Pushkar Patange, Designer in Vancouver, BC, Canada
Pushkar is available for hire
Hire Pushkar

Pushkar Patange

Verified Expert  in Design

Designer

Location
Vancouver, BC, Canada
Toptal Member Since
May 9, 2019

Pushkar is a senior product designer with a rich background in design, spanning game studios, design studios, and ad agencies. His expertise is crafting standout products, seamlessly blending robust UX principles with visually captivating UI designs, finely tuned through user research insights. Pushkar leverages his skills in product design, drawing from experiences in games, product development, teaching, and advertising, to create compelling and user-centric experiences.

Portfolio

Work Experience

Lead Product Designer

2023 - PRESENT
SF Interactive
  • Developed a Roleplay Creation Product Platform. I shaped the startup's product features, UX, UI, and design vision.
  • Led the team in taking the product from a prototype to a functioning product in the hands of the users in just six months.
  • Focused on crafting robust and intuitive creation tools, allowing Game Masters to create user-generated VR maps in under an hour.
  • Implemented a product-centric, user research-focused development strategy, delivering a functional product to users within six months.
Technologies: Figma, Adobe CC, Unity3D, Miro, Blender, Visual Design, UX Design, Product Design, Augmented Reality (AR), Usability Testing, Virtual Reality (VR), Data Visualization, Visualization Design, Chart Design, Web3, Android, UI Branding, Webflow, UX Branding, User Journeys, Consumer Products, eCommerce, Web & Mobile Applications

Visual Designer

2023 - 2023
Dragon Tree Partners LLC
  • Led a product designer and user researcher on a video calling feature for a client's proprietary robotics device.
  • Designed iOS and web platforms UX and UI in Figma. I held stakeholder meetings and collected feedback that iterated every week.
  • Created user journeys, personas, competitive reviews, user flows, and other relevant design documents.
  • Researched and designed a solution to build video calling and AI avatar-based calls.
Technologies: Responsive Web Design (RWD), Artificial Intelligence (AI), User Interface (UI), Usability Testing, UI Design, Wireframing, 3D, Augmented Reality (AR), Virtual Reality (VR), Visual Design, UX Design, Product Design, Visualization Design, Chart Design, Web3, Android, Mobile App Design, UI Branding, UX Branding, User Journeys, Retail & Wholesale, Consumer Products, eCommerce, Web & Mobile Applications

Faculty Lecturer

2023 - 2023
Simon Fraser University
  • Created and taught a new elective course, "UX Design for Immersive Media, " at the Centre for Digital Media.
  • Taught DMED 540, "UX Design for Immersive Media," at the Centre for Digital Media.
  • Interacted with talented students to explore the exciting UX and product design world for immersive media (VR, AR, MR, XR), interactive media, and games.
  • Provided master's students with an unparalleled opportunity to launch a career in digital media, product design, AR/VR, and games. In partnership with Simon Fraser University, UBC, Emily Carr University of Art and Design, BCIT, and the CDM.
Technologies: Product Design, Virtual Reality (VR), Augmented Reality (AR), User Interface (UI), User Experience (UX), Unity, Mobile UI, Creative Direction, Mobile App UI, Apple, Interactive Design, Conversational UI, Communication, Client Management, Conversational UX, Web App Design, User Personas, User Stories, Atomic Design, Instructional Design, E-learning, Adult Learning, Instructor-led Training (ILT), Logo Design, Brand Guidelines, Collateral Design, Design Production, Healthcare, Mobile UX Design, Mobile UI Design, Mobile Game UX, Mobile Game UI, UX Review, Heuristic Analysis, Web UX Design, Web UI Design, Microsoft PowerPoint, Motion Design, Videos, Interactive UI, Design Systems, Software as a Service (SaaS), SaaS Design, UX Audits, Finance, Social Networks, UX Strategy, Personas, User Interviews, UX Design, Usability Testing, Visualization Design, Chart Design, Web3, Android, Mobile App Design, UI Branding, Webflow, UX Branding, User Journeys, Web & Mobile Applications

VR/AR Human-centered Design and Data Visualization Instructor

2018 - 2023
Vancouver Film School, VR/AR Department and Digital Design Department
  • Taught human-centered design (HCD), data visualization, and other portfolio development courses in the AR/VR development program.
  • Acted as an instructor for the HCD course focused on understanding the user and designing a product that will best suit their needs. Provided a foundation for creating experiences focusing on user needs, goals, and behaviors.
  • Created the data visualizations for a VR/AR course from scratch. Worked on the course where students learn how to access data sets and transform them into visualized and interactive VR/AR experiences. Taught this course since 2018.
  • Held several portfolio-building workshops, guiding students and recent graduates; took a user-centered design approach to portfolios to get an interview in the digital design industry.
  • Taught a persuasive design elective course for digital design, which focused on game design principles that would help students create habit-forming and clear design products.
  • Delivered speeches at the Universidad de La Sabana, Colombia. Discussed topics remotely on UX design for VR/AR games and experiences as part of the FIA festival event on October 27, 2021.
  • Discussed UX design trends in VR and AR games and served as a speaker and panelist at various design events hosted by Calgary UX and the General Assembly.
  • Delivered multiple talks on UX of a UX portfolio to the 2020 cohort from September 2020 onwards at the Centre for Digital Media, a part of SFU and UBC, Vancouver, Canada.
  • Presented and conducted a workshop on UX design for VR/AR games and experiences at Bangkok University. Introduced the basics of creating an AR game in a Spark AR (from Meta) workshop that about 100 students and alums attended.
  • Presented Design for Immersive Media (AR, VR, MR, XR) at the Association of Registered Graphic Designers (RGD) design thinkers conference at Vancouver Playhouse.
Technologies: Adobe Experience Design (XD), Adobe Creative Suite, Unity3D, Unreal Engine, Spark, Augmented Reality (AR), Virtual Reality (VR), Virtual Reality App Design, Prototyping, Public Speaking, Conference Speaking, Career Coaching, Data Visualization, iOS, Oculus Quest, Oculus, Educational Games, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Wireframing, Oculus Quest 2, 3D, Figma, UX Workshops, Game Design, Brand Design, Design Thinking, Interactive UX, VR Interfaces, Team Building, User Flows, Roadmaps, Card Sorting, Miro, Gamification, Interaction Design (IxD), Classroom-based Instruction, Immersive Experiences, SaaS, UX Design, Mobile UX, Email Template Design, Infographics, Dashboard Design, Proof of Concept (POC), Design Leadership, Minimum Viable Product (MVP), Mobile Design, Stakeholder Management, Presentation Design, Pitch Decks, UX Wireframes, Web Design, Layout Design, Dashboards, Learning Management Systems (LMS), Education Technology (Edtech), Responsive Web Design (RWD), Artificial Intelligence (AI), Unity, Mobile UI, Creative Direction, Mobile App UI, Apple, Interactive Design, Conversational UI, Communication, Client Management, Conversational UX, Web App Design, User Personas, User Stories, Atomic Design, Instructional Design, E-learning, Adult Learning, Instructor-led Training (ILT), Logo Design, Brand Guidelines, Collateral Design, Design Production, Healthcare, Mobile UX Design, Mobile UI Design, Mobile Game UX, Mobile Game UI, UX Review, Heuristic Analysis, Web UX Design, Web UI Design, Microsoft PowerPoint, Motion Design, Videos, Interactive UI, Design Systems, SaaS Design, UX Audits, UX Strategy, Personas, User Interviews, Product Design, Visualization Design, Chart Design, Web3, Android, Mobile App Design, UI Branding, UX Branding, User Journeys, Consumer Products, Web & Mobile Applications

UI/UX Design Lead

2018 - 2023
Archiact Interactive
  • Engaged in working on VR/AR games and business solutions. Contributed to Doom 3: VR and Foundation VR. Currently, I am working on Journey To Foundation, an AAA VR game and a world-leading social VR project.
  • Worked on the UI/UX of Doom 3 for PlayStation VR, released in March 2021. It was nominated for the best VR/AR game for the Canadian Game Awards and VR game of the year by the Academy of International Extended Reality.
  • Led a team of UI/UX designers, UI artists, and UX prototypers. Worked with engineers, artists, game designers, tech artists, and the audio and narrative departments. Oversaw UI/UX requirements for all active projects in the studio.
  • Designed the UX for VR and AR business solutions, including creating the wireframes, personas, and user journeys to help developers, designers, and stakeholders align on the product vision.
  • Crafted the user interface and visual design for a seamless experience, which included rapid prototyping, designing the user interactions, implementing them in Unity3D, and iterating and validating the designs by user testing.
  • Researched users, collected player feedback, and prioritized tasks for developers to complete the UX feedback loop. Conducted various types of user research, including the UX flow, persona, and competition.
  • Designed the UX for VR and AR game development, taking responsibility for user research and development.
  • Shipped successful VR games like Slots in De Nile (Ocul.us/39f5HTK) and Deep Space Battle VR to the Oculus store.
Technologies: UI Design, UX Design, Adobe After Effects, Unity3D, InVision, Adobe Experience Design (XD), Sketch, Adobe Creative Suite, Virtual Reality (VR), 3D Games, Immersive Experiences, Game Design, Product Design, iOS, Oculus Quest, Oculus, Unreal Engine, Presentations, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Wireframing, Adobe CC, 3D, Unreal Engine 4, Graphic Design, Miro, Gamification, PlayStation VR, PlayStation, Meta Quest, Oculus Quest 2, Typography, Mobile UX, Email Template Design, Infographics, B2B, Dashboard Design, Proof of Concept (POC), Design Leadership, Minimum Viable Product (MVP), Mobile Design, Stakeholder Management, Presentation Design, Pitch Decks, User Flows, UX Wireframes, Web Design, Layout Design, Dashboards, Learning Management Systems (LMS), Education Technology (Edtech), Artificial Intelligence (AI), Unity, Mobile UI, Creative Direction, Mobile App UI, Apple, Interactive Design, Conversational UI, Communication, Client Management, Conversational UX, Web App Design, User Personas, User Stories, Atomic Design, Instructional Design, Adult Learning, Instructor-led Training (ILT), Logo Design, Collateral Design, Design Production, Healthcare, Mobile UX Design, Mobile UI Design, Mobile Game UX, Mobile Game UI, UX Review, Heuristic Analysis, Web UX Design, Web UI Design, Microsoft PowerPoint, Motion Design, Videos, Interactive UI, Design Systems, SaaS Design, UX Audits, Finance, Social Networks, UX Strategy, Personas, User Interviews, Visual Design, Augmented Reality (AR), Data Visualization, Visualization Design, Chart Design, Web3, Android, Mobile App Design, UI Branding, Webflow, UX Branding, User Journeys, Consumer Products, eCommerce, Web & Mobile Applications

Design Lead

2020 - 2021
Adoreh Inc
  • Developed a platform set in a fictitious city called "Adoreh," where users can create avatars and engage in a marketplace with retailers and other businesses offering real-life services and consumer goods.
  • Started with a planning phase and further refined project requirements with a multinational remote team. Designed and fleshed out a technical approach for a virtual reality platform.
  • Defined and designed an MVP with use cases where the avatars could shop for clothing in a mall-like setting, try on the clothing, and then order the items to be shipped to their home.
  • Designed a platform to generate revenue through fees associated with membership benefits, transactions, store design services, licensing, etc.
  • Defined and designed a platform that would expand to eventually include media, gaming, and other components in addition to the marketplace.
Technologies: Design Leadership, Project Estimation, Personas, User Flows, UX Design, UI Design, Wireframing, Prototyping, Game Design, Virtual Reality (VR), Visual Design, Product Design, Augmented Reality (AR), Usability Testing, Visualization Design, Chart Design, Android, Mobile App Design, UI Branding, UX Branding, User Journeys, Retail & Wholesale, Consumer Products, Web & Mobile Applications

AR Expert

2020 - 2020
Lenovo Group Ltd. - UX Org for TechToday.Lenovo.Com
  • Performed user research interviews, sharing insights and experience with the AR/VR hardware team on Spatial design and creation process for AR/VR experiences.
  • Shared insights for best practices in the 3D spatial design creation process.
  • Guided the team on AR/VR game creation workflow for small and large projects.
  • Shared remote work-specific insights for 3D spatial design creation process working with distributed teams.
Technologies: AR Interfaces, Augmented Reality (AR), Virtual Reality (VR), UX Design, Product Design, Usability Testing, Visualization Design, Chart Design, Android, Mobile App Design, User Journeys, Consumer Products

Product and UX Designer | Co-founder

2018 - 2020
Chkout (Mixed Realty Retail Platform)
  • Created personas and user journeys to help developers, designers, and stakeholders align on the product vision.
  • Researched and implemented a seamless user experience in an augmented reality game.
  • Defined the UX of immersive VR as we built the product.
  • Studied best practices in VR and AR for the retail industry.
  • Implemented rapid prototyping of the user interaction design and implemented them in Unity3D.
  • Iterated and validated the designs with user testing.
  • Set up and facilitated client meetings and product retros.
  • Managed client expectations and aligned with the scrum master to develop the product.
Technologies: UI Design, UX Design, Adobe Creative Suite, Unreal Engine, Unity3D, InVision, Sketch, Game Design, Product Design, iOS, Oculus Quest, Oculus, Presentations, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Wireframing, Oculus Quest 2, 3D, Figma, 3D Games, Unreal Engine 4, Team Building, Interaction Design (IxD), Startups, Early-stage Startups, Typography, Immersive Experiences, Mobile UX, Email Template Design, Infographics, B2B, Dashboard Design, Proof of Concept (POC), Design Leadership, Minimum Viable Product (MVP), Mobile Design, Stakeholder Management, Presentation Design, Pitch Decks, User Flows, UX Wireframes, Web Design, Layout Design, Dashboards, Learning Management Systems (LMS), Responsive Web Design (RWD), Unity, Mobile UI, Creative Direction, Apple, Interactive Design, Communication, Client Management, Conversational UX, Web App Design, User Personas, User Stories, Atomic Design, Instructor-led Training (ILT), Logo Design, Brand Guidelines, Collateral Design, Design Production, Healthcare, Mobile UX Design, Mobile Game UX, Mobile Game UI, UX Review, Heuristic Analysis, Web UX Design, Web UI Design, Microsoft PowerPoint, Motion Design, Videos, Interactive UI, Design Systems, SaaS Design, UX Audits, Social Networks, UX Strategy, Personas, User Interviews, Visual Design, Augmented Reality (AR), Virtual Reality (VR), Data Visualization, Visualization Design, Chart Design, Web3, Android, Mobile App Design, UI Branding, Webflow, UX Branding, User Journeys, Retail & Wholesale, Consumer Products, eCommerce, Web & Mobile Applications

UX/UI Designer | Product Owner

2018 - 2018
YUMEBAU (Location-based Augmented Reality Game for Children)
  • Created personas and user journeys to help developers, designers, and stakeholders align on the product vision.
  • Studied and implemented a seamless user experience in an augmented reality game.
  • Defined the UX as we built the product using best practices in AR.
  • Performed rapid prototyping of the user interaction design and implemented them in Unity3D.
  • Iterated and validated the designs via user testing.
  • Helped the development team with the game design document.
  • Designed engaging gameplay and core loops for fun and learning.
  • Maintained the style guidelines and an art bibble.
  • Set up and facilitated client meetings and product retros.
  • Managed client expectations and aligned them with the scrum master to develop the product.
Technologies: UI Design, UX Design, Adobe Creative Suite, Unity3D, InVision, Sketch, Game Design, Product Design, iOS, Oculus Quest, Oculus, Presentations, Educational Games, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Virtual Reality (VR), Wireframing, 3D, Figma, Adobe Experience Design (XD), Adobe CC, Interaction Design (IxD), Branding, Team Building, Early-stage Startups, Startups, Lean UX, Lean Startups, Typography, Immersive Experiences, SaaS, Mobile UX, B2B, Dashboard Design, Proof of Concept (POC), Minimum Viable Product (MVP), Mobile Design, Stakeholder Management, Presentation Design, Pitch Decks, User Flows, UX Wireframes, Web Design, Layout Design, Dashboards, Learning Management Systems (LMS), Responsive Web Design (RWD), Mobile UI, Mobile App UI, Apple, Interactive Design, Conversational UI, Communication, Client Management, Conversational UX, Web App Design, User Personas, User Stories, Atomic Design, Instructional Design, Adult Learning, Instructor-led Training (ILT), Logo Design, Collateral Design, Design Production, Healthcare, Mobile UX Design, Mobile UI Design, Mobile Game UX, Mobile Game UI, UX Review, Heuristic Analysis, Web UX Design, Web UI Design, Microsoft PowerPoint, Motion Design, Videos, Interactive UI, Design Systems, SaaS Design, UX Audits, Social Networks, UX Strategy, Personas, User Interviews, Visual Design, Augmented Reality (AR), Visualization Design, Chart Design, Web3, Android, Mobile App Design, UI Branding, UX Branding, User Journeys, Consumer Products, eCommerce, Web & Mobile Applications

UX/UI and Product Designer | User Researcher

2018 - 2018
Shape Immersive (Spatial Data Marketplace)
  • Researched how geospatial data can be used to develop persistent AR experiences.
  • Interviewed stakeholders and experts in the field.
  • Devised a high-level guideline to explain how spatial data is used in AR.
  • Designed a happy user path from a data buyer’s perspective.
  • Designed and iterated wireframes and visualized spatial data.
  • Performed usability testing and built a high-fidelity and clickable prototype.
Technologies: UI Design, UX Design, Adobe Creative Suite, InVision, Sketch, Adobe Experience Design (XD), Product Design, Oculus Quest, Oculus, Presentations, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Virtual Reality (VR), Wireframing, Branding, Early-stage Startups, Startups, Lean Startups, Typography, Immersive Experiences, SaaS, Mobile UX, Email Template Design, Infographics, B2B, Dashboard Design, Proof of Concept (POC), Design Leadership, Minimum Viable Product (MVP), Mobile Design, Stakeholder Management, Presentation Design, Pitch Decks, User Flows, UX Wireframes, Web Design, Layout Design, Dashboards, Learning Management Systems (LMS), Creative Direction, Mobile App UI, Apple, Interactive Design, Communication, Client Management, Conversational UX, Web App Design, User Personas, User Stories, Atomic Design, Instructional Design, Design Production, Mobile UI Design, Mobile Game UX, Mobile Game UI, UX Review, Heuristic Analysis, Web UX Design, Web UI Design, Microsoft PowerPoint, Design Systems, SaaS Design, UX Audits, UX Strategy, Personas, User Interviews, Visual Design, Augmented Reality (AR), Data Visualization, Chart Design, Web3, Mobile App Design, Webflow, UX Branding, User Journeys, Web & Mobile Applications

Associate Creative Director

2011 - 2017
BPG Group
  • Fulfilled my creative and UX responsibilities for several accounts across the Middle East and North Africa to create digital campaigns and products for major clients using a human-centered design approach.
  • Led a team of art directors, designers, and copywriters to create digital products, branding, and campaigns.
  • Won several international awards, including the Dubai Lynx, Communication Arts, among others.
  • Represented the agency at the Cannes Lions festival in France in 2014 and 2015 as a reward for being the best creative.
  • Mentored junior designers, copywriters, and art directors using my experience contacts in the industry and providing relevant art and production recommendations to the agency creatives to get the best creative work.
Technologies: UI Design, InVision, Sketch, Adobe Creative Suite, Presentations, Advertising Design, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Wireframing, Typography, SaaS, Mobile UX, Design Leadership, Minimum Viable Product (MVP), Mobile Design, Stakeholder Management, UX Wireframes, Layout Design, Responsive Web Design (RWD), Mobile UI, Creative Direction, Communication, Client Management, Conversational UX, Web App Design, User Personas, User Stories, Atomic Design, Logo Design, Brand Guidelines, Collateral Design, Design Production, Healthcare, Mobile UX Design, Mobile UI Design, Mobile Game UX, Mobile Game UI, UX Review, Heuristic Analysis, Web UX Design, Web UI Design, Microsoft PowerPoint, Motion Design, Videos, Interactive UI, Design Systems, Software as a Service (SaaS), Finance, UX Audits, Personas, User Interviews, Visual Design, UX Design, Product Design, Visualization Design, Chart Design, Android, Mobile App Design, UI Branding, Webflow, UX Branding, User Journeys, Retail & Wholesale, Consumer Products, eCommerce, Web & Mobile Applications
2017 - 2018

Master's Degree in Digital Media (UX and Product Design)

Simon Fraser University, Centre For Digital Media - Vancouver, Canada

1994 - 2000

Bachelor of Fine Arts Degree in Visual Design, Communication, Graphic Design

Sir JJ Institute of Applied Arts - Mumbai, India

JUNE 2017 - PRESENT

Web Development with HTML5 and CSS

Innosoft

MAY 2016 - PRESENT

Cinema 4D — Advanced 3D Modeling

Aptech

APRIL 2016 - PRESENT

Social Media Marketing

Naseba

JANUARY 2016 - PRESENT

Digital Design

Naseba

Collaboration That Works

How to Work with Toptal

Toptal matches you directly with global industry experts from our network in hours—not weeks or months.

1

Share your needs

Discuss your requirements and refine your scope in a call with a Toptal domain expert.
2

Choose your talent

Get a short list of expertly matched talent within 24 hours to review, interview, and choose from.
3

Start your risk-free talent trial

Work with your chosen talent on a trial basis for up to two weeks. Pay only if you decide to hire them.

Top talent is in high demand.

Start hiring