Dakshvir Singh Rehill, Developer in Oakville, ON, Canada
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Dakshvir Singh Rehill

Bio

Dakshvir is a game programmer who specializes in creating gameplay from design documents. He excels in the development of game AI, networking, editor tools, and other game components. Being an expert in debugging and code optimization, he was responsible for improving framerates for games with multiple interactive elements in open world games such as his capstone project Wild Shape, as well as relatively simple games like the published match-3 game Tower of God when working for Ironcode Gaming.

Portfolio

Ironcode Gaming, Pvt. Ltd.
Algorithms, Data Structures, MongoDB, MySQL, User Interface (UI), Lua...
Webfosys Networks Pvt. Ltd.
Data Structures, WordPress, SEO Tools, Organic SEO, Web Development

Experience

  • Tools - 3 years
  • Unity Editor Scripting - 3 years
  • C# - 3 years
  • Unity3D - 3 years
  • Game AI - 3 years
  • C#.NET WinForms - 2 years
  • Extended Reality (XR) - 2 years
  • C++ - 2 years

Preferred Environment

iOS, Game AI, Unity Editor Scripting, Unity, Photon Unity Networking (PUN), Unity2D, Android, C#, Unity3D, Windows

The most amazing...

...thing I created is the input and Ray casting system for Hololens' multi-player game, Elemental Rifters, using native API instead of MRTK for low-level access.