Jean-Francois B.G., Designer in Québec City, QC, Canada
Jean-Francois B.G.

Designer in Québec City, QC, Canada

Member since April 23, 2019
During the last 15 years, Jean-Francois has helped top entertainment brands like Disney, Marvel, and Warner Bros generate engagement and love around their brands as well as profits through 4.5+ star apps, games, and websites. Unlike most UXers who focus on usability, his experience in the toys and games industry made him see products from a new angle, allowing him to work at the emotional level and create delightful and fun experiences.
Jean-Francois is now available for hire

Employment

  • Lead UX Designer

    2013 - 2019
    Bkom Studios
    • Designed the UX for many high-tech 4+ star app and games for top entertainment, toys, and games brands like Disney, Spin Master, Marvel, and Warner Bros on products including Justice League Action Run mobile game and Bakugan Fan Hub app.
    • Designed UX for two major user-generated content web tools for a Ubisoft game with a million-user audience.
    • Designed UX for the official Magic the Gathering Companion app, soon to be the main go-to hub for 20 million players in the world.
    • Spearheaded the development of a unified internal specification and production follow-up tool that saved an average of 300 hours per project to the teams.
    Technologies: UX Design, Google Sheets, Adobe Photoshop, Axure RP Pro
  • Designer-Screenwriter/UX Head

    2010 - 2013
    Graffartis
    • Designed the UX and managed the production of an e-learning course and digital simulation on an innovative intervention protocol and tool in the firefighting field now used by the European Union governments.
    • Designed UX for e-learning courses and an interactive instruction experience to be provided with an innovative tech in the medical industry (Injex) for a client in the United Kingdom.
    • Spearheaded the UX design and tested a tool unifying and simplifying the production process of the e-learning courses, leading to an average of $2,000 on every medium-sized project while improving the quality of the product by reducing human error rate.
    • Developed a client satisfaction tracking methodology through surveys and then increased customer satisfaction by 11% in 6 months thanks to the gathered user feedback.
    • Defined and documented the UX guidelines that were later used to unify all the companies products.
    Technologies: UX Design, Tools, AtTask, Microsoft Excel, Adobe Photoshop, Adobe Flash

Education

  • Master's Degree in Art, Animation, and Cyberculture (Interaction Design)
    2008 - 2010
    Laval University - Québec
  • Bachelor's Degree in Multidisciplinary (Interactive Media)
    2007 - 2008
    Laval University - Québec
  • Certificate in Art and Science of Animation
    2007 - 2008
    Laval University - Québec
  • Certificate in Plastic Arts
    2006 - 2007
    Laval University - Québec
  • Certificate in Computer Science
    2004 - 2005
    Laval University - Québec

Experience

Location

Québec City, QC, Canada

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