Taru Muhonen, Designer in Bristol, United Kingdom
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Taru Muhonen

Bio

Taru is a product designer specialized in emerging technologies and spatial interactions with a Master's Degree in Computer Science/Human-computer Interaction. She has 10+ years of experience making novel technologies intuitive and guiding products based on customer, user, and stakeholder needs, including working closely with founders and executives. Taru has led design for various domains, such as computer vision products, smart glasses interactions, and architectural visualizations.

Portfolio

Work Experience

Senior Designer | Lead Designer

2023 - 2025
Ultraleap
  • Created user-centered metrics for machine learning (ML) and artificial intelligence (AI), and a Power BI analytics dashboard.
  • Informed C-level stakeholders and the ML research team on the current and future use cases of hand tracking and gestural interactions.
  • Led and mentored design for cutting-edge hand-tracking interactions and technology demo experiences.
Technologies: 3D, Figma, Unity, Meta Quest, Virtual Reality (VR), Augmented Reality (AR), Wearables, Unity3D, Unity SDK, Microsoft Power BI, Data Visualization

Senior Designer | Lead Designer

2021 - 2022
Realworld One
  • Led a team of XR designers (four direct reports, six designers).
  • Coordinated the creation of a virtual reality design system from scratch—from zero to company-wide adoption.
  • Contributed as a senior IC while managing a team, leading design for XR training experiences.
  • Designed and mentored teams creating multiplayer VR training experiences.
Technologies: 3D, Unreal Engine, Figma, ShapesXR, Blender, UI Design, UX Design, Virtual Reality (VR), VR Interfaces, Augmented Reality (AR), Digital Product Design

AR Guidelines Designer

2019 - 2020
Lenovo
  • Acted as a lead author of augmented reality (AR) design guidelines.
  • Managed UI/UX design for technically complex wearable AR headset features (SLAM and spatial mapping).
  • Planned and conducted user research on AR developer experience - creating a research plan, interviewing partner developers (ISVs), collecting insights, and creating stakeholder reports.
Technologies: Augmented Reality (AR), Virtual Reality (VR), UI Design, UX Design, VR Interfaces, Unity

Interaction Designer, Co-founder

2016 - 2019
Teatime Research
  • Designed a wide range of immersive experiences, both for consumers and B2B.
  • Involved in over 20+ VR and AR projects, using devices ranging from VR headsets to AR-enabled smartphones.
  • Created low-fidelity and high-fidelity mockups, prototypes, and final assets in a game engine (Unity).
  • Held customer interviews and was involved in projects in various different industries, such as architecture and engineering.
  • Traveled abroad to showcase virtual reality experiences (Taipei, Taiwan).
Technologies: Mixed Reality (MR), Microsoft, ARCore, Git, Blender, Substance Designer, Unity, Virtual Reality (VR), VR Interfaces, Augmented Reality (AR), Digital Product Design

UX Designer

2015 - 2016
Futurice
  • Led UX, UI, and service design for mobile and web applications for customers ranging from local startups to multinational companies.
  • Acted as CTO for Futulabs for 1 month for the internal initiative for emerging technologies.
  • Converted UI of an existing Android and iPhone application to Windows Phone, following the platform user interface guidelines.
  • Used Futurice's Lean Service Creation framework to advance the Spice program - the internal initiative for promoting open source development and contributions.
  • Designed a smart transit pilot application that was published for iOS and Android.
Technologies: Android, iOS, Adobe Photoshop

UX Designer, Co-founder

2012 - 2015
Coniel
  • Led the design of a learning management system for students and teachers.
  • Held workshops together with the stakeholders to gather feedback.
  • Designed the information architecture of the platform.
  • Created support materials such as video recordings.
Technologies: CSS, Git, SCSS, HTML, Adobe Photoshop, Digital Product Design

Education

2014 - 2018

Master's Degree in Human-technology Interaction

University of Tampere - Tampere, Finland

2011 - 2014

Bachelor's Degree in Computer Science

University of Tampere - Tampere, Finland

Skills

Tools

Adobe Photoshop, HoloLens, Blender, Substance Designer, Unity SDK, Git, Manufacturing, Arch Viz, Google Analytics, MeshLab, Unreal Engine, Microsoft Power BI, AI Tools

Languages

HTML, SCSS, CSS, C#

Platforms

Android, iOS, WordPress, Microsoft, Figma

Industry Expertise

Real Estate, Architecture, Education, Transportation & Shipping

Other

App UI, Web UX, App UX, Human-computer Interaction (HCI), Virtual Reality (VR), Virtual Reality App Design, Augmented Reality (AR), User Flows, Mixed Reality (MR), Interaction Design (IxD), App Design, UI Design, UX Design, User Experience (UX), MVP Design, Wireframing, Prototyping, Immersive Experiences, 3D, Emerging Technologies, Real Estate UI, VR Interfaces, AR Interfaces, Product Design, Digital Product Design, Unity, Unity3D, Game Assets, Information Architecture (IA), Storyboarding, Workshop Facilitation, UX Workshops, Design Workshops, Production Management, Visual Design, Microsoft HoloLens, Startups, Personas, Public Speaking, Agile UX, 3D Lighting, Unity Game Assets, Responsive, Responsive Web Apps, Responsive Web Design (RWD), Product Strategy, User Interviews, Stakeholder Interviews, Web App Design, Data Visualization, UX Prototyping, UI Prototyping, Wearables, ARCore, Project Leadership, 360-degree Media, Data Centers, Virtual Tours, 3D Mockups, BIM for AEC, Building Information Modeling (BIM), Science, Point Clouds, Mesh Optimization, Engineering, SaaS Design, Web UI Design, User Onboarding, Print Design, Educational Portals, Software as a Service (SaaS), Mobile UI Design, Public Transportation, Mobility, Mobile UI, Hybrid Apps, Mobile UX Design, Architectural Visualization, Photogrammetry, Business Design, Shaders, Unity Shaders, Particle Systems, Drones, Haptic Feedback, ShapesXR, Meta Quest, Spatial Design, Development, Usability Testing, Programming, Computer Vision, Machine Learning, Internal Apps, 3D Tools, Data Quality, Quality Management

Experience

  • UI Design - 10 years
  • Human-computer Interaction (HCI) - 10 years
  • UX Design - 10 years
  • Unity - 9 years
  • Unity Game Assets - 9 years
  • Virtual Reality (VR) - 9 years
  • Augmented Reality (AR) - 4 years
  • Data Visualization - 3 years
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