Pedro De La Cruz, Designer in Los Angeles, CA, United States
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Pedro De La Cruz

Verified Expert  in Design

Designer

Location
Los Angeles, CA, United States
Toptal Member Since
July 17, 2023

Pedro is a video game enthusiast passionate about animation. With a Bachelor of Science in game art and design and over seven years of hands-on experience, he brings expertise in creating captivating experiences that transport audiences into immersive worlds. Pedro specializes in 3D animation because he enjoys expressing his creativity in the three-dimensional realm.

Portfolio

Work Experience

3D Artist

2012 - 2023
An Online Freelance Agency
  • Collaborated with various clients to help get their ideas to life.
  • Animated fun shots like the Monopoly guy with a kitty and crazy explosive shots of buildings being destroyed.
  • Created numerous custom rigs for video games, film, and ads.
Technologies: Autodesk Maya, Unity3D, Adobe Photoshop, 3D, Rigging, Character Rigging, Face Rigging, Animation, 3D Animation, 3D Character Animation, 3D Modeling, 3D Lighting, 3D Textures, 3D Rendering

3D Animator

2015 - 2021
AI Teach U
  • Rigged a main character and other bipeds, including animals such as tigers and spiders.
  • Led a team of animators, reducing the time needed to create animations.
  • Animated a main character and other assets, including mammals and sea creatures.
Technologies: Autodesk Maya, Unity3D, Unity, 3D, Animation, 3D Character Animation

3D Rigger/Animator

2015 - 2015
Signal Theory
  • Rigged and animated Mega Rayquaza for a Pokémon playing card game ad.
  • Built a custom rig for Mega Rayquaza using Maya, which included dynamic controls to assist with the animation process.
  • Animated the key shots for Mega Rayquaza and updated a separate rig for Deoxys to polish/redo an animation for this other Pokémon.
Technologies: Autodesk Maya, 3D Character Animation, Rigging, Character Rigging, Face Rigging

3D Artist

2012 - 2012
Hustler/Vivid
  • Assisted in the creation of film parodies of superhero movies for the adult industry.
  • Textured, 3D-modeled, rigged, and animated scenes and characters for different parody films.
  • Animated many of the shots using backplates to help with already filmed shots.
  • Modeled many main characters like the Terminator and Ironman, with basic textures in Maya.
  • Modeled, textured, and set up lighting for many background assets.
Technologies: Autodesk Maya, 3D, 3D Modeling, 3D Lighting, 3D Animation, 3D Character Modeling, 3D Textures, 3D Character Animation, Character Rigging, Character Animation, Animation, Particle Effects, 3D Rendering, Video Effects
2007 - 2012

Bachelor's Degree in Game Art and Design

Westwood College - Los Angeles, CA, USA

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