
Irakli Chkuaseli
Verified Expert in Engineering
Senior Mobile Developer
Tbilisi, Georgia
Toptal member since February 14, 2022
Irakli is a senior engineer with 8+ years of experience shipping production software across game development, mobile apps, and full-stack web. He builds and leads—from architecting cross-platform Unity games and React Native apps to scaling engineering teams and setting technical strategy. Irakli has shipped titles to iOS and Android, built real-time multiplayer systems, embedded Unity inside React Native, and designed backend infrastructure for cloud saves, auth, and payments.
Portfolio
Experience
- C# - 7 years
- Unity - 7 years
- Game Development - 7 years
- iOS - 7 years
- Video Games - 7 years
- React Native - 4 years
- Expo - 2 years
- Claude Code - 1 year
Preferred Environment
Unity, JetBrains Rider, MacOS, Visual Studio, Windows, iOS, Android, Xbox, PlayStation
The most amazing...
...game I've developed is Guns & Fury, a 3D Wild West dueling game with customizable characters, for which I designed and implemented many of the systems.
Work Experience
Unity, React Native & AI Agentic Development Consultant
Gamify Education Inc
- Architected and developed a full-stack educational gamification platform using a Turborepo monorepo with four apps (React Native mobile, Unity 3D game, React dashboard, and NestJS API) and two shared packages, delivering real-time multiplayer games.
- Engineered a custom Unity-in-React-Native integration bridge with bidirectional messaging and an Expo config plugin that automated iOS and Android build signing, framework embedding, and Xcode project configuration.
- Built real-time multiplayer game engines using Socket.IO and Phaser 3 across several game modes, including shot mechanics, difficulty scaling, and cross-client state synchronization, backed by a NestJS API with 15+ domain modules.
CTO
Golden Fox
- Set the studio’s technology vision and roadmap, aligning game, tools, and back-end strategy with business goals.
- Scaled the engineering team, introduced clear coding standards, and established a CI/CD pipeline using TeamCity and GitHub Actions, reducing build times by half.
- Architected cross-platform foundations for flagship titles such as Guns & Fury, supporting iOS, Android, WebGL, and desktop with a single codebase.
- Designed the modular MVP-based UI and theming system now used across all projects, enabling rapid reskins and live-ops updates without code changes.
- Directed the development of in-engine tools, including a content pipeline and automated performance profiling, which reduced design-to-build turnaround times.
- Oversaw back-end infrastructure, migrating to scalable cloud services, and implementing secure player-data, leaderboard, and IAP servers.
- Partnered with business leadership and investors, translating technical risks and milestones into clear, data-driven product plans.
- Mentored leads and seniors, setting up a peer-review culture that lifted code quality and team autonomy.
- Architected reusable Foundation framework with modular services (Analytics, Auth, and Ads) using Zenject DI, deployed across multiple shipped titles.
Senior React Native Developer
Qene Technologies
- Architected cross-platform mobile applications with React Native and TypeScript.
- Built a Node.js back end with Express, PostgreSQL, and Socket.io for real-time features.
- Integrated video streaming (Agora SDK) and comprehensive authentication systems.
- Implemented E2E testing with Detox and comprehensive CI/CD pipelines.
Senior Unity Developer
Qene Technologies
- Wrote the Unity front end that syncs with Twitch IRC and YouTube Live Chat, so viewers can play Trivia, Family Feud, Tower Defense, and other mini-games in real time.
- Implemented a TeamCity-based CI/CD system to automate builds for iOS and Android platforms.
- Built the back end for a game with user authorization, cloud saves, friends, and leaderboards.
- Developed a 2D game for Android that lets its users solve mental challenges.
- Designed and implemented game services as an independent plug-and-play package.
Lead Unity Developer
Golden Fox
- Designed a 3D action game's entire code architecture.
- Led a team of artists and programmers in designing and developing a mobile game.
- Designed and implemented a complex item system with levels, stats, and upgrades.
- Built a complex character creation and customization system.
- Created server-synchronized item shops and inventories.
- Developed custom in-engine tools to help streamline content creation.
- Implemented cloth, soft body, and wind simulations.
- Integrated rewarded ads and cross-platform in-app purchases.
- Implemented full server support for player data, achievements, leaderboards, and cross-platform saves.
Senior Unity Developer
Play Time, Inc - Main
- Developed several prototypes for a mobile football simulation game.
- Helped implement game services like Bootstrap, Auth, scene management, etc.
- Implemented an early version of player authorization using WebSockets.
Senior Unity Developer
Sleepagotchi, Inc.
- Designed and developed a 3D real-time rendering solution in Unity optimized for mobile devices.
- Optimized provided 3D assets for real-time rendering.
- Created a system that allowed dynamic 3D rooms to be rendered in real-time with custom industry-standard mixed lighting solutions.
- Prepared asset bundles that would be loaded on-demand from a content delivery network.
- Implemented volumetric physics-based lighting, fog, and dust.
Senior Unity Developer
Freelance
- Created a custom physics-based character controller.
- Adapted, modified and improved an open-source ability system to be used in a 2D side-scroller game.
- Developed different types of weapons and enemy behaviors.
Senior Unity Developer
Freelance
- Created a realistic audio occlusion system to be used in video and audio calls inside a virtual 3D environment.
- Developed a modular user interface system that would be reused across different projects.
- Designed and created dynamic, reusable user interface animations for a video communication app.
Lead Unity Developer
Golden Fox
- Created a 3D Web3 game's entire code architecture in Unity.
- Designed and implemented a system that recreates a 3D character model based on the NFTs owned by the player.
- Worked on delivering an optimized WebGL version of the game.
- Implemented a system that optimizes and dynamically loads game assets to keep loading times minimum.
- Baked and optimized static lighting using a custom high-performance solution.
- Created a day-night system that blends between several baked lightmaps.
- Configured TeamCity CI/CD for automatic builds and deployment.
Full-stack Developer
Champions Academy
- Architected and single-handedly developed an internal gym management system.
- Integrated the existing gym hardware that allows gym members to unlock turnstiles and access lockers and showers.
- Created a data accumulation and analytics tool to monitor user activity, engagement, peak hours, and popular classes.
Unity Developer
Golden Fox
- Implemented core gameplay mechanics for a 2D fighting game.
- Implemented in-game rewards, interstitial and banner ads.
- Wrote server back-end scripts in Lua and SQL queries for custom database logic.
- Created game leaderboards, statistics, and achievements.
- Tracked and fixed bugs using Jira as a reporting tool.
- Configured Jenkins CI/CD for automatic daily builds.
- Refactored and optimized a large chunk of existing game code.
- Designed and created a 2D game's complete UI with animations, sounds, and haptics.
Experience
Guns & Fury
https://apps.apple.com/us/app/guns-fury/id1589304660Beemi
http://beemi.appSleepagotchi
Battle for Basiani
https://apps.apple.com/us/app/battle-for-basiani/id1495060685Gateway
https://github.com/VatoKo/GatewayGymware
Education
Bachelor's Degree in Computer Science
Free University of Tbilisi - Tbilisi, Georgia
Skills
Libraries/APIs
React, Socket.IO, Node.js
Tools
JetBrains Rider, Expo, Claude Code, Visual Studio, Blender, Agora, GitHub
Languages
C#, TypeScript, JavaScript, ASP.NET Razor, Swift, C++
Frameworks
Unity, Unity2D, Unity3D, React Native, .NET Core, ASP.NET Core, Next.js, Unreal Engine 4, Unreal Engine, .NET, Phaser.io, NestJS
Platforms
iOS, Azure PlayFab, MacOS, Windows, Android, Xbox, PlayStation, Blockchain, Ethereum, Firebase, Mobile, Roblox, Web, Azure Functions
Storage
PostgreSQL, MongoDB, Redis
Other
Game Development, Game Tools Development, Gameplay Development, Mobile Games, Video Games, Mobile Game Development, 2D Games, 2D, API Integration, APIs, Game Design, Computer Networking, Operating Systems, Web Development, Multiplayer, Unity3D GUI Development, Unity3D AI, Solana, User Interface (UI), User Experience (UX), Games, 3D, 3D Graphics, Virtual Reality (VR), Architecture, 3D Games, Agentic AI, Vite
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