Ricardo Hoyos, Designer in Auckland, New Zealand
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Ricardo Hoyos

Bio

Ricardo is a senior technical level artist and level designer with hands-on experience across 55+ productions, including AAA games, VR/AR experiences, and immersive simulations. He specializes in real-time pipelines, lighting systems, procedural workflows, and shader development, working fluently across Unreal Engine, Unity, and custom in-house engines.

Portfolio

Experience

  • Unity - 8 years
  • 3D - 8 years
  • Unreal Engine - 7 years
  • Shaders - 6 years
  • Technical Art - 5 years
  • Blender - 5 years
  • QuadSpinner Gaea - 4 years
  • Procedural Generation - 3 years

Tools

  • QuadSpinner Gaea
  • Unreal Engine
  • Blender