Pedro De La Cruz, Designer in Los Angeles, CA, United States
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Pedro De La Cruz

Verified Expert  in Design

Designer

Los Angeles, CA, United States

Toptal member since July 17, 2023

Bio

Pedro is a video game enthusiast passionate about animation. With a Bachelor of Science in game art and design and over seven years of hands-on experience, he brings expertise in creating captivating experiences that transport audiences into immersive worlds. Pedro specializes in 3D animation because he enjoys expressing his creativity in the three-dimensional realm.

Portfolio

Work Experience

3D Artist

2012 - 2023
An Online Freelance Agency
  • Collaborated with various clients to help get their ideas to life.
  • Animated fun shots like the Monopoly guy with a kitty and crazy explosive shots of buildings being destroyed.
  • Created numerous custom rigs for video games, film, and ads.
Technologies: Autodesk Maya, Unity3D, Adobe Photoshop, 3D, Rigging, Character Rigging, Face Rigging, Animation, 3D Animation, 3D Character Animation, 3D Modeling, 3D Lighting, 3D Textures, 3D Rendering

3D Animator

2015 - 2021
AI Teach U
  • Rigged a main character and other bipeds, including animals such as tigers and spiders.
  • Led a team of animators, reducing the time needed to create animations.
  • Animated a main character and other assets, including mammals and sea creatures.
Technologies: Autodesk Maya, Unity3D, Unity, 3D, Animation, 3D Character Animation

3D Rigger/Animator

2015 - 2015
Signal Theory
  • Rigged and animated Mega Rayquaza for a Pokémon playing card game ad.
  • Built a custom rig for Mega Rayquaza using Maya, which included dynamic controls to assist with the animation process.
  • Animated the key shots for Mega Rayquaza and updated a separate rig for Deoxys to polish/redo an animation for this other Pokémon.
Technologies: Autodesk Maya, 3D Character Animation, Rigging, Character Rigging, Face Rigging

3D Artist

2012 - 2012
Hustler/Vivid
  • Assisted in the creation of film parodies of superhero movies for the adult industry.
  • Textured, 3D-modeled, rigged, and animated scenes and characters for different parody films.
  • Animated many of the shots using backplates to help with already filmed shots.
  • Modeled many main characters like the Terminator and Ironman, with basic textures in Maya.
  • Modeled, textured, and set up lighting for many background assets.
Technologies: Autodesk Maya, 3D, 3D Modeling, 3D Lighting, 3D Animation, 3D Character Modeling, 3D Textures, 3D Character Animation, Character Rigging, Character Animation, Animation, Particle Effects, 3D Rendering, Video Effects
2007 - 2012

Bachelor's Degree in Game Art and Design

Westwood College - Los Angeles, CA, USA

Tools

Autodesk Maya, 3ds Max, After Effects CS6, Unreal Engine, Adobe Photoshop

Other

Unity3D, 3D Animation, Game Animation, Character Animation, 3D Character Animation, Unity, 3D, Animation, Unreal Engine 5, Character Rigging, 3D Modeling, Rigging, Face Rigging, 3D Character Modeling, 3D Textures, Texturing, UV Mapping, Particle Effects, 3D Lighting, Particle Systems, 3D Rendering, Video Effects

Experience

  • Character Animation - 12 years
  • 3D Animation - 12 years
  • Game Animation - 12 years
  • Autodesk Maya - 10 years
  • Unity3D - 7 years
  • Character Rigging - 7 years
  • 3ds Max - 6 years
  • Unreal Engine 5 - 2 years

Tools

  • Autodesk Maya
  • 3ds Max
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