Sebastian Janisz, Developer in Los Angeles, CA, United States
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Sebastian Janisz

Bio

Sebastian is a rockstar programmer with two decades of programming experience in games and tech, including many solo indie games. He has worked with Disney multiple times, for whom he was tasked with their highest priority R&D projects (including tracking for Jedi Challenges AR, which other experts claimed was impossible). He codes many times faster than normal and is suited for problems that are too difficult, tedious, or time-sensitive for other programmers (especially in game development).

Portfolio

Interactive Projection USA
Augmented Reality (AR), Computer Vision, OpenCV, Unity
Ultimate Walrus
AllegroGraph, FL Studio, DirectX, PHP, PixiJS, HTML5, JavaScript, HLSL, C++...
Hutch
ShaderLab, Android, iOS, Unity

Experience

  • C++ - 14 years
  • JavaScript - 13 years
  • C# - 10 years
  • Maya - 9 years
  • Cg - 7 years
  • Unity3D - 7 years
  • ShaderLab - 7 years
  • HTML5 - 2 years

Preferred Environment

Android Studio, Xcode, Unreal Engine, Visual Studio, Unity3D

The most amazing...

...thing I've built is my website and the games on it (note: site works on mobile, but is designed for desktop). The tracking algorithm for Disney was also cool.