Pushkar is a UI/UX design lead focusing on VR, AR, and digital experiences. He currently works at a leading VR AR gaming studio, where he recently worked on Doom3VR.
Pushkar excels in creating intuitive, user-friendly experiences in digital media. He has years of design, product, and advertising experience in the world's best design studios and ad agencies. He teaches at VFS VRAR and Design program.
UI/UX Design Lead for VR/AR Games and Business Solutions | UI/UX Designer on Doom3VR
2018 - PRESENT
Archiact VR AR
Worked on the UI/UX for Doom3 for PlayStation VR, released in March 2021, available at Youtu.be/UgrBa7Xzv_o.
Designed the UX for VR and AR business solutions, including creating the wireframes, personas, and user journeys to help developers, designers, and stakeholders align on the product vision.
Crafted the user interface and visual design for a seamless experience, which included rapid prototyping, designing the user interactions, implementing them in Unity3D, and iterating and validating the designs by user testing.
Researched users, collected player feedback, and prioritized tasks for developers to complete the UX feedback loop. Conducted various types of user research including the UX flow, persona, and competition.
Designed the UX for VR and AR game development, taking responsibility for carrying out user research and development.
Shipped successful VR games—"Slots in De Nile" (Ocul.us/39f5HTK) and "Deep Space Battle VR"—to the Oculus store.
Technologies: UI Design, UX Design, Adobe After Effects, Unity3D, InVision, Adobe Experience Design (XD), Sketch, Adobe Creative Suite, Virtual Reality (VR), 3D Games, Immersive Experiences, Game Design, Product Design, iOS, Oculus Quest, Oculus, Unreal Engine, Presentations, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Wireframing, Quest 2
VR/AR Human Centered Design and Data Visualization Instructor
2018 - 2021
Vancouver Film School, VR/AR Department and Digital Design Department
Taught "Data Visualization," "Human-centered Design (HCD)," and other portfolio development courses in the AR/VR development program (Vfs.edu/programs/vrar).
Taught an HCD course focused on understanding the user and designing a product that will best suit their needs. Provided a foundation for creating experiences that focus on users' needs, goals, and behaviors.
Created "Data Visualization" for the VR/AR course from scratch. Worked on the course where students learn how to access data sets and transform them into visualized and interactive VR/AR experiences.
Held a number of portfolio-building workshops, guiding students and recent graduates; took a user-centered design approach to portfolios to get an interview in the digital design industry.
Taught a "Persuasive Design Elective Course for Digital Design" that teaches game design principles to help students create habit-forming and persuasive design products.
Delivered speeches at the Universidad de La Sabana, Colombia; also gave a talk remotely on "UX Design for VR/AR Games and Experiences" as part of FIA fest event on 27th October 2021 (http://fiafest.com/).
Gave a talk remotely on "UX design trends in VR and AR games"(https://generalassemb.ly/education/ux-design-trends-in-vr-ar-games/online).
Also served as a speaker and panelist at various design events hosted by Calgary UX and General Assembly.
Delivered multiple talks on "UX of a UX Portfolio" to the 2020 cohort from September 2020 onwards at the Centre for Digital Media, a part of SFU & UBC, Vancouver, Canada.
Gave a talk and conducted a workshop on “UX Design for VR AR Games and Experiences” at Bangkok University. Introduced the basics of creating an AR game in a Spark AR (from Meta) workshop that about 100 students and alumni attended.
Technologies: Adobe Experience Design (XD), Adobe Creative Suite, Unity3D, Unreal Engine, Spark, Augmented Reality (AR), Virtual Reality (VR), Virtual Reality App Design, Prototyping, Public Speaking, Conference Speaking, Career Coaching, Data Visualization, iOS, Oculus Quest, Oculus, Educational Games, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Wireframing, Quest 2
Product and UX Designer | Co-founder
2018 - 2020
Chkout (Mixed Realty Retail Platform)
Created personas and user journeys to help developers, designers, and stakeholders align on the product vision.
Researched and implemented a seamless user experience in an augmented reality game.
Defined the UX of immersive VR as we built the product.
Studied best practices in VR and AR for the retail industry.
Implemented rapid prototyping of the user interaction design and implemented them in Unity3D.
Iterated and validated the designs with user testing.
Set up and facilitated client meetings and product retros.
Managed client expectations and aligned with the scrum master to develop the product.
Fulfilled my creative and UX responsibilities for several accounts across the Middle East and North Africa to create digital campaigns and products for major clients using a human-centered design approach.
Led a team of art directors, designers, and copywriters to create digital products, branding, and campaigns.
Won several international awards, including the Dubai Lynx, Communication Arts, among others.
Represented the agency at the Cannes Lions festival in France in 2014 and 2015 as a reward for being the best creative.
Mentored junior designers, copywriters, and art directors using my experience contacts in the industry and providing relevant art and production recommendations to the agency creatives to get the best creative work.