Pushkar Patange

Pushkar Patange

Designer
Vancouver, BC, Canada
Member since June 26, 2018
With years of professional design and advertising experience in some of the world’s leading ad agencies and design studios, Pushkar is a UX/UI designer that can meet most project needs. He is currently working at a world-leading VR/AR gaming studio. Pushkar’s goal is to create the most immersive user experiences in augmented and virtual reality. He also teaches data visualization and human-centered design at the VFS VRAR program.
Pushkar is now available for hire
Portfolio
Digital Design
  • NutriNUT | iPad Game
    NutriNUT | iPad Game
  • uNXT | Mobile Web App
    uNXT | Mobile Web App
  • Autom8 | IoT App
    Autom8 | IoT App
  • Toronto Now | Events Module
    Toronto Now | Events Module
  • Priorin | Hair Health App
    Priorin | Hair Health App
  • Underwater Dive School | Diving Website
    Underwater Dive School | Diving Website
Employment
  • Data Visualization and Human Centered Design Instructor
    2019 - PRESENT
    Vancouver Film School
    • Taught courses in the AR/VR development program (Vfs.edu/programs/vrar).
    • Created and taught a data visualization course from scratch. In this course, students utilize their programming skills and learn how to access data sets and transform them into a visualized and interactive VR/AR experiences. Students explore data visualization techniques and implement visualization pipelines.
    • Taught a human-centered design course with a focus on understanding who you are designing for and create a product that will best suit their needs. This class provides students with the foundation for creating experiences that focus on the user’s needs, goals, and behaviors.
    Technologies: Presentation Softwares, Unity3D, Adobe Creative Suite
  • UX/UI Designer
    2018 - PRESENT
    Archiact
    • Designed the UX for a VR (virtual reality) and AR (augmented reality) for business solutions. This included creating the wireframes, personas, and user journeys to help developers, designers, and stakeholders align on the product vision.
    • Conducted various types of user research including UX flow, persona, and competition.
    • Crafted the user interface for a seamless experience in VR. This included rapid prototyping, designing the user interactions, implementing them in Unity3D, and iterating and validating the designs by user testing.
    • Collected player feedback and prioritized tasks for developers to complete the UX feedback loop.
    • Designed the UX for VR (virtual reality) and AR (augmented reality) for game development.
    • Shipped a successful VR game called Slots in deNile, Ocul.us/39f5HTK to the Oculus store; worked also on the next VR game, which is scheduled to be released on the Oculus store in January 2020.
    • Worked on a Space Shooter VR game scheduled to launch in January 2020 on the Oculus store.
    Technologies: Adobe Creative Suite, Sketch, Adobe XD, InVision, Unity3D, Adobe After Effects
Education
  • Master's degree in Digital Media (UX and Product Design)
    2017 - 2018
    Simon Fraser University, Centre For Digital Media - Vancouver, Canada
  • Bachelor of Fine Arts degree in Visual Design, Communication, Graphic Design
    1994 - 2000
    Sir JJ Institute of Applied Arts - Mumbai, India
Certifications
  • Web Development with HTML5 & CSS
    JUNE 2017 - PRESENT
    Innosoft
  • Cinema 4d — Advanced 3D Modeling
    MAY 2016 - PRESENT
    Aptech
  • Social Media Marketing
    APRIL 2016 - PRESENT
    Naseba
  • Digital Design
    JANUARY 2016 - PRESENT
    Naseba
Experience
  • Protoyping12 years
  • Sketch5 years
  • User Interface (UI)5 years
  • User Experience (UX)5 years
  • Unity3D3 years
  • Virtual Reality (VR)3 years
  • Augmented Reality (AR)2 years
  • InVision Studio1 year
Tools
  • Sketch
  • InVision Studio

Location

Vancouver, BC, Canada

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