
Ignacio Ambrois
Verified Expert in Engineering
Unity Developer
Montevideo, Montevideo Department, Uruguay
Toptal member since February 13, 2026
Ignacio is a senior Unity developer with 10+ years of experience building and shipping games and interactive products across PC, mobile, and XR. He has led small development teams, owned features end to end, and collaborated closely with designers and cross-disciplinary teams. Ignacio's work spans live titles, AR/VR experiences, and consumer-scale applications, with a focus on clean architecture and maintainable systems.
Portfolio
Experience
- Unity - 12 years
- Games - 12 years
- Game Development - 12 years
- C# - 12 years
- Git - 10 years
- Augmented Reality (AR) - 6 years
- AR Foundation - 6 years
- Virtual Reality (VR) - 6 years
Preferred Environment
Unity, Git, AR Foundation, Games, Game Development, CI/CD Pipelines, REST APIs, Cross-platform App Development, Agile, Scrum
The most amazing...
...things I've done involved building a modular Unity framework that reduced iteration from days to minutes and leading a team to deliver multiple AR/VR projects.
Work Experience
Senior Game Developer
ForeVR
- Shipped 5+ production titles on Meta Horizon Worlds within live platform constraints.
- Owned gameplay features from prototype through release across multiple live projects.
- Collaborated directly with Meta platform engineers to resolve integration issues.
- Maintained and improved shared codebases used across multiple experiences.
- Optimized gameplay systems to meet performance targets on standalone VR hardware.
Senior Unity Developer
Learning Tapestry
- Delivered interactive Unity-based content used by millions of families worldwide.
- Built internal tools that enabled non-technical creators to publish content independently.
- Integrated Unity applications into CI/CD pipelines for automated deployments.
- Maintained production codebases supporting high-volume consumer usage.
- Collaborated cross-functionally with design and content teams in a remote environment.
Lead Unity Developer
FS Studio
- Spearheaded a team of four developers delivering AR experiences for major entertainment IPs.
- Built a modular gameplay framework that reduced iteration time from days to minutes.
- Delivered 10+ AR/VR prototypes used to secure client funding and project approvals.
- Owned technical architecture and system design across multiple concurrent projects.
- Coordinated with art and design teams to deliver production-ready interactive builds.
Unity Developer
Rootstrap
- Assisted in establishing a new internal game team and shipped 3 titles within 12 months.
- Developed gameplay systems across mobile and AR applications.
- Contributed to end-to-end production from concept through live release.
- Collaborated in Agile sprints within cross-functional product teams.
- Maintained and extended shared systems across multiple client-facing projects.
Experience
Ghostbusters: Afterlife ScARe
I led a team of four developers and owned the technical architecture, gameplay systems, and AR interaction layer. I implemented real-time camera-based interactions, environmental tracking, and event-driven gameplay sequences designed to immerse users in the Ghostbusters universe. I also built reusable modular systems to support rapid iteration under tight marketing deadlines and coordinated closely with design, art, and stakeholders to ensure brand alignment and production stability.
Fire & Rescue
I implemented gameplay systems and interactive mechanics while working within the constraints of a live, evolving platform. I collaborated with designers and platform engineers to ensure performance targets were met on standalone VR hardware. I also maintained and extended shared systems across production updates, debugged live issues, and supported feature iteration based on user feedback.
Noggin Platform for Interactive Experiences
I implemented content pipelines that enabled consistent delivery of interactive episodes and learning activities. I built internal tools that allowed non-technical creators to configure and publish new content efficiently. I also integrated Unity builds into CI/CD workflows and maintained production stability across ongoing releases in a high-visibility consumer environment.
Skills
Libraries/APIs
REST APIs, OpenCV
Tools
Git
Frameworks
Unity, AR Foundation, Unity3D, MediaPipe
Languages
TypeScript, C#, JavaScript
Paradigms
Agile, Scrum, REST
Storage
JSON
Other
Games, Game Development, Augmented Reality (AR), Virtual Reality (VR), Gameplay Development, Unity Editor Scripting, Hand Tracking, Meta Quest, CI/CD Pipelines, Cross-platform App Development, Horizon, 3D Tools, Performance Optimization, LiveOps, Tools, VR Design, Team Leadership, Mobile Game Development, Simulations, Software Architecture, Multiplayer, WebSockets
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