Jorge Reinoso, 3D Developer in Santiago, Chile
Jorge Reinoso

3D Developer in Santiago, Chile

Member since January 19, 2019
Jorge is an electrical engineer turned software developer specialized in the development of virtual reality experiences and augmented reality applications for both desktop and mobile platforms. He has both a technical and artistic background that allows him to develop both complex and beautiful simulations on his own as well as bridging the gap between developers and artists.
Jorge is now available for hire


  • Foundry 45
    3D Scenery, Git, GLSL, Unity, C#, HTC Vive, Virtual Reality (VR)
  • Achievr
    3D Scenery, Git, GLSL, Android, Unity3D, C#, HTC Vive, Virtual Reality (VR)...
  • Rampex
    3D Scenery, Git, GraphQL, MongoDB, GLSL, Vuex, Node.js, Python, Unity3D, C#...



Santiago, Chile



Preferred Environment

Agile Software Development, Unity3D, Visual Studio, Unreal Engine, Git, Windows

The most amazing...

...project I've worked on was a risk assessment VR simulator currently used in Chile for the evaluation of over 120 workers per day for the mining industry.


  • VR Engineer

    2019 - PRESENT
    Foundry 45
    • Supported the development of a VR experience for an event organization company to showcase their products.
    • Served as an essential part of the development of a light train simulator, working on diverse features.
    • Worked on a simulator for sterile room workers implementing localization and refactoring the project to agree with the latest standards.
    Technologies: 3D Scenery, Git, GLSL, Unity, C#, HTC Vive, Virtual Reality (VR)
  • VR and AR Software Engineer

    2018 - 2019
    • Worked on a VR simulator the for induction of new workers in the operation of an industrial bakery machinery.
    • Programmed avatar customization modules.
    • Designed and programmed animations for complex machinery operation.
    • Design and development for a VR experience targeting the training of 60T mobile crane operators and doggers.
    • Programmed physics for the hook of a mobile crane and elements of the crane.
    • Created 3D models and built 3D environments for real-time virtual reality simulations.
    • Created an AR application for the familiarization of students with precast molds.
    Technologies: 3D Scenery, Git, GLSL, Android, Unity3D, C#, HTC Vive, Virtual Reality (VR), JavaScript
  • Virtual Reality Engineer

    2017 - 2018
    • Developed an automated role-play training simulator using virtual reality and artificial intelligence.
    • Designed virtual worlds where users can speak and interact with virtual characters.
    • Programmed AI chat-bots for the characters to respond to the user’s input via speech recognition and speech synthesis.
    • Developed interfaces to interact with web APIs for login, content management and results submission.
    • Created a web VR simulation to interact with virtual avatars in an online platform.
    Technologies: 3D Scenery, Git, GraphQL, MongoDB, GLSL, Vuex, Node.js, Python, Unity3D, C#, HTC Vive, Virtual Reality (VR), Vue.js, JavaScript, 3D
  • Project Engineer

    2015 - 2017
    SINCO Soluciones de Ingenieria y Construccion
    • Worked on the engineering for the installation of two turbo-generator machines GE LM 2500+G4.
    • Designed high, medium, and low voltage power systems.
    • Developed Exterior lighting systems and grounding systems.
    • Developed real-time simulations in Unity3D for the illustration of the final project.
    • Developed economic and technical bid documents for the contract of construction projects.
    Technologies: 3D Scenery, Unity3D, DIALux, AutoCAD
  • Electrical Engineering Intern

    2014 - 2015
    PDVSA Petroleos de Venezuela S.A.
    • Analyzed the dysfunctionalities of the SCADA automatic control system.
    • Supported the equipment maintenance department in its activities.
    • Developed technical reports for the equipment maintenance department.
    • Organized meetings for the discussion of strategies and solutions.
    Technologies: SCADA


  • Risk Assessment Simulator

    A virtual reality simulation developed to measure the perception of risk for workers in the mining industry in their daily workspaces, currently including operations of lifting, work at height, electrical and mechanical blockage, maintenance services, and driving. This is currently in use in an institute in Chile for the evaluation of over 120 participants daily. I acted as the sole developer alongside an amazing 3D designer.

    Originally developed in Unity for desktop VR, I also worked on a mobile AR version of this project running on iPads and Android tablets as well as an optimized WebGL version, also ported it to Unreal Engine for getting the best quality for a desktop-only version.

  • Rampex VR Platform

    I acted as the sole developer of the virtual reality simulator for the training of employee's soft skills, with multiple customizable scenarios where the user can speak and show presentations to virtual avatars. These respond to the user's speech and actions with a combination of artificial intelligence and programmed responses. I worked alongside the web developer to connect it via an API to the web platform where the instructors can design these scenarios.

  • Crane Simulator

    I worked with an amazing global team in the creation of a multipurpose crane simulator for the instruction of both operators and doggers in the operation/guidance of 60T mobile cranes.

    I programmed hook physics and also hooked up the levers or joysticks of the crane to control the movements of the crane. I also built 3D models for the environment and did optimization tasks to ensure peak performance.

  • Elles - dans l'oeil de Clouzot

    A virtual reality experience for an art exposition in Paris in homage of French film director Henri-Georges Clouzot, from the mind of the artist Alexandra Mas.

    The experience is a surreal journey through the mind of the filmmaker with fragments of his movies and testimonials from the woman who inspired him.

    I worked as the only developer and created the experience with the direction and materials provided by the artist.

  • Fryer Simulator

    Tool for familiarization of new workers in the correct operation of the fryer in a papadum bakery, created as a member of a team.

    I coded the interactions of the player with the environment (grabbing of objects, teleportation, opening doors, hatches, buttons, clothing), plus I created all the 3D graphics in the project.

  • Density Measuring Simulator

    Virtual reality tool for the teaching and standardization of the correct steps for measuring the density of explosive materials.

    This project required many unique features such as simulating powdery materials filling a bowl and whose densities vary over time and permitting it to be leveled by a spatula, I created computed shaders that allowed these properties.

    I was the only developer for this simulation alongside a 3D graphics designer for the art.

  • Precast Mold AR

    A multi-platform AR mobile application for the familiarization of students with the process and functions of a precast mold. Allowing the user to see in real-time and from any angle they desire the different steps that go in the creation of concrete pieces from the molds.

    I worked on the programming of the AR functionality together with the step manager and associated 3D models. Using Unity + AR Foundation leveraging ARCore and ARKit libraries.

  • Party Lab 360

    Worked on a collection of AR experiences for custom Unity apps using a variety of SDKs including Vuforia, EasyAR and AR Foundation, Instagram filters using Spark AR Studio for multiple use cases, for aiding the sales of party related products. My tasks involved the design and programming of animated face masks, 3D animated characters, and stories, particle effects, custom shaders for visual effects, AR portals, geo-located experiences, and many more.

  • Mobile Apps for Training and Capacitation Institute

    The project involved the creation of a series of native android apps developed using Kotlin to facilitate the tasks of the institute's personal and explore technologies such as AR in the teaching of concepts to the students. These apps involved.
    - An AR electrical manual that teaches the concepts of electricity using different multimedia formats including augmented reality, developed using Unity as a submodule.
    - A tool for the heads of each specialty to manage teachers, classes, and students efficiently on their phones.


  • Languages

    C#, Python, Java, Kotlin, JavaScript, GLSL, C++, HLSL, GraphQL
  • Frameworks

    Unity, Unity3D, Unreal Engine, Photon Unity Networking (PUN)
  • Platforms

    SteamVR, Oculus, ARCore, Windows, Android, iOS
  • Other

    3D Scenery, 3D, HTC Vive, Virtual Reality (VR), Augmented Reality (AR), AR Foundation, Spark AR Studio, Lighting, Animation, Performance Optimization, 3D Graphics, Multiplayer, Shaders, Art, Unreal D, SCADA
  • Libraries/APIs

    Vue.js, Vuex, Node.js, WebGL, OpenGL
  • Tools

    3ds Max, Maya, Photoshop CC, Visual Studio, AutoCAD, DIALux Evo, MATLAB, Git, DIALux
  • Paradigms

    Agile Software Development, Object-oriented Programming (OOP)
  • Storage

    MongoDB, MySQL


  • Bachelor's degree in Electrical Engeneering
    2011 - 2015
    Universidad Rafael Urdaneta - Maracaibo, Venezuela

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