Daniela is a product designer with several years of experience creating products and interactive environments. Working closely with clients, she creates innovative, responsive solutions with the user always in mind. She also builds visually stunning solutions on a solid foundation of research and UX. Daniela loves a good challenge and learning anything that could potentially have a significant impact on people's lives.
Developed the UI/UX for Android, iOS, web, and other platforms.
Solved usability issues through user research and rapid prototyping.
Constructed a bot for slack to help PMs get better data on how team's are spending their time.
Designed apps and products for IoT, specifically Samsung's family of smart products for the home.
Helped to build products for Roche's Digital Pathology department from the very first kickoff to the user research and testing all the way to production.
Created brands and products for startups and other small ventures.
Technologies: Principal, Figma, Zeplin, Sketch, Adobe Suite
2011 - 2014
Worked as part of a multidisciplinary team focused on creating experiences and interactive solutions for various retail spaces and museums.
Created an interactive multi-medium experience for a museum that incorporated video, projection mapping, and kiosks to help tell the story about the history of Lisbon.
Constructed a brand family for a group of retail-oriented products under the YDreams umbrella.
Designed five short games based on Microsoft Kinect technology for a football-themed roadshow for kids.
Crafted a virtual catalog for a retail chain. A large video wall that could display appliances in real size which solved one of the main problems of displaying large appliances in stores—a lack of space.
Technologies: Adobe After Effects, Adobe Illustrator, Adobe Photoshop
Bachelor's degree in Communication Design
2008 - 2011
University of Lisbon, Faculty of Fine Arts - Lisbon, Portugal