Pushkar Patange, Designer in Vancouver, BC, Canada
Pushkar Patange

Designer in Vancouver, BC, Canada

Member since May 9, 2019
Pushkar is a UI/UX design lead focusing on VR, AR, and digital experiences. He currently works at a leading VR/AR gaming studio, where he recently worked on Doom3VR. Pushkar excels in creating intuitive, user-friendly experiences in digital media. He has years of design, product, and advertising experience in the world's best design studios and ad agencies. He teaches at VFS VRAR and Design program.
Pushkar is now available for hire

Portfolio

Digital Design

Employment

  • UI UX Design Lead

    2018 - PRESENT
    Archiact VR AR
    • Engaged in working on VR/AR games and business solutions. Contributed to Doom 3: VR and Foundation VR. Currently am working on Journey To Foundation, an AAA VR game and a world-leading social VR project.
    • Worked on the UI/UX of Doom 3 for PlayStation VR, released in March 2021. It was nominated for the best VR/AR game for the Canadian Game Awards and VR game of the year by the Academy of International Extended Reality.
    • Led a team of UI/UX designers, UI artists, and UX prototypers. Worked with engineers, artists, game designers, tech artists, and the audio and narrative departments. Oversaw UI/UX requirements for all active projects in the studio.
    • Designed the UX for VR and AR business solutions, including creating the wireframes, personas, and user journeys to help developers, designers, and stakeholders align on the product vision.
    • Crafted the user interface and visual design for a seamless experience, which included rapid prototyping, designing the user interactions, implementing them in Unity3D, and iterating and validating the designs by user testing.
    • Researched users, collected player feedback, and prioritized tasks for developers to complete the UX feedback loop. Conducted various types of user research, including the UX flow, persona, and competition.
    • Designed the UX for VR and AR game development, taking responsibility for user research and development.
    • Shipped successful VR games like Slots in De Nile (Ocul.us/39f5HTK) and Deep Space Battle VR to the Oculus store.
    Technologies: UI Design, UX Design, Adobe After Effects, Unity3D, InVision, Adobe Experience Design (XD), Sketch, Adobe Creative Suite, Virtual Reality (VR), 3D Games, Immersive Experiences, Game Design, Product Design, iOS, Oculus Quest, Oculus, Unreal Engine, Presentations, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Wireframing, Adobe CC, 3D, Unreal Engine 4, Graphic Design, Miro, Gamification, PlayStation VR, PlayStation, Meta Quest, Oculus Quest 2, Typography
  • VR/AR Human-centered Design and Data Visualization Instructor

    2018 - 2023
    Vancouver Film School, VR/AR Department and Digital Design Department
    • Taught data visualization, human-centered design (HCD), and other portfolio development courses in the AR/VR development program.
    • Acted as an instructor for the HCD course focused on understanding the user and designing a product that will best suit their needs. Provided a foundation for creating experiences focusing on user needs, goals, and behaviors.
    • Created the data visualizations for a VR/AR course from scratch. Worked on the course where students learn how to access data sets and transform them into visualized and interactive VR/AR experiences. Taught this course since 2018.
    • Held several portfolio-building workshops, guiding students and recent graduates; took a user-centered design approach to portfolios to get an interview in the digital design industry.
    • Taught a persuasive design elective course for digital design, which focused on game design principles that would help students create habit-forming and persuasive design products.
    • Delivered speeches at the Universidad de La Sabana, Colombia. Discussed topics remotely on UX design for VR/AR games and experiences as part of the FIA festival event on October 27, 2021.
    • Discussed UX design trends in VR and AR games and served as a speaker and panelist at various design events hosted by Calgary UX and General Assembly.
    • Delivered multiple talks on UX of a UX portfolio to the 2020 cohort from September 2020 onwards at the Centre for Digital Media, a part of SFU and UBC, Vancouver, Canada.
    • Presented and conducted a workshop on UX design for VR AR games and experiences at Bangkok University. Introduced the basics of creating an AR game in a Spark AR (from Meta) workshop that about 100 students and alumni attended.
    • Presented Design for Immersive Media (AR, VR, MR, XR) at the Association of Registered Graphic Designers (RGD) design thinkers conference at Vancouver Playhouse.
    Technologies: Adobe Experience Design (XD), Adobe Creative Suite, Unity3D, Unreal Engine, Spark, Augmented Reality (AR), Virtual Reality (VR), Virtual Reality App Design, Prototyping, Public Speaking, Conference Speaking, Career Coaching, Data Visualization, iOS, Oculus Quest, Oculus, Educational Games, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Wireframing, Oculus Quest 2, 3D, Figma, UX Workshops, Game Design, Brand Design, Design Thinking, Interactive UX, VR Interfaces, Team Building, User Flows, Roadmaps, Card Sorting, Miro, Gamification, Interaction Design (IxD), Classroom-based Instruction, Immersive Experiences, SaaS

Education

  • Master's Degree in Digital Media (UX and Product Design)
    2017 - 2018
    Simon Fraser University, Centre For Digital Media - Vancouver, Canada
  • Bachelor of Fine Arts Degree in Visual Design, Communication, Graphic Design
    1994 - 2000
    Sir JJ Institute of Applied Arts - Mumbai, India

Certifications

  • Web Development with HTML5 and CSS
    JUNE 2017 - PRESENT
    Innosoft
  • Cinema 4D — Advanced 3D Modeling
    MAY 2016 - PRESENT
    Aptech
  • Social Media Marketing
    APRIL 2016 - PRESENT
    Naseba
  • Digital Design
    JANUARY 2016 - PRESENT
    Naseba

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