Marco Mustapic, Game Development Developer in Gent, Belgium
Marco Mustapic

Game Development Developer in Gent, Belgium

Member since March 1, 2013
Marco is a Senior iOS developer specializing in game development with a particular affinity for coding conceptually original apps. He has coded extensively using Objective-C, and is proficient in designing architecture, algorithmic and performance problems, and slick UI effects and customization.
Marco is now available for hire




Gent, Belgium



Preferred Environment

Sublime Text, Git, Xcode

The most amazing... I've ever created is a turn-based multiplayer penalty shootout game for J2ME devices. Users can play each other using different handsets.


  • iOS Developer

    2014 - PRESENT
    iOS Developer (via Toptal)
    • Worked on a native iOS app for an indoor cycling studio using Objective-C, UIKit and several frameworks (MagicalRecord for example).
    • Implemented several sections, starting from a PSD file and ending with the final, pixel-accurate and fully functional view controller.
    • Implemented complex and detailed UI controls using Core Graphics, Core Animation and Photoshop.
    Technologies: Git, Xcode, CocoaPods, Objective-C
  • iOS and Android developer

    2014 - PRESENT
    Wave Reaction Inc. (via Toptal)
    • Created an iPad app for the visualisation of tracking information for various items (such as shipping containers) around the globe, using the company's own web services.
    • Added functionality to existing iOS and Android tracking app, keeping both native apps up to date with a web service backend.
    • Developed a small game prototype for iOS using cocos2d-x.
    Technologies: Cocos2d-x, Android Studio, Android SDK, UIKit, Cocoa, Objective-C, iOS
  • Game Developer

    2014 - 2014
    The Paratroopers
    • Created a simple cycling game using cocos2d-x for iOS, Android and Windows Phone 8. All platforms use a shared C++ codebase.
    • Implemented dynamic resource downloading so the same universal binary retrieves a specific graphics pack for the device's resolution.
    • Worked with Cx/C++/C# interaction on Windows Phone 8 to reimplement some cocos2d-x features not yet working for the platform.
    Technologies: Windows Phone 8, Android, iOS, Cocos2d-x
  • External iOS Developer

    2012 - 2014
    Pixeljam Inc. (via Agilar Argentina)
    • Wrote the code to port an application named Dino Run to iOS.
    • Worked from an existing codebase using an open source in-house framework that was based on OpenGL and Box2D.
    • Coded tools for the content pipeline using Adobe Air and Flash.
    Technologies: Adobe AIR, Adobe Flash, ActionScript 3, OpenGL, Box2D, C++, C, Objective-C, iOS
  • iOS Developer

    2011 - 2011
    Quares IT Solutions
    • Developed an app for the National Association of Anaesthesiologists using Core Data, UIKit and accessing .NET web services.
    • Guided the UI design to make it more iOS friendly.
    • Implemented a background synchronisation task so the users can still use the app without an internet connection.
    Technologies: Web Services, .NET, Core Data, UIKit
  • iOS Developer

    2011 - 2011
    Triviapad (via Agilar Argentina)
    • Created a multiplayer trivia app for iPad.
    • Wrote custom extensions in XMPP to handle all network communications between the server and players.
    Technologies: UIKit, XMPP, Objective-C
  • iOS Developer

    2010 - 2011
    QB9 (via Agilar Argentina)
    • Ported the PC/Mac version of an app named Doors of the Mind to iPad/iPhone.
    • Used UIKit and CoreAnimation to implement all the graphic features.
    • Used LUA scripts extensively to define levels and interactions within the game.
    • Created a two-player penalty shootout game using Cocos2D, GameKit and OpenDE for physics.
    Technologies: Open Dynamics Engine, Cocos2d, Lua, C++, Objective-C, iOS
  • iOS Developer

    2008 - 2010
    Kayxo (via Agilar Argentina)
    • Worked on a cancelled iOS version of a popular board game, using UIKit.
    • Wrote code for the single player mode, in which users face up to 3 AI's, each with a different strategy targeting different winning conditions.
    • Implemented a multiplayer feature, with support for up to 4 players and in-game chat.
    • Included functionality by which a competent AI would temporarily take over for users if they unexpectedly quit the application.
    • Worked on a few prototypes for social media browsing apps, as well as one app supporting a digital pen and paper service.
    Technologies: C++, Objective-C, iOS
  • External iOS Developer

    2008 - 2008
    • Worked on the port of the Decaf Android app to iPhone.
    Technologies: Amazon Web Services (AWS), AWS, iOS
  • Original Creations Programming Team Lead

    2005 - 2008
    Gameloft Argentina
    • Designed the programming admission tests and interviewed new candidates in coordination with the HR department.
    • Supervised technical decisions for the Original Creations team projects.
    • Discussed technical feasibility for new features with game designers, artists, and programmers.
    • Ensured that Gameloft global coding standards and practices were correctly implemented by the team.
    • Wrote code for Gameloft's universal J2ME framework.
    • Coded ports for low end devices for several projects.
    Technologies: J2SE, Python, J2ME
  • Co-Founder

    2003 - 2005
    Angry Machine
    • Founded a mobile game development company focused on original J2ME games.
    • Developed Arcane, a fantasy card game for Nokia S40 devices that won the first prize in a Nokia Mobile Developer Contest in Argentina.
    • Created 3 multiplayer games for a Spanish client using the Terraplay server technology. The games supported Nokia S30, S40, S60, Sony Ericsson T6xx, Siemens SL55 & 56 series, and Motorola Triplets devices.
    Technologies: J2ME


  • Flywheel Sports iOS App (Development)

    Worked on several sections for one of Toptal clients.

  • Doors of the Mind (Development)

    Ported the game from OS X/Windows to iOS (iPad and iPhone)

  • Atlas Electoral de Andy Tow (Development)

    Ported electoral database app from Android, using UIKit and sqlite

  • Decaf for iOS (Development)

    An app for managing and monitoring Amazon EC2 infrastructure. Ported from the original Android version to a native app.

  • An iOS Developer’s Guide: From Objective-C to Learning Swift (Publication)
    After 6 years of improving and working on Objective-C, Apple decided to throw another challenge at developers. Once again, iOS developers will need to learn a new programming language: Swift. Swift 1.0 is already a stable and strong development platform, which is sure to evolve in interesting ways over the coming years. It is a perfect moment to start exploring this new language, as it is the future of iOS development.


  • Languages

    Swift, Objective-C, SQL, Python, Lua, ActionScript 3, Java, C++, C
  • Frameworks

    UIKit, Core Data, Cocoa Touch, ASP.NET MVC, Cocos2d-x, Cocos2d, ReactiveCocoa, QuartzCore, Box2D, Cocoa, Android SDK, .NET
  • Tools

    Xcode, Adobe AIR, Eclipse IDE, Adobe Flash, Git, Sublime Text, Android Studio
  • Paradigms

    Agile Software Development, Scrum
  • Platforms

    iOS, Java ME, J2ME, J2SE, Windows Phone 8, Amazon Web Services (AWS), Android
  • Other

    Game Development, AWS, Open Dynamics Engine, XMPP, Web Services
  • Libraries/APIs

    Core Animation, CocoaPods, Facebook iOS SDK, OpenGL ES, OpenGL
  • Storage



  • Masters Degree in Computer Science
    1996 - 2013
    Universidad de Buenos Aires - Buenos Aires, Argentina

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