Graham Vanderplank, iOS Developer in Perth, Western Australia, Australia
Graham Vanderplank

iOS Developer in Perth, Western Australia, Australia

Member since March 10, 2014
Graham is a top developer with over a decade of experience in mobile, gaming, web, and everything in between. He excels at the development process from start to finish, both working as part of a team and running whole projects using scrum and other methodologies.
Graham is now available for hire




Perth, Western Australia, Australia



Preferred Environment

Git, Xcode, Android Studio, Visual Studio

The most amazing...

...thing I've done is ship a product to tens of thousands of concurrent users, chatting with them as they got excited and explored the new functionality.


  • Senior Game Developer

    2012 - 2014
    • Ported #1 FPS shooter on Facebook to Android and iOS.
    • Wrote features for game, game server, and web back-end.
    • Integrated a variety of 3rd party APIs such as Facebook, iOS, and Android.
    • Architected development environment to allow CI and testing in multiple environments, drastically improving quality and productivity, and also reduced overtime and bugs shipped.
    • Wrote tools to support Art Pipeline, including greatly reducing time from design to play-testing, allowing many more iterations
    • Worked heavily to improve Agile processes to streamline dev pipeline, including acting as Scrum Master.
    • Communicated regularly with players and assisted with community events, often named "favorite admin".
    • Helped with internal network and desktop support issues--solved the problems others couldn't.
    • Assisted in game design discussions and helped to scope requirements.
    • Recruited and trained new staff.
    Technologies: TeamCity, Android, iOS, Microsoft SQL Server, Windows Communication Framework (WCF), .NET, NGUI, Photon, Unity
  • Developer

    2011 - 2012
    Happylatte (formerly Exoweb)
    • Designed and prototyped new potential titles as part of an incubation process.
    • Explored and tested different input systems for mobile games.
    • Assisted with training and development for various other titles in production.
    • Helped to set up community support tools such as forums, email management systems, etc.
    • Organized projects to update internal tools such as wikis, bug trackers, etc.
    • Organised team gaming events to encourage an "eat your own dog food" attitude amongst staff.
    Technologies: iOS, Python, Unity
  • Developer

    2010 - 2011
    • Worked in depth with iOS controls and wrote some just for the app, such as a more efficient table for displaying many columns.
    • Connected to real-time middleware data sources to display time-critical data.
    • Communicated regularly with clients in a different time zone.
    • Acted as Scrum Master, ensuring ticket and backlog quality.
    • Mentored junior staff.
    Technologies: Objective-C, iOS
  • Senior Analyst Programmer

    2007 - 2010
    Edith Cowan University
    • Managed projects from concept to implementation in production.
    • Received and cleaned many student final year projects and implemented in production environments.
    • Responsible for design and development of "small projects" to solve various issues around the university.
    Technologies: .NET, C#


  • Bullet Rush

    First person shooter for mobile.

  • UberStrike

    Free-to-play FPS available for Facebook, Web, and iPad (formerly Android, PC, Mac).

  • High Noon 2

    Fight players in real-time with your phone as a weapon.


  • Languages

    JavaScript, C#, T-SQL, Objective-C, PHP, Python
  • Frameworks

    Unity3D, Windows Communication Framework (WCF), Unity, Photon, NGUI, .NET
  • Paradigms

    Agile Software Development, Scrum
  • Platforms

    MacOS, iOS, Windows, Linux, Android
  • Storage

    Microsoft SQL Server, MySQL
  • Other

    Game Development
  • Libraries/APIs

    Facebook API, Facebook iOS SDK
  • Tools

    TeamCity, Visual Studio, Android Studio, Xcode, Git, Adobe Photoshop


  • Bachelor's Degree in Computer Science and Games Programming
    2004 - 2006
    Edith Cowan University - Perth, Australia

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