VR/AR Human-centered Design and Data Visualization Instructor
2018 - 2023
Vancouver Film School, VR/AR Department and Digital Design Department
- Taught data visualization, human-centered design (HCD), and other portfolio development courses in the AR/VR development program.
- Acted as an instructor for the HCD course focused on understanding the user and designing a product that will best suit their needs. Provided a foundation for creating experiences focusing on user needs, goals, and behaviors.
- Created the data visualizations for a VR/AR course from scratch. Worked on the course where students learn how to access data sets and transform them into visualized and interactive VR/AR experiences. Taught this course since 2018.
- Held several portfolio-building workshops, guiding students and recent graduates; took a user-centered design approach to portfolios to get an interview in the digital design industry.
- Taught a persuasive design elective course for digital design, which focused on game design principles that would help students create habit-forming and persuasive design products.
- Delivered speeches at the Universidad de La Sabana, Colombia. Discussed topics remotely on UX design for VR/AR games and experiences as part of the FIA festival event on October 27, 2021.
- Discussed UX design trends in VR and AR games and served as a speaker and panelist at various design events hosted by Calgary UX and General Assembly.
- Delivered multiple talks on UX of a UX portfolio to the 2020 cohort from September 2020 onwards at the Centre for Digital Media, a part of SFU and UBC, Vancouver, Canada.
- Presented and conducted a workshop on UX design for VR AR games and experiences at Bangkok University. Introduced the basics of creating an AR game in a Spark AR (from Meta) workshop that about 100 students and alumni attended.
- Presented Design for Immersive Media (AR, VR, MR, XR) at the Association of Registered Graphic Designers (RGD) design thinkers conference at Vancouver Playhouse.
Technologies: Adobe Experience Design (XD), Adobe Creative Suite, Unity3D, Unreal Engine, Spark, Augmented Reality (AR), Virtual Reality (VR), Virtual Reality App Design, Prototyping, Public Speaking, Conference Speaking, Career Coaching, Data Visualization, iOS, Oculus Quest, Oculus, Educational Games, UX Research, Usability Testing, User Interface (UI), User Experience (UX), Wireframing, Oculus Quest 2, 3D, Figma, UX Workshops, Game Design, Brand Design, Design Thinking, Interactive UX, VR Interfaces, Team Building, User Flows, Roadmaps, Card Sorting, Miro, Gamification, Interaction Design (IxD), Classroom-based Instruction, Immersive Experiences, SaaS