Danny is a visual and motion designer with over 20 years of experience working with various creative agencies and motion design studios. He is also the owner of Duro Compagnie, a collective design boutique specializing in motion graphics and visual communication. His strength lies in leveraging his multi-disciplinary skillsets in 3D, print, animation, and user interface to create a purposeful and beautiful design experience.
Installation Space Digital Screens & Interactive Surfaces UI Designer
2021 - 2022
Collaborated closely with Gensler's creative director to produce several branded motion graphics videos that were installed at Smart Factory, Wichita.
Built a comprehensive visual concepts that included colors, typography, brand language and tone as a preliminary exploration to determine the best creative approaches that were aligned with the Smart Factory brand.
Provided art direction and managed internal and external designers and animators by having a regular weekly meeting and check ins to ensure all parties in alignment with deliverables and goals.
Created a high level design direction in a form of style frames and prototype animation that could be reproduced by Gensler's internal team.
Designed and directed interactive marketing tools for Cisco's web and mobile platforms.
Developed design assets and provided animation content for Xerox's ColorQube marketing initiatives.
Created and developed a visual center for ISN TV, a subset of the Intel company that produces and curates videos of technology experts' testimonials, interviews, and discussion forums for the Intel community.
Created and produced an internal rebranding kit for SMITH. This involved a promo video, website design overhaul, collateral design, and other marketing tools.
Stepped up my role as a producer to bring in jobs that created new opportunities for SMITH to expand its offering into environmental/space design.
Provided graphic support for a post-production facility, a subset of the Downstream family.
Provided design and art direction for various environmental projects, including motion graphics and interactive content.
Mentored and fostered a team of animators to speed up the company design culture, which boosted collaboration across disciplines within the organization.
Collaborated with programmers and developers to create a unique solution for media content strategy and implementation.
Provided design guidance and technology recommendations to ensure a sustainable workflow and maximize productivity within the organization.
Technologies: Maxon Cinema 4D, Adobe Creative Suite
1999 - 2001
Worked on various design pitches for broadcast TV channels, including FOX, AXN, and HBO.
Provided motion graphics support and 3D animation for commercial projects and environmental designs.
Developed thematic visual designs that were curated internally and then the selected piece would be included in the Noise book, a hardcover design book that served as an inspiration for designers worldwide.
Worked on several print collateral and logo identity designs for the technology and entertainment industry.
Developed a pre-visualization animatic (animated storyboard) as a proof of concept, which was used for designing the space where the digital content resided.
Technologies: Strata Design 3D CX, Infini-D, Electric Image Animation System (EIAS), Adobe Creative Suite
3D Modeler and Animator
1996 - 1998
Sierra On-Line (Dynamix)
Developed textures and created animation sequences optimized for a real-time rendering engine.
Designed and develop 3D plane assets for Red Baron, including the art direction for the interface and menu selection.
Worked on building a virtual world for 3D mini golf. Created the textures and loop animation as part of the level design.
Provided production art support for different game departments within Dynamix.
Delivered user testing to ensure all the artwork had correctly been implemented.