Hire Freelance Mixed Reality Developers
Brendon Smuts
Freelance Mixed Reality Developer
While building games professionally for close to a decade, Brendon has spent his entire career focused on mastering Unity to deploy robust, high-performance applications on nearly every platform. He has worked on products both fun and serious, visions large and small, teams young and experienced. Ultimately Brendon loves solving the real engineering problems that arise when building products that have a high bar for both quality and performance.
Show MoreJason RT Bond
Freelance Mixed Reality Developer
Jason has over a decade of experience in the video game, virtual reality, and augmented reality industry. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding, as well as experience in audiovisual content creation pipelines.
Show MoreDennis Ippel
Freelance Mixed Reality Developer
A creative technology expert with 15+ years experience, Dennis has worked for over eight years for top ad agencies and production companies in London, UK. He makes high-end websites, digital installations and mobile apps, and he specializes in 3D, VR, and AR. He has worked for clients such as Nike, Ferrari, Fiat, Mini, EA, Disney, Unilever, and Intel, and he is the creator and lead developer of Rajawali, an open-source 3D framework for Android.
Show MoreJames Cahall
Freelance Mixed Reality Developer
James is a results-driven, can-do, and entrepreneurial engineer with eight years of C-level experience (15+ years of professional engineering)—consistently delivering successful bleeding-edge products to support business goals. He's an architect in innovative tech initiatives that add to and accelerate business revenue streams. He's also the CTO and lead developer of Toon Goggles—an SVOD/AVOD kids' entertainment service with 8 million users.
Show MoreGareth Morgan
Freelance Mixed Reality Developer
Gareth has nearly two decades of 3D, games, and VR development experience at all levels of the stack and on a number of platforms (including AAA console games). He has been programming 3D, VR, and games engine since the 1990's—from R&D on sophisticated rendering techniques down to low-level driver development.
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