Shaun Greene, Product Manager in Los Angeles, CA, United States
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Shaun Greene

Bio

Shaun is a digital project and product management expert who has led a wide variety of projects in the entertainment, gaming, automotive, defense, aeronautics, and medical fields. With extensive experience developing products for emerging technology platforms, Shaun has been steadily delivering content at the forefront of what is possible for over 15 years.

Project Highlights

Nathan's Cat Craze
Designed and produced a casual, free-to-play mobile game.
Masters of the Sun's Augmented Reality Companion
Created one of the most full-form augmented reality entertainment experiences ever, containing over 1.5 hours of AR (augmented reality) content.
LEGO Fish Designer
Led the development of the top-rated experience for LEGO's new LEGO House family experience center.

Expertise

  • Agile
  • App Development
  • Augmented Reality (AR)
  • Business Strategy
  • Digital Product Design
  • Product Management
  • User Experience (UX)
  • Virtual Reality (VR)

Work Experience

Product Owner and Project Manager

2018 - PRESENT
Freelance Clients
  • Led digital teams as a Toptal-certified product owner and project manager, completing over a dozen large-scale engagements with excellent client feedback.
  • Sourced international vendors across disciplines capable of delivering the highest quality content efficiently and quickly.
  • Leveraged industry expertise to guide clients' decision-making regarding software development projects.
  • Consulted for McKinsey by coaching their product owners on Agile ways of working and effective development leadership.
  • Guided the development of the app for Lingo, an Abbott medical device companion app where users wear a sensor in their arms for continuous glucose monitoring (CGM).
  • Led the redesign process for a revamped kingsford.com.
  • Developed the Loot Lens module for Loot Crate's mobile app, adding augmented reality experiences to their monthly memorabilia subscription packages.
  • Wrote user stories, administered Agile ceremonies, and managed backlog.
  • Created timelines, planned resource needs, and estimated costs.
  • Developed a new product from conception through delivery.

Hybrid Product/Project Manager

2024 - 2024
Stride
  • Created a 160-page BRD outlining product features, technical architecture, and market opportunity.
  • Conducted stakeholder interviews among 30+ key subject matter experts.
  • Led the creation of a functional prototype, set up, and performed user testing on prototype features.
  • Documented the client's existing technical ecosystem and recommended enhancements to support AI functionality.
  • Participated in design sprints to determine customer needs and align on product vision.
  • Managed the design team on additional projects, including brand design, website design, and product pitches.

Product Manager

2023 - 2023
WOM
  • Managed a diverse international team of AI experts, web developers, and designers to develop an AI-powered restaurant recommendation app.
  • Engineered generative AI prompts and configured AI systems to produce accurate and engaging content tailored to user preferences.
  • Led team to aggregate and analyze large amounts of review data to train the AI, enhancing the app's recommendation accuracy.
  • Guided design team to create a seamless, intuitive, and sticky user experience.
  • Launched an application with high reviews and user positive user feedback.

Producer

2016 - 2018
Trigger
  • Specialized in high-end augmented reality applications for entertainment clients, including LEGO, Black Eyed Peas, Fox, and Marvel.
  • Headed up the development of LEGO Fish Designer, the top-rated interactive experience at LEGO's new LEGO House facility in Billund, Denmark.
  • Led the creation of Black Eyed Peas' Masters of the Sun augmented reality comic companion, including audio direction for world-renowned talents such as Stan Lee, Rosario Dawson, Queen Latifah, Snoop Dogg, Common, and Mary J. Blige.
  • Utilized bleeding-edge augmented and virtual reality hardware to create stunning digital experiences.
  • Oversaw all aspects of the development process, including concept development, client interaction, schedule and budget creation, team management, reporting, and analytics.

Project Manager

2013 - 2015
Inhance Digital
  • Created schedules and budgets for project pitches.
  • Delivered projects consistently on time, under budget, and exceeding quality expectations.
  • Fostered and maintained positive client relationships.
  • Managed multiple simultaneous projects totaling over $1 million per year.
  • Delivered projects for well-known brands such as Boeing, Raytheon, ExxonMobil, Ericsson, Audi, Budweiser, Facebook, Monster, and Amgen.
  • Researched project subject matters and created high-quality, informative content.

Game Designer and Product Owner

2009 - 2012
Muzzy Lane Software
  • Designed educational game titles for higher education markets.
  • Led a cross-disciplinary team of designers, developers, and artists.
  • Created development schedules and project budgets.
  • Utilized subject matter experts to ensure educational material was accurate and adhered to standards.
  • Coded games in Locust Script, Muzzy Lane's proprietary game engine that uses Lua embedded in XML.

Project History

Nathan's Cat Craze

https://tiltedwindmillgames.com/

Designed and produced a casual, free-to-play mobile game.

Nathan’s Cat Craze is a free-to-play, casual mobile game starring Nathan “the Catlady” Kehn. Players take the role of a Cat Influencer, collecting a large number of cats and then having them perform tricks.

Each tap earns you more coins and followers; as your following grows, you’ll unlock new crafting recipes and use your coins to create new objects for your room. Gain enough, and you’ll expand your room, find new cats, and increase your cats’ star appeal.

Masters of the Sun's Augmented Reality Companion

https://en.wikipedia.org/wiki/Masters_of_the_Sun_(comic)

Created one of the most full-form augmented reality entertainment experiences ever, containing over 1.5 hours of AR (augmented reality) content.

Masters of the Sun mixes LA gang culture, b-boy culture, and Egyptology to tell the tale of a hip-hop group from the Bronx who must battle an ancient, alien god set on controlling the Earth. While the group is on tour in LA, a zombie outbreak breaks loose when a drug manufactured by the aliens starts turning its users into zombies. The group narrowly escapes the initial outbreak and starts investigating what caused it. While initially hesitant, Lady Nix convinces them that unless they do something, the whole world is doomed.

As a companion to the graphic novel, the AR app adds augmentations to all 117 pages including full voice cast, special 3D effects, hidden Easter eggs, and a custom score developed by Will.I.Am and Hans Zimmer.

LEGO Fish Designer

Led the development of the top-rated experience for LEGO's new LEGO House family experience center.

In the award-winning experience Fish Designer, you can build your very own LEGO® fish, scan it, and release it into the huge aquarium. Think you can create a sea creature prettier than a rainbow parrotfish or more dangerous than the legendary Kraken? And how will it get along with the other creatures in the tank?

McGraw Hill Practice Marketing

Designed and developed an award-winning educational multiplayer marketing simulation for higher education.

Practice Marketing is the first in a series of 3D, multiplayer business strategy games designed for McGraw-Hill Education’s new line of digital learning products. A multiplayer simulation of the backpack industry, Practice Marketing enables students to put their marketing skills to the test in a fun and competitive, real-world environment.

Fuduzu

http://www.restaurantnews.com/fuduzus-launch-revolutionizes-restaurant-management-systems/

Designed and led development of a custom restaurant management system used to hand all aspects of

Fuduzu is a full featured multi-interface restaurant management system. The system handles all aspects of restaurant management including inventory management, floor plan layout, reservations and booking, menu design, ordering, kitchen order preperation, expo and food delivery tracking, and delivery and pickup order management.

Education

2005 - 2008

Bachelor's Degree in Business Administration

Babson College - Boston, MA, USA

Skills

Tools

Jira, Figma, Zoom, Trello, Basecamp, GitHub

Paradigms

Augmented Reality (AR), Agile, Agile Product Management, Requirements Analysis, Agile Project Management, Gamification, Scrum, Agile Software Development, Mobile App Design

Industry Expertise

Video Gaming, Aerospace & Defense, Film & Television, Education Technology (Edtech), Automotive, Entertainment & Leisure

Platforms

Google Analytics 4 (GA4)

Other

App Development, Minimum Viable Product (MVP), Agile Sprints, Product Management, Virtual Reality (VR), Digital Product Design, User Experience (UX), Gaming, Digital Product Management, Web Applications, Web, Websites, Backlog Management, Product Owner, Discovery, Business Design, Product Launch, Product Demonstrations, User Stories, User Acceptance Testing (UAT), Feature Backlog Prioritization, Prototyping, UX Testing, Technical Product Management, Internet of Things (IoT), Discovery Workshops, Product Ownership, Sprint Planning, User Journeys, Process Automation, APIs, Web App Development, Website Redesign, Project Management, User Interface (UI), Client Portals, Software Development, Project Timelines, Requirements, App Integration, Educational Platform Design, Integration, UX Wireframes, Team Leadership, Product Leadership, Business Analysis, IT Business Analysis, Game Development, Video Games, Conceptualization, Ideation, Graphical User Interface (GUI), Budgeting, Mobile Games, Product Design, Estimation & Planning, New Product Development, Feature Roadmaps, Project Scoping, Unity3D, Mentorship, MVP Design, Strategy, Web Product Management, Estimations, Direct to Consumer (D2C), Go-to-market (GTM) Strategies, Mobile App Development, Geolocation, Mobile, Mobile Applications, Product Coach, E-learning, Documentation, Technical Documentation, Project Planning, Mobile Design, Web Design, Android, Technical Requirements, Stacks, Web Development, Cross-functional Team Leadership, Gaming Platforms, Market Opportunity Analysis, Technical Writing, Product Roadmaps, Product Strategy, Unity, iOS, Marketing, Business Strategy, Market Research, eCommerce, Invoice Management, Marketing Strategy, Training & Training Content Development, Staffing, Product Analytics, Data Reporting, Dashboards, Roadmaps, Fundraising, UX Design, UI Design, Coaching, Consulting, Mockups, Wireframing, Node.js, JavaScript, Artificial Intelligence (AI), Growth, Competition Research, Market Strategy and Research Product Manager, Workshops, Stakeholder Interviews, Generative Pre-trained Transformers (GPT), Customer Support, Machine Learning, Startups, Affiliate Marketing, Customer Data, Dashboard Design, Learning Management Systems (LMS), Transactions, Technical Business Analysis, Pitch Decks, Investor Presentations, Market Fit, Feasibility Studies, Social Media, Online Payments, Online Tutoring, Fitness, Native Mobile Apps, Positioning, Forecasting, Technical Training, Training Content, Mobile Apps, Education, SaaS, Games, Animation, Management, Market Research Analyst, Product Marketing, Game Design, Mobile Game Design, Mobile Game Development, Product Requirements Documentation (PRD), Scope of Work (SOW), Feature Prioritization

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