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Graham Vanderplank

Graham Vanderplank

Perth, Tasmania, Australia
Member since January 30, 2014
Graham is a top developer with experience in mobile, gaming, web... and everything in between. He excels at the development process from start to finish, both working as part of a team and running whole projects.
Graham is now available for hire
  • C#, 7 years
  • JavaScript, 7 years
  • Scrum, 5 years
  • iOS, 4 years
  • Objective-C, 4 years
  • Unity3D, 3 years
Perth, Tasmania, Australia
Preferred Environment
Visual Studio, Xcode, Mercurial, Git
The most amazing...
...thing to watch is shipping a product to tens of thousands of concurrent users and chatting with them as they get excited and explore the new functionality.
  • Senior Game Developer
    2012 - 2014
    • Ported #1 FPS shooter on Facebook to Android and iOS.
    • Wrote features for game, game server, and web back-end.
    • Integrated a variety of 3rd party APIs such as Facebook, iOS, and Android.
    • Architected development environment to allow CI and testing in multiple environments, drastically improving quality and productivity, and also reduced overtime and bugs shipped.
    • Wrote tools to support Art Pipeline, including greatly reducing time from design to play-testing, allowing many more iterations
    • Worked heavily to improve Agile processes to streamline dev pipeline, including acting as Scrum Master.
    • Communicated regularly with players and assisted with community events, often named "favorite admin".
    • Helped with internal network and desktop support issues--solved the problems others couldn't.
    • Assisted in game design discussions and helped to scope requirements.
    • Recruited and trained new staff.
    Technologies: Unity, Photon, NGUI, .NET WCF, SQL Server, iOS, Android, TeamCity
  • Developer
    2011 - 2012
    Happylatte (formerly Exoweb)
    • Designed and prototyped new potential titles as part of an incubation process.
    • Explored and tested different input systems for mobile games.
    • Assisted with training and development for various other titles in production.
    • Helped to set up community support tools such as forums, email management systems, etc.
    • Organized projects to update internal tools such as wikis, bug trackers, etc.
    • Organised team gaming events to encourage an "eat your own dog food" attitude amongst staff.
    Technologies: Unity, Python, iOS
  • Developer
    2010 - 2011
    • Worked in depth with iOS controls and wrote some just for the app, such as a more efficient table for displaying many columns.
    • Connected to real-time middleware data sources to display time-critical data.
    • Communicated regularly with clients in a different time zone.
    • Acted as Scrum Master, ensuring ticket and backlog quality.
    • Mentored junior staff.
    Technologies: iOS, Objective-C
  • Senior Analyst Programmer
    2007 - 2010
    Edith Cowan University
    • Managed projects from concept to implementation in production.
    • Received and cleaned many student final year projects and implemented in production environments.
    • Responsible for design and development of "small projects" to solve various issues around the university.
    Technologies: C#, .NET
  • Bullet Rush (Development)

    First person shooter for mobile.

  • UberStrike (Development)

    Free-to-play FPS available for Facebook, Web, and iPad (formerly Android, PC, Mac).

  • High Noon 2 (Development)

    Fight players in real-time with your phone as a weapon.

  • Languages
    PHP, Objective-C, T-SQL, C#, JavaScript, Python
  • Frameworks
    Windows Communication Framework (WCF), Unity3D
  • Paradigms
    Agile Software Development, Scrum
  • Platforms
    Mac OS, iOS, Windows, Linux, Android
  • Storage
    Microsoft SQL Server, MySQL
  • Libraries/APIs
    Facebook API, Facebook iOS SDK
  • Tools
    Adobe Photoshop
  • Bachelor's degree in Computer Science and Games Programming
    2004 - 2006
    Edith Cowan University - Perth, Australia
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