Clarke Noone, Designer in London, United Kingdom
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Clarke Noone

Verified Expert  in Design

Bio

With a passion for working on projects pushing next-gen technology's limits, Clarke has built a world-class portfolio displaying best-in-class digital solutions for some of the world's largest household brands. Traversing the design industry for over 25 years, from a traditional print designer to a modern-day XR designer, Clarke can confidently and efficiently provide systematic solutions to design projects at any scale.

Portfolio

Work Experience

Creative Director

2014 - PRESENT
LTYE Ltd
  • Designed user interfaces (UI) for a range of internal and external projects.
  • Created user experiences (UX) for internal and external projects.
  • Designed interaction flows for conceptual and seed-stage projects.
  • Led the creative direction for a team of designers and developers.
  • Art-directed a number of projects that were delivered to the App Store.
Technologies: WordPress, Augmented Reality (AR), Android, iOS, Adobe Creative Suite, Game Design, UX Design, UI Design, Art Direction, Creative Direction, Rapid Prototyping, Branding, Wireframing, User Flows, User Personas, Personas, InVision, Sketch, Product Design, Virtual Reality (VR), 3D Design, Augmented Reality (AR) Design, 3D, Apple, Immersive Experiences, Creative Tech, Music, Responsive Web Design (RWD)

3D Artist

2024 - 2024
Joseph Fraher
  • Designed the environment and scene layouts required for the setup of a trailer to promote the upcoming crypto-gaming product Yokai.
  • Worked from AI references supplied by the client, I converted this information into full working scenes in Unreal with additional post-processing and cinematic camera setups, ready for rendering into the final trailer.
  • Optimized the project to work from a single master scene using streaming levels and asset culling.
Technologies: Maya, Unreal Engine, Adobe, DaVinci, Nuke Studio, 3D Art

UX Designer

2021 - 2024
MUFG Investor Services - Main
  • Provided an ongoing design consultancy relevant to the maintenance and upgrading of internal design systems and the implementation of new financial products and services.
  • Rebuilt the company-wide legacy Sketch-based design system in Figma for efficiency in discussion and upkeep with the development team and wider stakeholders.
  • Integrated a new design system into Storybook for better visibility with the development team.
Technologies: UX Design, Agile UX, Citrix, Figma, Design Systems, Responsive Web Design (RWD), User Journeys

Design Lead

2021 - 2022
StoryFire
  • Created a new functionality to improve the communication and interaction features within an engaged and growing online community.
  • Designed a new "Critic" functionality that rewarded power users to approve new members based on proposed content.
  • Implemented the foundations to allow users to earn and trade "Blaze," a new platform cryptocurrency rewarded through gamification structures.
Technologies: Figma, User Flows, User Interface (UI), User Experience (UX), Prototyping, Responsive Web Design (RWD), User Journeys

Design Lead

2020 - 2021
Arthrolense
  • Collaborated with the game engine developers to provide precision 3D assets that were used to align and prepare bones for surgery.
  • Designed the UI and UX for the accompanying native app used to schedule surgeries and maintain surgery notes.
  • Cooperated closely with development teams across interactive 3D and native mobile to ensure the implementation of a cohesive design language.
Technologies: 3D Modeling, 3D, 3D CAD, User Interface (UI), User Experience (UX), Prototyping, Figma, Unity, Unity3D, Product Design, Proof of Concept (POC)

Creative Director

2019 - 2020
Nomadic Tribe
  • Developed a living brand and a style guide coherent and influenced by the subject matter.
  • Designed user-centric experience design across user journeys, user profiles, and mapping.
  • Designed the platform UX and UI across the web and app.
Technologies: Figma, InVision, Sketch, Adobe Premiere Pro, Responsive Web Design (RWD), User Journeys
2002 - 2006

Bachelor of Arts Degree in Illustration and Graphic Design

University of Salford - Manchester, England

Tools

Figma, Adobe Creative Suite, Unreal Engine, InVision Studio, InVision, Zeplin, Sketch, Cinema 4D, Photoshop CC, After Effects CC, Premiere Pro CC, Adobe Premiere Pro, Blender, Maya, Adobe, DaVinci, Nuke Studio

Platforms

WordPress, iOS, Android, Adobe Suite, Mobile, Web, Apple, Citrix

Industry Expertise

Creative Tech, Music, Healthcare, Travel & Leisure, Entertainment & Leisure, Augmented Reality (AR) Design, Casinos & Gaming

Other

Unity3D, Rapid Prototyping, Design Leadership, User Interface (UI), User Experience (UX), Personas, User Personas, User Flows, Wireframing, Branding, 3D Modeling, UI Design, Interaction Design (IxD), UX Design, Creative Direction, Unity, Game Design, Art Direction, Augmented Reality (AR), 3D, Product Design, Virtual Reality (VR), 3D Design, Immersive Experiences, Design Systems, Proof of Concept (POC), Responsive Web Design (RWD), User Journeys, Game UI Design, Mobile Game Design, Fintech, Native Mobile Apps, App Design, App UI, Prototyping, Gaming, Chatbots, Voice UI Design, Near-field Communication (NFC), Onboarding, App UX, Online Banking, Mobile UI Design, Mobile UX Design, 3D CAD, 3D Art, Agile UX, Artificial Intelligence (AI)

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