Danny is a visual and motion designer with 17+ years of experience working with various creative agencies and motion design studios. He is also the owner of Duro Compagnie—a collective design boutique that specializes in motion graphics and visual communication. His strength lies in his ability to leverage his multi-disciplinary background in 3D, print, animation, and user interface to create a purposeful and beautiful design/experience.
Designed and directed interactive marketing tools for Cisco's web and mobile platform.
Developed design assets and provided animation content for Xerox's ColorQube marketing initiatives.
Created and developed a visual center for ISN TV, a subset of the Intel company that produces and curates videos of technology experts' testimonials, interviews, and discussion forums for the Intel community.
Created and produced an internal rebranding kit for SMITH. This involved a promo video, website design overhaul, collateral design, and other marketing tools.
Stepped up my role as a producer to bring in jobs that created new opportunity for SMITH to expand its offering into environmental/space design.
Worked on various design pitches for broadcast TV channels including FOX, AXN, and HBO.
Provided motion graphics support and 3D animation for commercial projects and environmental designs.
Developed thematic visual designs that was curated internally and then the selected piece would be included in the Noise book (a hard cover design book that served as an inspiration for designers around the world).
Worked on several print collateral and logo identity designs for the technology and entertainment industry.
Developed a pre-visualization animatic (animated storyboard) as a proof of concept which was used for designing the space where the digital content resided.
Technologies: Adobe Creative Suite, Electric Image, Infini-D, Strata Studio Pro
3D Modeler and Animator
Sierra On-Line (Dynamix)
1996 - 1998
Developed textures and created animation sequences that were optimized for a real-time rendering engine.
Designed and develop 3D plane assets for Red Baron; including the art direction for the interface and menu selection.
Worked on building a virtual world for 3D Mini Golf; created the textures and loop animation as part of the level design.
Provided production art support for different game departments within Dynamix.
Provided user testing to ensure all the artwork had correctly been implemented.