Virtual Reality

Showing 1-8 of 8 results
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WebVR Part 5: Design and Implementation

By Michael Cole

With all building blocks in place, it is time to wrap up our WebVR journey and demonstrate how everything is implemented. In the last part of our WebVR series, Toptal Full-stack Developer Michael Cole goes over design and implementation in detail, explaining how the experience comes together.

15 minute readContinue Reading
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WebVR Part 4: Canvas Data Visualizations

By Michael Cole

Unlock the mysteries of the canvas component for your own visualizations. We have completed the simulation math, and now it’s time for some creative play. In Part 4 of our WebVR series, we use the canvas element to make three rapid iterations to visualize the gravitational orbits of the planets in our simulation.

9 minute readContinue Reading
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WebVR Part 3: Unlocking the Potential of WebAssembly and AssemblyScript

By Michael Cole

What if you could incorporate clever features from other programming languages for your JavaScript project, without too much hassle? That is the general idea behind WebAssembly. In Part 3 of our WebVR series, Toptal Full-stack Developer Michael Cole introduces you to WebAssembly and AssemblyScript, outlining how they can be harnessed to create a browser-backend for web apps.

10 minute readContinue Reading
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WebVR Part 2: Web Workers and Browser Edge Computing

By Michael Cole

WebVR is bringing virtual reality to our browsers, but how do we make sure we have enough computing power to deliver a good experience? How do we make the most of multi-core, hyperthreaded processors? In part two of our series, Toptal Full-stack Developer Michael Cole explains the basics of browser edge computing and the role of web workers.

8 minute readContinue Reading
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WebVR and the Browser Edge Computing Revolution

By Michael Cole

Virtual Reality (VR) is making inroads into various industries but is not mainstream yet. WebVR and edge computing have the potential to boost adoption and bring VR to a wider audience. In this series of articles, Toptal Full-stack Developer Michael Cole introduces you to the basics of WebVR and edge computing, complete with elaborate examples.

10 minute readContinue Reading
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Virtual Reality in the Automotive Industry

By Daan Terra

From virtual showrooms to elaborate research and testing scenarios, virtual reality is starting to make its mark on the automotive industry. It can be used to educate novice drivers, train professionals operating industrial equipment, or test vehicles and drivers in extreme conditions. In this article, Toptal Freelance Software Engineer Daan Terra shares his experiences in the field of automotive simulations, explaining how VR can fundamentally change the way cars are marketed, tested, and developed.

11 minute readContinue Reading
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Google Cardboard Overview: VR On The Cheap

By Nermin Hajdarbegovic

Google Cardboard was envisioned as the cheapest Virtual Reality (VR) solution on the planet, and at this point, nothing else comes close in terms of pricing. However, the low price did not bring about mass adoption, and Google's Android-based VR platform is nothing more than a tech curiosity at this point. In this post, Toptal Technical Editor Nermin Hajdarbegovic leverages his extensive experience in the graphics industry to explain what’s keeping Cardboard VR down, and what the platform needs to attract more users, investment, and development.

20 minute readContinue Reading
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Microsoft HoloLens Review - Bridging The Gap Between AR And VR

By Nermin Hajdarbegovic

Microsoft has a long tradition of spicing up relatively dull product announcements with compelling tech demos, and the Windows 10 announcement was no exception. The software giant used the opportunity to create a fair amount of buzz about the HoloLens, a futuristic headset that offers a glimpse into the future of Augmented Reality (AR).

12 minute readContinue Reading

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