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Brian Hammond, Python Developer in Cortlandt, NY, United States
Brian Hammond

Python Developer in Cortlandt, NY, United States

Member since July 21, 2014
Brian has over 15 years of experience as a full-stack developer, including creating a #1 iOS game in 2008 and scaling Yahoo! ad servers. Brian's strengths are adaptability, clear communication, and a relentless focus on the details that get projects shipped.
Brian is now available for hire

Portfolio

Experience

  • REST, 10 years
  • Python, 10 years
  • Objective-C, 6 years
  • NoSQL, 5 years
  • iOS SDK, 5 years
  • Node.js, 5 years
  • Web App Development, 4 years
  • Swift, 2 years
Cortlandt, NY, United States

Availability

Part-time

Preferred Environment

Mac OS X, Git, Vim, Xcode

The most amazing...

...thing I've coded is a Monte Carlo physical simulation to generate data for a computer opponent in a sports simulation game.

Employment

  • Founder
    2008 - PRESENT
    Fictorial LLC
    • Developed iOS apps for bespoke games, including Darts, which has been installed on over 15 million devices and was #1 in the App Store in December 2008.
    • Created other bespoke games including RPS World Masters (a multiplayer rock-paper-scissors game) and Lexatron (a word game mixing racing and strategy elements).
    • Developed Visuality360 for Global Apparel Network, an enterprise iPad app that provides retail chains with a way to direct store layouts and perform visual (photo-based) audits conveniently and easily.
    • Developed Furry Face Off, the ultimate app for those who love to show off their pets. Allowed users to enter their favorite pet photos in weekly contests.
    • Developed FameTag, a social media and interaction app that shows users the words their friends use to describe them and what makes them "famous".
    • Developed Picture That, an addictive multiplayer photo guessing game.
    • Developed Chumkee, a social photo sharing platform/app that transcends language and location through video and photo conversations. Used Unique UX, localization, real-time translation, and web services.
    • Developed Lexatron, a word race game in which users snake a path from one corner of the board to the other by forming words on the board using only their own letters. The player that reaches the opposite corner first wins the match.
    • Darts is a realistic 3D darts game for iOS that lets users play cricket, 501, and more. Darts was released in 2008, went #1 on the free charts, and has been downloaded millions of times.
    • Developed RPS World Masters, an addictive online-only version of the classic rock-paper-scissors game. Users will be automatically paired with random opponents from anywhere around the world.
    • Developed Apprentice, a cross-platform mobile-hybrid app and platform (back-end too) for internships and other field experiences. Implemented HIPAA/FERPA compliant back-end storage, a custom iOS-JavaScript bridge (no PhoneGap/Cordova), audio recording and playback, visualization of student progress, and more.
    • Developed Balloon as a MVP for students in the DreamIt accelerator program. Wrote this 4-week project from scratch to provide the neat twist of getting friends together for impromptu events.
    Technologies: iOS, C, C++, Objective-C, Parse.com, OpenGL, REST, Web Services, Cheetah3D, Python
  • Senior Software Engineer
    2004 - 2009
    Yahoo! Inc.
    • Developed technical integrations of Right Media Ad Server into the Yahoo! APT platform.
    • Led numerous end-to-end APT feature implementations from design, development, and testing to production, deployment and monitoring.
    • Developed numerous internal-facing tools and web services for Yahoo! Sales and Engineering and Search Marketing groups.
    • Developed several tool prototypes and integrated various group efforts for project Panama.
    • Developed the Right Media back-end display advertising server system.
    Technologies: Perl, C++
  • System Architect
    2001 - 2003
    Sprinks
    • Handled overall database schema design and Oracle stored procedure implementation.
    • Implemented several REST-based web services for reporting queries.
    • Created a triggered event email notification system.
    • Created a distribution/publishing/serving system.
    • Created several Oracle extension modules.
    • Helped with various Google integration efforts post-acquisition.
    Technologies: Oracle, Perl, Java
  • Software Engineer
    1999 - 2003
    About.com
    • Designed, implemented, and supported a consumer product review system similar to epinions.com.
    • Created various newsletter management tools.
    • Created internal tools for customer care.
    • Created server monitoring scripts.
    • Created numerous content management tools.
    • Wrote a toolbar for Internet Explorer.
    Technologies: Perl, Java, JavaScript, Oracle PL/SQL
  • Software Engineer
    1997 - 1999
    IBM
    • Created an internal graphing library for charting.
    • Created a basic HTML parser and renderer as an alternative to (at the time) lackluster Java UI support.
    • Developed a large defect tracking and analysis application similar to Bugzilla.
    • Implemented miscellaneous CGI scripting with REXX and NET Data interfacing to DB2.
    • Handled Lotus Notes database design and implementation.
    Technologies: Java

Experience

  • Mixed Reality Billiards (Other amazing things)

    This was my Master's thesis for computer science. Mixed-Reality Billiards is an amazing project that mixes elements of computer vision with human-computer interaction. MRB allows users to practice playing virtual billiards using real physical billiards cue sticks and balls. It was published in ICME 2008 and presented in Germany.

  • Lexatron (Development)
    https://www.youtube.com/watch?v=ZKan2aCR0IU&hd=1

    Lexatron is a 2-player word game with race and strategy elements. Brian invented the idea, designed all the graphics, and developed, tested, and deployed this app.

  • Python – Simulation Tool for iOS Project (Development)

    In 2008 I used Python to create a Monte Carlo physics simulation for a computer controlled opponent for a darts game for iOS. The simulation threw millions of virtual darts, recorded where they landed and the parameters that got them there, and generated Objective-C code that included all of this information for use at runtime by the computer-controlled player.

  • Python – Web Admin Tool (Development)

    I’ve used Python for web development back-ends as well. The most recent example is an ongoing client project that requires a “web admin portal.” This work allows the client/admin to log in to a custom website and query a database. The tech stack for this back-end portion of the project is Bottle.py, Records, and Postgres.

  • Python – Game Development (Development)
    https://github.com/fictorial/pygameui

    I’ve used Python for game prototypes and open source projects as well, using Cocos2d (before it’s port to iOS became hugely popular) and PyGame. For PyGame, I’ve created a UI toolkit for simple needs: things like buttons, scrollable areas, text rendering etc. That’s up on GitHub: https://github.com/fictorial/pygameui See also https://github.com/fictorial/pygame-capresize

  • Python – Open Source Contributions (Development)
    https://github.com/fictorial/records/commit/67deca59a35984d07d5c30bceba595bef19abef4

    I added transaction support to Records which is a very popular Python library for making database querying very "Pythonic."

  • Python – Object Database (Development)
    https://github.com/fictorial/python-object-persistence

    I’ve also used Python for various experiments including a rudimentary database and supporting code (keypath).

Skills

  • Languages

    C, Swift, Objective-C, Python, SQL, C++, Ruby, Lua, Lisp, Sass, Swift 4
  • Frameworks

    iOS SDK, Bottle, Express.js, AV Foundation, GameKit, QuartzCore, Flask, Unity3D
  • Tools

    Xcode, Vim Text Editor, iOS Simulator, Pixelmator, Sketch, Git, Nginx, Adobe Photoshop, iOS Instruments, LLDB, GCC, LaTeX
  • Paradigms

    REST, Agile Software Development, UX Design, Microservices, Model View Controller (MVC), DRY, Test-driven Development (TDD), DevOps, Responsive Web Design (RWD), Functional Programming, Pair programming
  • Platforms

    iOS, Mac, Mac OS, Linux, Amazon Web Services (AWS), Windows
  • Storage

    Redis, SQLite, JSON, NoSQL, Memcached, PostgreSQL, CouchDB
  • Other

    iPad, HTTP, Single-page Applications (SPA), Web App Development, User Interface (UI), Architecture, Web Services, HTML5 WebSockets, Public-key cryptography, Encryption, Cryptography, TCP, Scalability, Webhook, Peer-to-Peer networking
  • Libraries/APIs

    Node.js, jQuery, Facebook iOS SDK, iOS Storekit, iOS Native Libraries, Core Graphics, Core Animation, WebGL, Twilio API, OpenGL, SpriteKit, SQLAlchemy, Core Image

Education

  • Master's degree in Computer Science
    2006 - 2008
    Pace University - White Plains, NY, United States
  • Bachelor's degree in Computer Science
    1993 - 1997
    State University of New York at Geneseo - Geneseo, NY, United States
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