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Ben Gottlieb

Ben Gottlieb

Chicago, IL, United States
Member since March 22, 2018
Ben has been an iOS developer for the entire life of the platform and has worked on mobile devices for more than 20 years. He designed, built, and has maintained the most popular Crosswords app in Apple's AppStore for the last 10 years. He's done work on Apple's foundation OS code, designed Salesforce's internal REST framework, and written large-scale deployed apps for companies like Home Depot and Zimmer.
Ben is now available for hire
Portfolio
Experience
  • UI Design, 20 years
  • Cocoa, 17 years
  • Xcode, 14 years
  • iOS, 10 years
  • iPhone, 10 years
  • iOS Frameworks, 10 years
  • iPad, 8 years
  • Swift, 5 years
Chicago, IL, United States
Availability
Part-time
Preferred Environment
Xcode
The most amazing...
...project I got to work on was with Roger Ebert on his iOS Movie Guide. We were able to distill decades of film criticism down to an iPhone sized package.
Employment
  • Lead iOS engineer
    1993 - PRESENT
    Stand Alone, Inc.
    • Built and maintained the first and most popular Crosswords app in the store, with over 3 million downloads.
    • Managed the relationship with Apple's AppStore team to get Crosswords into the store on Day 1.
    • Maintained Crosswords through 10 iOS versions.
    • Released Crosswords as Apple & Starbuck's App of the Week in 2012.
    • Oversaw a transition from Objective C to Swift as our primary iOS language.
    • Developed numerous internal tools and libraries to assist in iOS development.
    Technologies: iOS, Swift, Objective-C, Xcode, Javascript, REST
  • iOS Developer volunteer
    2016 - 2017
    5calls.org
    • Designed and developed the 5calls app iPad interface.
    • Redesigned the iPhone UI for use on larger screens.
    • Coded and built out the entire iPad interface.
    Technologies: iOS, iPad, Xcode, Swift
  • iOS Contract Developer
    2015 - 2016
    PG&E/Leviathan
    • Built an iPad app to showcase PG&E's Zero-Net-Energy house.
    • Architected and coded the iPad app, integrating augmented reality, location-awareness, and 3D imaging components.
    • Implemented a pre-ARKit Augmented Reality experience using the iPad as a virtual window.
    Technologies: iOS, Swift, AR, Xcode, Bluetooth
  • iOS Contract Developer
    2010 - 2016
    Salesforce
    • Built the first mass-deployed iPad marketing tool at Zimmer (at the time of its release, it was the largest deployed iPad app in the world).
    • Designed and coded Salesforce's initial REST toolkit for implementing iOS apps based on their platform.
    • Built The Home Depot's paint color simulation tool, Color My World, a tap app in the App Store.
    • Built the Monsanto Seedsman Digital Sales Assistant iPad app.
    • Built the Allergan, Kimberly Clark, Abbot Vascular, and Diageo DSA iPad apps.
    Technologies: iOS, Objective-C, REST, Salesforce, iPad, iPhone
  • iOS Contract Developer
    2011 - 2015
    Roger Ebert
    • Built Roger's iOS Great Movies app.
    Technologies: iOS, Xcode, Objective-C
  • iOS Contract Developer
    2013 - 2014
    LaPresse
    • Built the LaPresse newspaper app's Crossword playing component.
    • Converted our existing Crosswords app into an embeddable library.
    • Worked with the LaPresse team to embed Crosswords functionality into their existing app.
    Technologies: iOS, iPad, iPhone, Crosswords, Objective-C
  • iOS & Palm OS Contract developer
    2002 - 2013
    Handmark
    • Built Handmark's Express software client for both Palm and iOS.
    • In charge of the development of one of the keynote iPhone apps (Handmark was brought on stage for the initial iPhone SDK introduction for this app).
    • Built up the Palm client as the initial client for Handmark's Express news service.
    • Transitioned the client to iOS after the release of the iPhone.
    • Oversaw Palm and iOS development until Handmark's acquisition by Sprint in 2013.
    Technologies: iOS, Palm OS, Objective-C, C++, Xcode, XML
  • iOS Contract Developer
    2010 - 2012
    Apple, Inc.
    • Architected and coded a discussion board component for Apple's internal Apple Store sales tool, Retail Me.
    • Took existing designs and translated them into working application features.
    Technologies: Xcode, iOS, Objective-C, iPad
Experience
Skills
  • Languages
    Swift, C, Objective-C, JavaScript, C++
  • Frameworks
    UIkit, Cocoa, Core Data, iOS Frameworks, Vapor
  • Tools
    Xcode, Interface Builder
  • Paradigms
    Agile, Prototype-based OOP, MVC Design, UI Design
  • Platforms
    iOS, MacOS, watchOS
  • Other
    iPhone, iPad
  • Storage
    SQLite
Education
  • Bachelor of Science degree in Physics
    1991 - 1995
    Rensselaer Polytechnic Institute - Troy, New York
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