Pushkar Patange, Designer in Vancouver, BC, Canada
Pushkar Patange

Designer in Vancouver, BC, Canada

Member since May 9, 2019
Pushkar is a UI/UX design lead focusing on VR, AR, and digital experiences. He currently works at a leading VR AR gaming studio, where he recently worked on Doom3VR. Pushkar excels in creating intuitive, user-friendly experiences in digital media. He has years of design, product, and advertising experience in the world's best design studios and ad agencies. He teaches at VFS VRAR and Design program. Portfolio: www.pushkarp.com Linkedin: https://www.linkedin.com/in/pushkar30/
Pushkar is now available for hire

Portfolio

Digital Design

Employment

  • UI/UX Design Lead for VR/AR Games and Business Solutions | UI/UX Designer on Doom3VR

    2018 - PRESENT
    Archiact VR AR
    • Worked on the UI/UX for Doom3 for PlayStation VR, released in March 2021, available at Youtu.be/UgrBa7Xzv_o.
    • Designed the UX for VR and AR business solutions, including creating the wireframes, personas, and user journeys to help developers, designers, and stakeholders align on the product vision.
    • Crafted the user interface and visual design for a seamless experience, which included rapid prototyping, designing the user interactions, implementing them in Unity3D, and iterating and validating the designs by user testing.
    • Researched users, collected player feedback, and prioritized tasks for developers to complete the UX feedback loop. Conducted various types of user research including the UX flow, persona, and competition.
    • Designed the UX for VR and AR game development, taking responsibility for carrying out user research and development.
    • Shipped successful VR games—"Slots in De Nile" (Ocul.us/39f5HTK) and "Deep Space Battle VR"—to the Oculus store.
    Technologies: UI Design, UX Design, Adobe After Effects, Unity3D, InVision, Adobe Experience Design (XD), Sketch, Adobe Creative Suite, Virtual Reality (VR), 3D Games, Immersive Experiences, Game Design, Product Design, iOS, Oculus Quest, Oculus, Unreal Engine, Presentations, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Wireframing, Quest 2
  • VR/AR Human Centered Design and Data Visualization Instructor

    2018 - 2021
    Vancouver Film School, VR/AR Department and Digital Design Department
    • Taught "Data Visualization," "Human-centered Design (HCD)," and other portfolio development courses in the AR/VR development program (Vfs.edu/programs/vrar).
    • Taught an HCD course focused on understanding the user and designing a product that will best suit their needs. Provided a foundation for creating experiences that focus on users' needs, goals, and behaviors.
    • Created "Data Visualization" for the VR/AR course from scratch. Worked on the course where students learn how to access data sets and transform them into visualized and interactive VR/AR experiences.
    • Held a number of portfolio-building workshops, guiding students and recent graduates; took a user-centered design approach to portfolios to get an interview in the digital design industry.
    • Taught a "Persuasive Design Elective Course for Digital Design" that teaches game design principles to help students create habit-forming and persuasive design products.
    • Delivered speeches at the Universidad de La Sabana, Colombia; also gave a talk remotely on "UX Design for VR/AR Games and Experiences" as part of FIA fest event on 27th October 2021 (http://fiafest.com/).
    • Gave a talk remotely on "UX design trends in VR and AR games"(https://generalassemb.ly/education/ux-design-trends-in-vr-ar-games/online). Also served as a speaker and panelist at various design events hosted by Calgary UX and General Assembly.
    • Delivered multiple talks on "UX of a UX Portfolio" to the 2020 cohort from September 2020 onwards at the Centre for Digital Media, a part of SFU & UBC, Vancouver, Canada.
    • Gave a talk and conducted a workshop on “UX Design for VR AR Games and Experiences” at Bangkok University. Introduced the basics of creating an AR game in a Spark AR (from Meta) workshop that about 100 students and alumni attended.
    Technologies: Adobe Experience Design (XD), Adobe Creative Suite, Unity3D, Unreal Engine, Spark, Augmented Reality (AR), Virtual Reality (VR), Virtual Reality App Design, Prototyping, Public Speaking, Conference Speaking, Career Coaching, Data Visualization, iOS, Oculus Quest, Oculus, Educational Games, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Wireframing, Quest 2

Education

  • Master's Degree in Digital Media (UX and Product Design)
    2017 - 2018
    Simon Fraser University, Centre For Digital Media - Vancouver, Canada
  • Bachelor of Fine Arts Degree in Visual Design, Communication, Graphic Design
    1994 - 2000
    Sir JJ Institute of Applied Arts - Mumbai, India

Certifications

  • Web Development with HTML5 & CSS
    JUNE 2017 - PRESENT
    Innosoft
  • Cinema 4d — Advanced 3D Modeling
    MAY 2016 - PRESENT
    Aptech
  • Social Media Marketing
    APRIL 2016 - PRESENT
    Naseba
  • Digital Design
    JANUARY 2016 - PRESENT
    Naseba

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