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Brendon Smuts
While building games professionally for close to a decade, Brendon has spent his entire career focused on mastering Unity to deploy robust, high-performance applications on nearly every platform. He has worked on products both fun and serious, visions large and small, teams young and experienced. Ultimately Brendon loves solving the real engineering problems that arise when building products that have a high bar for both quality and performance.
Show MoreJason RT Bond
Jason has over a decade of experience in video games, virtual/augmented reality and 3D assets. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding, as well as experience in audiovisual content creation pipelines.
Show MoreDennis Ippel
A creative technology expert with 15+ years experience, Dennis has worked for over eight years for top ad agencies and production companies in London, UK. He makes high-end websites, digital installations and mobile apps, and he specializes in 3D, VR, and AR. He has worked for clients such as Nike, Ferrari, Fiat, Mini, EA, Disney, Unilever, and Intel, and he is the creator and lead developer of Rajawali, an open-source 3D framework for Android.
Show MoreJames Cahall
James is a results-driven, can-do, and entrepreneurial engineer with 15 years of C-level experience and 20+ years of professional engineering. He consistently delivers successful bleeding-edge products to support business goals. He's an architect in innovative tech initiatives that add to and accelerate business revenue streams. He's the architect and lead developer of OTTera, Inc., a white-label OTT provider servicing 100+ OTT services and 2000+ Linear Channels used by over 500 million users.
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