Karl Schultz, Designer in Portland, OR, United States
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Karl Schultz

Verified Expert  in Design

Designer

Location
Portland, OR, United States
Toptal Member Since
October 25, 2022

Karl Schultz is a sound designer, composer, and audio engineer for interactive media. His sound design and music have appeared in several independent games and films, and he is an emerging force in the world of audio for new media. Educated in Silicon Valley, Karl is a trenchant audio technologist with knowledge of interactive audio implementation, multiple scripting languages, and game engines.

Portfolio

Work Experience

Freelance Sound Designer and Composer

2017 - PRESENT
Self-employed
  • Collaborated with independent game developers and filmmakers to create and implement sound and music for multiple independent video game and film projects.
  • Designed sound effects for a top-down platformer production entitled Battery Boi, set to be released at the end of 2022.
  • Created sound effects for a virtual reality weather simulator currently in the works.
  • Wrote music and sound effects for a game called It'sOVER: A Breakup Simulator. A visual novel doing the inverse of a traditional dating simulator. In this game, the goal is to get out of a relationship.
  • Provided music for a prototype project for Sony Interactive Entertainment as part of a student project with the San Francisco Conservatory.
Technologies: Cockos REAPER, Avid Pro Tools, Studio One, Wwise, Unity, Unreal Engine

Linguistic Tester

2020 - 2022
WeLocalize, Inc.
  • Collaborated with team members to ensure software product consistency for Fortune 100 clients.
  • Tested in real-time programs used by millions of users globally in multiple countries and languages.
  • Troubleshot thousands of lines of linguistic content according to company editorial best practices.
Technologies: iOS

Audio Graduate Student

2019 - 2020
San Francisco Conservatory of Music
  • Produced and edited sound effects for interactive media in Cockos REAPER, pro tools, and other DAWs.
  • Recorded foley sound effects in the studio and live in the field.
  • Implemented original music and sound effects content for a game as a coursework requirement.
Technologies: Ableton Live, Logic Pro, Wwise, Avid Pro Tools, Max/MSP/Jitter, Cockos REAPER, Audio Processing

Rural Music Facilitator

2017 - 2018
AmeriCorps
  • Partnered with AmeriCorps to offer music lessons in five under-served public schools in Lake County, OR.
  • Taught classroom music lessons and band and choir for kindergarten through 12th grade.
  • Offered private lessons to dozens of students in piano, music composition, theory, and sound design.
Technologies: Dante
2019 - 2020

Professional Studies Degree in Audio Technology and Sound Design

San Francisco Conservatory of Music - San Francisco, CA, USA

2011 - 2013

Master's Degree in Music Composition

San Francisco Conservatory of Music - San Francisco, CA, USA

2012 - 2012

Summer Program in Music Theory, Counterpoint, and Composition

European American Musical Alliance - Paris, France

2009 - 2011

Bachelor's Degree in Liberal Arts and Music

Lewis and Clark College - Portland, OR, USA

AUGUST 2021 - PRESENT

Dante Certification Level 3

Audinate

JANUARY 2020 - PRESENT

Pro Tools Certified User

Avid

Tools

Avid Pro Tools, Logic Pro, Cockos REAPER, Studio One, Ableton, Unreal Engine, Wwise, Ableton Live, Adobe Audition, Cubase, Sound Forge, Adobe Premiere Pro, GameMaker Studio

Industry Expertise

Games, Music

Platforms

iOS

Languages

Max/MSP/Jitter, C#, C++

Other

Sound Design, Musical Scores & Soundtracks, Field Recordings, Foley & Sound Effects, Music Composition, Orchestration, Music Harmony, Sound, Unity, Audio Processing, Audio Production, Audio, Human-computer Interaction (HCI), Audio Engineering, Piano, Liberal Arts, Dante, First-Person Shooter, Mixing, Mastering, A/V Systems

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