Ahmed Tayseer, Developer in Cairo, Cairo Governorate, Egypt
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Ahmed Tayseer

Verified Expert  in Engineering

Mobile Game Development Developer

Location
Cairo, Cairo Governorate, Egypt
Toptal Member Since
December 27, 2021

Ahmed is an experienced Unity developer with more than 10 years of experience in game development. In total, he has published six games and has worked on multiplayer games using Photon, implementing back ends, managing game mechanics, UI, metagame, physics, and game design. Ahmed has experience working on XR projects for virtual and augmented reality.

Portfolio

Makook Games
Unity3D, C#, Trello, GitHub, Mobile Game Development, Mobile Games, 2D Games...
Accedo
C#, Unity3D, Virtual Reality (VR), Augmented Reality (AR)
Sas Center for Virtual Reality (Sas.VR)
Unity3D, C#, Unreal Engine, Virtual Reality (VR), Augmented Reality (AR)

Experience

Availability

Part-time

Preferred Environment

Windows 10, Slack, Discord, Trello, Jira, GitHub, Bitbucket, SourceTree

The most amazing...

...partnership I've ever had is with Tamatem Inc. to successfully publish a game called Sand Cruiser with over one million downloads.

Work Experience

Co-founder Game Developer and Designer

2017 - PRESENT
Makook Games
  • Managed a team to design, develop, and publish three games.
  • Created a game design document for each game for the team to follow.
  • Managed communication with company partners, such as the publisher and clients.
Technologies: Unity3D, C#, Trello, GitHub, Mobile Game Development, Mobile Games, 2D Games, 3D Games, Unity, Mobile Game Design, Git

Senior Unity Developer

2021 - 2021
Accedo
  • Created the architecture for porting Magenta TV inside Unity VR.
  • Maintained high performance for the app to work on VR glasses.
  • Managed Unity-related tasks and provided tasks assignment.
Technologies: C#, Unity3D, Virtual Reality (VR), Augmented Reality (AR)

Virtual Reality Trainer and Technical Consultant

2020 - 2021
Sas Center for Virtual Reality (Sas.VR)
  • Developed the program's curriculum and trained three intakes.
  • Upgraded the demo area with new technology and projects.
  • Consulted on virtual reality projects with the center's partners.
  • Created a boot camp for business development for students.
Technologies: Unity3D, C#, Unreal Engine, Virtual Reality (VR), Augmented Reality (AR)

Tech Lead Game Developer

2015 - 2017
Tamatem
  • Oversaw the launch of two new titles, with more than 1 million downloads.
  • Integrated new features, planned and delivered sprints.
  • Investigated new tools and plugins for development.
Technologies: 3D Games, Unity, Unity3D, Photon, PlayFab

Sky Drifter Hyper Casual Games

I had an idea for a hyper casual mobile game.

I handled game design and development and worked on the UI with a custom tooling pipeline for animation and fitting.

The game is currently in beta testing; I worked on it for three months.

Nreal Augmented Reality App

https://youtu.be/VybKHCQGfh8
A Nreal augmented reality app to showcase an example demo for the upcoming Olympics.

Developed a quick prototype for the project using Unity3D while making sure that the app was working with the highest frame rate possible

Accedo VR TV Demo

https://youtu.be/CvHkUoDC_hE
A streaming service demo inside virtual reality.

I created the architecture for the project, worked on the interaction with the TV, and optimized the project for the best frame rate possible for the virtual reality app.

Havoc Drive Mobile Game

https://play.google.com/store/apps/details?id=com.Makook.HavocDrive&hl=en&gl=US
Havoc Drive is a multiplayer inverse tower defense game.

I worked on the gameplay, UI, and visuals on this project.
We used PlayFab for the back end and Photon for real-time multiplayer.

I used Unity UI with a custom tooling pipeline for animation and fitting. The project is currently in beta version.

Eggsodus Casual Mobile Game

https://play.google.com/store/apps/details?id=com.Makook.Eggsodus&hl=en
I had an idea for a casual mobile game.

I handled game design, level design, and development, and I worked on the UI with a custom tooling pipeline for animation and fitting.

Developed a level editor to easily create, edit, and test levels.

Pharmacy Simulator

https://play.google.com/store/apps/details?id=com.VStep.Pharmalator
Pharmlator is a simulation of working in a pharmacy for a pharmaceutical study.

I worked with the client to create the game design, implemented the whole project, and published the game on IOS and Android stores.

The project was completed in three months using Unity.

Real Estate Visualization with VR

https://youtu.be/mVU_sPzWZIM
A virtual experience for the residential compound in Lebanon.

The idea was to help the customers interested in buying units visualize the apartments and customize them based on their liking.

The project was completed in six months using Unreal Engine and Leap Motion.

Languages

C#, JavaScript, C, C++

Frameworks

Unity3D, Unity, Photon Unity Networking (PUN), Unreal Engine, Windows Presentation Foundation (WPF), ASP.NET, Unreal Engine 4, Blueprint, Photon

Other

Mobile Game Development, Mobile Games, 2D Games, 3D Games, Mobile Game UI, Discord, VR Platform, Virtual Reality (VR), Augmented Reality (AR), Mobile Game UX, Artificial Intelligence (AI), Image Processing, Leap Motion

Tools

Slack, Trello, Jira, GitHub, SourceTree, PlayFab, GameSparks, Adobe Premiere Pro, Git, Bitbucket, Adobe Photoshop, 3ds Max, MATLAB

Paradigms

Agile, Mobile Game Design, Design Patterns

Platforms

Android, iOS, Oculus

Storage

SQL Server 2000

2003 - 2008

Bachelor's Degree in Computer Engineering

Akhbar Elyoum Academy - Giza Governorate, Egypt

JUNE 2010 - PRESENT

System developer

Information Technology Institute