/APIs

    Redux-saga, Firebase Web SDK, Immutable.js, Pushwoosh, Redux Observable, React, Node.js, D3.js, Stripe, Google Maps API
  • Tools

    Fastlane, Jenkins, Flow, Gradle, Git, GitHub, GameSparks
  • Paradigms

    SOLID Principles, Continuous Integration (CI), Model View Presenter (MVP), Model View Controller (MVC), Object-oriented Programming (OOP), DRY, Dependency Injection, Model View Viewmodel (MVVM), Concurrent Programming, REST
  • Platforms

    Firebase, iOS, Android, Windows, Amazon Web Services (AWS), Xamarin, OpenTok, Twilio
  • Storage

    MongoDB, AWS DynamoDB, Cloud Firestore, MySQL, Google Cloud
  • Other

    Enzyme, ESLint, Unix Shell Scripting, SDKs, Mobile App Development, Plugins, Lint


  • Master's degree in Physics and Computer Engineering
    2007 - 2013
    Novosibirsk State University - Novosibirsk, Russia

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