
Marco Mustapic
Verified Expert in Engineering
Game Developer
Gent, Belgium
Toptal member since March 1, 2013
Marco is a Senior iOS developer specializing in game development with a particular affinity for coding conceptually original apps. He has coded extensively using Objective-C, and is proficient in designing architecture, algorithmic and performance problems, and slick UI effects and customization.
Portfolio
Experience
- Cocoa Touch - 16 years
- UIKit - 16 years
- iOS - 16 years
- Agile Software Development - 14 years
- Swift - 9 years
- Game Development - 7 years
- Objective-C - 7 years
- Cocos2d - 4 years
Availability
Preferred Environment
Sublime Text, Git, Xcode
The most amazing...
...software I've ever created is a turn-based multiplayer penalty shootout game for J2ME devices. Users can play each other using different handsets.
Work Experience
iOS Engineer
In The Pocket
- Worked on a major update of the Payconiq app, a major mobile payments app used in Belgium by more than two million users, as part of a team. Tasks included overhauling and updating the onboarding, payments, user profile, and user wallets.
- Followed up on each beta and release deployment to identify major issues and bugs. The app has a 99.97% crash-free rate and five stars in the App Store.
- Worked on a separate branch, implementing major changes for the new back end and user profile while the main branch continued development. I was responsible for merging and adapting the new features to keep them in sync with the new architecture.
iOS Engineer
DPG Media
- Developed the paywall iOS SDK and integrated it into the six major newspaper apps of the company (one million daily users). The SDK had no external dependencies to keep it as lightweight as possible and was 99.99% crash-free.
- Developed a back end in Go used by the iOS and Android SDKs that defined high-level representations of the paywalls (in a DSL I created) that are then rendered natively in the apps. Hundreds of thousands of these views were served daily.
- Developed the In App Purchase SDK for iOS, responsible for managing the recurrent subscriptions of the newspaper apps.
iOS and Android Developer (via Toptal)
Wave Reaction Inc.
- Created an iPad app to visualize tracking information for various items (such as shipping containers) around the globe using the company's web services.
- Added functionality to existing iOS and Android tracking apps, keeping both native apps up to date with a web service back end.
- Developed a small game prototype for iOS using Cocos2d-x.
Game Developer
The Paratroopers
- Implemented dynamic resource downloading so the same universal binary retrieves a specific graphics pack for the device's resolution.
- Created a simple cycling game using Cocos2d-x for iOS, Android, and Windows Phone 8. All platforms use a shared C++ codebase.
- Worked with Cx/C++/C# interaction on Windows Phone 8 to reimplement some Cocos2d-x features that are not yet working for the platform.
External iOS Developer
Pixeljam Inc. (via Agilar Argentina)
- Wrote the code to port an application named Dino Run to iOS.
- Worked from an existing codebase using an open source in-house framework that was based on OpenGL and Box2D.
- Coded tools for the content pipeline using Adobe Air and Flash.
iOS Developer
iOS Developer (via Toptal)
- Worked on a native iOS app for an indoor cycling studio using Objective-C, UIKit, and several frameworks (MagicalRecord, for example).
- Implemented several sections, starting from a PSD file and ending with the final, pixel-accurate, and fully functional view controller.
- Implemented complex and detailed UI controls using Core Graphics, Core Animation, and Photoshop.
iOS Developer
Quares IT Solutions
- Developed an app for the National Association of Anaesthesiologists using Core Data, UIKit and accessing .NET web services.
- Guided the UI design to make it more iOS friendly.
- Implemented a background synchronisation task so the users can still use the app without an internet connection.
iOS Developer
Triviapad (via Agilar Argentina)
- Created a multiplayer trivia app for iPad.
- https://itunes.apple.com/us/app/triviapad/id517613663?mt=8
- Wrote custom extensions in XMPP to handle all network communications between the server and players.
iOS Developer
QB9 (via Agilar Argentina)
- Ported the PC/Mac version of an app named Doors of the Mind to iPad/iPhone.
- https://itunes.apple.com/us/app/doors-mind-inner-mysteries/id419945283?mt=8
- Used UIKit and CoreAnimation to implement all the graphic features.
- Used LUA scripts extensively to define levels and interactions within the game.
- Created a two-player penalty shootout game using Cocos2D, GameKit and OpenDE for physics.
- https://itunes.apple.com/us/app/id395731394?l=es&mt=8
iOS Developer
Kayxo (via Agilar Argentina)
- Worked on a cancelled iOS version of a popular board game, using UIKit.
- Wrote code for the single player mode, in which users face up to 3 AI's, each with a different strategy targeting different winning conditions.
- Implemented a multiplayer feature, with support for up to 4 players and in-game chat.
- Included functionality by which a competent AI would temporarily take over for users if they unexpectedly quit the application.
- Worked on a few prototypes for social media browsing apps, as well as one app supporting a digital pen and paper service.
External iOS Developer
9Apps
- Worked on the port of the Decaf Android app to iPhone.
- https://itunes.apple.com/us/app/decaf/id413705858?mt=8&ls=1
Original Creations Programming Team Lead
Gameloft Argentina
- Designed the programming admission tests and interviewed new candidates in coordination with the HR department.
- Supervised technical decisions for the Original Creations team projects.
- Discussed technical feasibility for new features with game designers, artists, and programmers.
- Ensured that Gameloft global coding standards and practices were correctly implemented by the team.
- Wrote code for Gameloft's universal J2ME framework.
- Coded ports for low end devices for several projects.
Co-founder
Angry Machine
- Founded a mobile game development company focused on original J2ME games.
- Developed Arcane, a fantasy card game for Nokia S40 devices that won the first prize in a Nokia Mobile Developer Contest in Argentina.
- Created 3 multiplayer games for a Spanish client using the Terraplay server technology. The games supported Nokia S30, S40, S60, Sony Ericsson T6xx, Siemens SL55 & 56 series, and Motorola Triplets devices.
Experience
Flywheel Sports iOS App (Development)
https://www.flywheelsports.comDoors of the Mind (Development)
Atlas Electoral de Andy Tow (Development)
Decaf for iOS (Development)
Anti-aliased Line Rendering Algorithm for Game Prototyping
Education
Masters Degree in Computer Science
Universidad de Buenos Aires - Buenos Aires, Argentina
Skills
Libraries/APIs
Core Animation, RxSwift, CocoaPods, Facebook iOS SDK, OpenGL ES, OpenGL, MagicalRecord
Tools
Xcode, Adobe AIR, Eclipse IDE, Adobe Flash, Git, Sublime Text, Android Studio, GitLab CI/CD, Fastlane
Languages
Swift, Objective-C, SQL, Python, Lua, ActionScript 3, Java, C++, C, Go
Frameworks
UIKit, Core Data, Cocoa Touch, ASP.NET MVC, Cocos2d-x, Cocos2d, ReactiveCocoa, QuartzCore, SwiftUI, Combine, StoreKit, Box2D, Cocoa, Android SDK, .NET, iOS SDK
Paradigms
Agile Software Development, Scrum
Platforms
iOS, Java ME, J2ME, J2SE, Windows Phone 8, Amazon Web Services (AWS), Android, Firebase, Mixpanel, AWS Lambda
Storage
SQLite, Amazon DynamoDB
Other
Game Development, Open Dynamics Engine (ODE), XMPP, Web Services, In-app Purchase (IAP)
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