
Jaksa Brzovic
Verified Expert in Engineering
Game Developer
Zagreb, Croatia
Toptal member since October 26, 2021
Jaksa is fascinated with video games, and working as a game developer, he is living his dream. Unity3D is his primary tool, and his experience spans educational games to hardcore online TCGs. Jaksa feels comfortable at all stages of development, including design, implementation, optimization, and bug-fixing. He can implement gameplay mechanics, UI, audio system, or a complete game architecture. He shipped titles for various platforms, including PC, Mac, Android, and WebGL.
Portfolio
Experience
- C# - 12 years
- .NET - 12 years
- Software Design Patterns - 12 years
- Unity - 9 years
- Game Development - 9 years
- Educational Games - 6 years
- Mobile Games - 6 years
- Augmented Reality (AR) - 4 years
Preferred Environment
Git, Visual Studio, Windows
The most amazing...
...thing I've developed is a framework that supports the simple and quick creation of great educational games.
Work Experience
Unity Developer
Self-employed
- Developed cross-platform mobile applications for iOS and Android.
- Built a mobile application with back-end integration and support for high-density QR code scanning and OCR/text recognition using Google ML Kit.
- Contributed to game development for PlayStation 4 and PlayStation 5 platforms.
Unity Developer
Delta Reality
- Developed a cross-platform app that tracks user geo-location through Mapbox API. When a user reaches a predefined geographic location, the app initiates an AR experience where virtual characters interact with them.
- Created a cross-platform app that allows users to unlock virtual characters by playing minigames. These characters can then be seen in AR. Markers trigger character spawning. I used the Unity Addressables system for better memory management.
- Built an app for the Scape-tangible touchscreen and added support for Scape X magnifiers.
- Developed a dressing room type of app that uses Kinect Azure for body tracking.
- Assisted in developing a game similar to Pokémon Go, where I was part of a bigger team. I worked on the front end, where I had the chance to learn how to adapt to complex architecture.
- Helped develop a kids' app for Android and iOS. Worked on most of the systems, which included building an audio system, UI, data transition layer, app store/play store integration, and debugging existing paint, animation, and music creation modules.
Game Developer
Games Revolted
- Reworked the pre-match menu system, including game mode selection, lobby, deck selection, and match finding.
- Redesigned a blacksmith module according to the new game progression design, including faction selection, unlocking seal trees, and game progression visualization.
- Implemented an audio system with a user-friendly interface for a sound designer, supporting 2D and 3D sounds.
Game Developer
Exordium Games
- Developed a framework that supports the quick and easy creation of great educational games.
- Collaborated with the team to develop the Bear With Me game series, which received positive reviews. Took part in all programming aspects.
- Helped professional educators translate their educational game design into the form that can be implemented regarding technology limitations and client requirements.
Junior .NET Developer
VIP-DATA d.o.o.
- Helped develop the Erste Card Club Diners Club credit card management system.
- Created SQL procedures, implementing data acess and business application layer functionalities.
- Solved various bugs, using Jira as a tracking tool.
Experience
Bear With Me | Adventure Game Series
https://store.steampowered.com/bundle/2758/Bear_With_Me/Some of the more exciting programming work I've done here is save-file manipulation on byte level to allow reading save-files generated from different frameworks versions. I also contributed to project management, ensuring the team was very efficient and organized.
Phageborn
https://store.steampowered.com/app/1037990/PHAGEBORN_Online_Card_Game/Fairytale Forest | AR App with Image Scanning and Minigames
https://www.youtube.com/watch?v=4zdQx_XH_BkThe app was developed for a private hospitality venue and is not publicly available. A public video showcasing the AR features exists.
My work focused on AR implementation, minigames, character interaction, and audio integration.
RibAR | Geo-location AR App
https://www.youtube.com/watch?v=4nbraBQltKcThe app supports multilingual lip-sync and features a fully responsive UI optimized for iPads and iPhones. It was deployed to the Apple App Store.
My work focused on geo-location logic, AR interactions, lip-sync integration, UI implementation, and App Store deployment.
Education
Bachelor's Degree in Informatics
University of Split, Faculty of Natural Sciences and Mathematics - Split, Croatia
Skills
Tools
Git, Visual Studio, Jira
Languages
C#, SQL, C#.NET
Frameworks
.NET, Unity, ASP.NET, Microsoft Kinect
Paradigms
Object-oriented Programming (OOP), MVC Design, Mobile Development, Scrum
Platforms
Software Design Patterns, Mapbox, iOS, PlayStation, Mobile, Android
Storage
Databases
Other
Software Development, Game Development, Unity Plugins, SDKs, Audio, Educational Games, Augmented Reality (AR), Mobile Games, Plastic SCM, App Store, Google Play Store, Mathematics, Artificial Intelligence (AI), Game Design, Web Services, Edtech Design, Social Games, Computer Vision, Machine Learning, Image Processing, Location Services and Maps, Google AdMob
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