
Jorge Reinoso
Verified Expert in Engineering
Software Developer
Jorge is an electrical engineer turned software developer specialized in the development of virtual reality experiences and augmented reality applications for both desktop and mobile platforms. He has both a technical and artistic background that allows him to develop both complex and beautiful simulations on his own as well as bridging the gap between developers and artists.
Portfolio
Experience
Availability
Preferred Environment
Unity3D, Visual Studio, Unreal Engine, Git, Windows, iOS, Android, Meta Quest, Pico
The most amazing...
...project I've worked on was a risk assessment VR simulator currently used in Chile for the evaluation of over 120 workers per day for the mining industry.
Work Experience
VR Engineer
Foundry 45
- Supported the development of a VR experience for an event organization company to showcase their products.
- Served as an essential part of the development of a light train simulator, working on various features.
- Worked on a simulator for sterile room workers implementing localization and refactoring the project to agree with the latest standards.
VR and AR Software Engineer
Achievr
- Worked on a VR simulator to induce new workers in the operation of industrial bakery machinery.
- Programmed modules and interactions for customization of avatars.
- Designed and programmed animations for complex machinery operations.
- Designed and developed a VR experience targeting 60T mobile crane operators and doggers training.
- Programmed physics for the hook of a mobile crane and elements of the crane.
- Created 3D models and built 3D environments for real-time virtual reality simulations.
- Created an AR application for the familiarization of students with precast molds.
Virtual Reality Engineer
Rampex
- Developed an automated role-play training simulator using virtual reality and artificial intelligence.
- Designed virtual worlds where users can speak and interact with virtual characters.
- Programmed AI chat-bots for the characters to respond to the user’s input via speech recognition and speech synthesis.
- Developed interfaces to interact with web APIs for login, content management, and results' submission.
- Created a web VR simulation to interact with virtual avatars in an online platform.
Project Engineer
SINCO Soluciones de Ingenieria y Construccion
- Worked on the engineering for the installation of two turbo-generator machines GE LM 2500+G4.
- Designed high, medium, and low voltage power systems.
- Developed exterior lighting systems and grounding systems.
- Developed real-time simulations in Unity3D for the illustration of the final project.
- Developed economic and technical bid documents for the contract of construction projects.
Electrical Engineering Intern
PDVSA Petroleos de Venezuela S.A.
- Analyzed the dysfunctionalities of the SCADA automatic control system.
- Supported the equipment maintenance department in its activities.
- Developed technical reports for the equipment maintenance department.
- Organized meetings for the discussion of strategies and solutions.
Experience
Risk Assessment Simulator
I also worked on a mobile AR version of this project initially developed in Unity for desktop VR, now running on iPads and Android tablets. I also contributed to the development of an optimized WebGL version and ported it to Unreal Engine to get the best quality for a desktop-only version.
Rampex VR Platform
Crane Simulator
I programmed hook physics and hooked up the levers or joysticks of the crane to control the crane's movements. I also built 3D models for the environment and did optimization tasks to ensure peak performance.
Elles - Dans L'oeil De Clouzot
https://www.youtube.com/watch?v=gjfvwa-Vo8EThe experience is a surreal journey through the filmmaker's mind with fragments of his movies and testimonials from the woman who inspired him.
I worked as the only developer and created the experience with the direction and materials provided by the artist.
Fryer Simulator
I coded the player's interactions with the environment (grabbing of objects, teleportation, opening doors, hatches, buttons, clothing), plus I created all the 3D graphics in the project.
Density Measuring Simulator
This project required many unique features, such as simulating powdery materials filling a bowl whose densities vary over time and permitting it to be leveled by a spatula. I created computed shaders that allowed these properties.
I was the only developer for this simulation alongside a 3D graphics designer for the art.
Precast Mold AR
I worked on the programming of the AR functionality together with the step manager and associated 3D models. Using Unity + AR Foundation leveraging ARCore and ARKit libraries.
Party Lab 360
Mobile Apps for Training and Capacitation Institute
- An AR electrical manual that teaches the concepts of electricity using different multimedia formats including augmented reality, developed using Unity as a submodule.
- A tool for the heads of each specialty to manage teachers, classes, and students efficiently on their phones.
Skills
Languages
C#, Python, Pico, Java, Kotlin, JavaScript, GLSL, C++, HLSL, GraphQL
Frameworks
Unity, Unity3D, Spark, Unreal Engine, Photon Unity Networking (PUN), React Native
Platforms
SteamVR, Oculus, ARCore, Windows, Android, iOS
Other
3D Scenery, 3D, HTC Vive, Virtual Reality (VR), Augmented Reality (AR), Meta Quest, AR Foundation, Lighting, Animation, Performance Optimization, 3D Graphics, Multiplayer, Shaders, Autodesk Maya, Mobile Apps, Art, SCADA, MetaSpark
Libraries/APIs
Vue, Vuex, Node.js, WebGL, OpenGL
Tools
3ds Max, Maya, Photoshop CC, Visual Studio, AutoCAD, DIALux Evo, MATLAB, Git, DIALux
Paradigms
Agile Software Development, Object-oriented Programming (OOP)
Storage
MongoDB, MySQL
Education
Bachelor's Degree in Electrical Engeneering
Universidad Rafael Urdaneta - Maracaibo, Venezuela